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Author Topic: why no other stage imports over different stages  (Read 2808 times)
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exus
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« on: August 23, 2010, 05:56:38 PM »


any one else getting fed up with stage imports over final destination and battle field why no obscure stage inports like well lets say flatzone?THE SUMMIT? i would really appreciate if some of you guys made some stages that go over other stages other than final destination and battle field, thank you
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TehRequester
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« Reply #1 on: August 23, 2010, 06:04:15 PM »


Just use .rels
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exus
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« Reply #2 on: August 24, 2010, 12:32:27 PM »


Just use .rels
most of the stages they have only use pac. hardly no .rel files to use tto replace them with
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Bent 00
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« Reply #3 on: August 24, 2010, 02:57:54 PM »


I still don't quite get how .rels work, anyhow.

Could someone please explain them to me? >_>
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libertyernie
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    « Reply #4 on: August 24, 2010, 04:51:54 PM »


    http://ssbbcustom.wikia.com/wiki/Module_files
    This page tries to explain it. I wrote most of the text on that page. Now Bero has a tool to make them (link on the wiki page) and Matteron has premade .rel files (here.)

    Any stage that works over Final Destination (i.e. most hacked stages) needs a .rel file designed to load an FD-based stage. You can get those here: http://www.mediafire.com/?sharekey=8d2d9e36d3a57ec890a82c7bb0fad7ad7854b896290d6ca8f1940a51b339e393 The one you use depends on what stage you want to replace/get rid of.

    For Summit, get the file "st_final to st_ice.rel" from that Mediafire link, name it "st_ice.rel", and put it in "/private/wii/app/RSBE/pf/module" folder.

    The reason people don't make stages over things besides FD is that it's harder - Final Destination is very simple; it has two models. Mewtwo2000 has made his stages work on more than one stage, so he probably knows the most about it.
    « Last Edit: August 24, 2010, 04:55:53 PM by libertyernie » Logged


    Bent 00
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    « Reply #5 on: August 24, 2010, 05:03:14 PM »


    So, most of the stage mods in the Brawl Vault have .rel files that basically say "load FD instead of this stage", and the .pac files load over the FD stage, except in another stage's SSS slot?
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    Nicki
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    « Reply #6 on: August 24, 2010, 06:02:30 PM »


    <a href="http://www.youtube.com/watch?v=wq0rGN7m_Ms" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=wq0rGN7m_Ms</a>
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    Chuy
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    « Reply #7 on: August 24, 2010, 06:17:26 PM »


    The reason people don't make stages over things besides FD is that it's harder - Final Destination is very simple; it has two models. Mewtwo2000 has made his stages work on more than one stage, so he probably knows the most about it.
    Actually it's not hard it's just people don't know how to do it
    It's basically the method to get WWR converted to FD except repeating that for the number of modeldatas a stage has that you want to replace
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    Eternal Yoshi
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    « Reply #8 on: August 25, 2010, 08:54:01 AM »


    any one else getting fed up with stage imports over final destination and battle field why no obscure stage inports like well lets say flatzone?THE SUMMIT? i would really appreciate if some of you guys made some stages that go over other stages other than final destination and battle field, thank you

    Because replacing "obscure" stages with imports that don't do anyting with all the old stage pieces can lead to glitches most of the time.

    Look at Gamewatching's Metal Mario stage for example. If it's over FD and BF, it's bug free.
    If it's over Onett, an annoying teleporting glitch will occur that screws with playability.
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