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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 315331 times)
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JOEYSX5
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    « Reply #15 on: August 07, 2010, 11:44:30 AM »


    Hmm.... it seems to stretch his waist there for some reason.... Maybe stretching the waist to the left for that animation will balance it out.

    Bone issue?
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    Eternal Yoshi
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    « Reply #16 on: August 12, 2010, 04:53:25 PM »


    Who knows, but it's not game breaking. It seems to only extend the hurtbox for the hip for the duration of the animation.

    Oh, beta 2 is out now.
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    ItalianStallion
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    « Reply #17 on: August 12, 2010, 06:59:23 PM »


    Hey man are the hit boxes fixed in V2?
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    Eternal Yoshi
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    « Reply #18 on: August 12, 2010, 08:16:10 PM »


    I cannot fix them until Dantarion spills the beans on this:
    <a href="http://www.youtube.com/watch?v=qNS-gqFsTDE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=qNS-gqFsTDE</a>
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    JOEYSX5
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    « Reply #19 on: August 13, 2010, 09:28:25 AM »


    I cannot fix them until Dantarion spills the beans on this:
    http://www.youtube.com/watch?v=qNS-gqFsTDE


    Until he does, Gray Fox is going to have this stupid hurtbox glitch.
    Turns on and off, but nobody wants it.

    Come on Dantarion! Yoshi needs this as bad as other people with custom characters!

    Maybe he would tell us if we subbed to his youtube channel or if we bribed him...
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    14fan
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    « Reply #20 on: August 14, 2010, 10:41:04 PM »


    Okay, so I had the original, then downloaded this one.

    I noticed on the old one if I used a specific character's attacks it would hit him from any distance. (Not mentioning the character because he is yet to be released, but he threw an item. I also knew the attack itself wasn't the thing wrong because it didn't do it to any other character)

    On this one it doesn't do that anymore.

    And I noticed the B move is now a gunshot.

    Is that all that's changed? I don't notice anything else, and if that's all that's been changed it shouldn't be called version 2. A new version should have multiple attributes and attacks changed, not 2.
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    Eternal Yoshi
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    « Reply #21 on: August 14, 2010, 11:48:12 PM »


    Look at the OP. There a quite a few things tweaked like the tilt hitboxes and added like the up taunt.

    A changelist is in the OP you know.
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    14fan
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    « Reply #22 on: August 15, 2010, 12:00:18 AM »


    Oops, forgot to mention some of those. I knew about the taunt and the few changes to attacks.

    I guess what I'm feeling isn't much of a new character.

    It's a really nice beginning, almost a version 0.5 or something.

    It just still feels like you're playing with Meta Knight. But once this PSA gets deeper and more complex I'll get the feel of a new character.
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    Eternal Yoshi
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    « Reply #23 on: August 15, 2010, 12:09:55 AM »


    That's why it's a beta.
    I'm open to suggestions, just so you know.
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    14fan
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    « Reply #24 on: August 15, 2010, 12:29:18 AM »


    Oh good I have a few ideas.

    First off, if you use Side B and immediately press the dpad up, it goes higher than his actual Up B.

    His side b could be a combo of multiple slashes.

    I read a thread on how to do that (except they were using it for a final smash) and I'll add a link when I edit this.

    The midair Side B would most likely be like Ike's or Zero's except it doesn't freefall, it's a bit shorter, and would do minor damage.

    His Down B shouldn't even bring him back from invisibility until he performs an attack. For the fun of it you could add a time slowing effect too.

    His Up B is good. I, however, would've most likely made it with more vertical distance.

    Oh, and if these attacks were to be created, the freefalls would have to go (aside from Up B).

    As for the final smash, you could create a hitbox afterwards that gives everyone on the stage the effect of their shield being broken (the one that makes them look confused) to give him time to recover the final smash.

    You'd have to remove the instant kill part of it though.

    The regular B is fine. The only thing I can think of is a possibility of a charge feature.


    This is just ideas for you. Do what you want with them. Smiley

    EDIT: Here's the link for the side b idea post: http://forums.kc-mm.com/index.php?topic=12982.0
    « Last Edit: August 15, 2010, 12:31:41 AM by 14fanofanime » Logged


    D1337
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    « Reply #25 on: August 15, 2010, 01:39:09 AM »


    How do you plan on fixing his shield?
    I tried the hack and its absolutely awesome the only prob his he has no defense
    Is there anyway to fix that?
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    Eternal Yoshi
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    « Reply #26 on: August 16, 2010, 12:54:04 AM »


    I don't think I can fix his shield now, but I can maybe make him hold items in the right bone.

    Edit: http://i35.tinypic.com/ap9p2e.png

    Time will tell when the hurtboxes will be fixed.
    « Last Edit: August 16, 2010, 03:04:25 PM by EternalYoshi » Logged


    ItalianStallion
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    « Reply #27 on: August 17, 2010, 02:27:10 AM »


    That looks interesting man, good luck with that.

    Also, the item grabbing is much needed as well.
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    jkvasn
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    « Reply #28 on: August 18, 2010, 12:17:42 AM »


    is the link broken or something? going to download it just takes me to a "The website declined to show this webpage".

    it looks amazing!

    Thank you
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    JOEYSX5
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    « Reply #29 on: August 18, 2010, 08:25:22 AM »


    Eternal Yoshi, do you think you should of made V02 not over the old one? Some people may not know about it since it does not show up in the "new" hack section.

    Anyways, maybe the way you are doing it is better since it keeps people from downloading the old version.
    « Last Edit: August 18, 2010, 08:36:53 AM by xxTerminatorxx » Logged

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