The Complete N00B's Guide to Brawl Hacking

Started by tjmsrubegoldberg, July 30, 2010, 06:38:09 AM

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Just a heads up but if it comes with a FitMotionEtc. pac or a FitCharacter.pac (w/o any numbers) it would be wise to be put those in as well as they are often intended for the mod to look its best. Most hacks don't come with these, but these change a character drastically (some even change a character's moveset) and they aren't one-slot meaning they will affect all hacks associated with the aforementioned character.

August 27, 2013, 01:48:58 AM #571 Last Edit: August 27, 2013, 01:31:04 PM by SuperMii3D
Ok, so Im gonna slip in some textures/imports and test em out. Ill report back later if I have any problems. Thanks for the help

Post Merge: August 27, 2013, 01:31:04 PM

So I got nothing. Im assuming I did something wrong in the beginning, but I dont know what 

You're using Gecko, right? You have to specify your launcher because different launchers use different properties to get the hacks into Brawl. Riivolution for example uses .xml files that account for a specific file configuration.

Ohhh, no Im using Riivolution. Can you help me with the set up =/

What .xml are you using? If you're using Riivolution, if you have problems with it, you must always specify your .xml as directory set-ups are different with each one.

I have Riivolution. How do I specify my .xmls?

advanced search the vault for "*for gecko*"
and locate the riivolution for gecko users
XMLs go in
SD:\riivolution\
with ANY NAME, whats INSIDE the XML determines the game its for




It's a file used to specify where to patch directories for Riivolution. If you open them with notepad, you can see where some of the files go.

Ok, Ive downloaded the Riivolution for Gecko Users, and I put it in the Riivolution folder. Is that right? If so, how do I proceed?

Well you make your file placement the same as you would for gecko.

So I just place the hacks I want into the correct files?

Correct. If you want to use codes with your Brawl, you have to download the ocarina.xml though.