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« Reply #255 on: March 22, 2011, 12:27:48 AM » |
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When I try to load the character texture hacks on gecko it says no sd codes found, I stored all the codes in their respective folder in gct form, for example; fighter/marth is where I stored the gct files for the sephiroth texture. Help please?
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« Reply #256 on: March 22, 2011, 01:00:32 PM » |
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When I try to load the character texture hacks on gecko it says no sd codes found, I stored all the codes in their respective folder in gct form, for example; fighter/marth is where I stored the gct files for the sephiroth texture. Help please?
You're only supposed to have one GCT file containing all the codes you're using and it should be in your codes folder on your SD card root.
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« Reply #257 on: April 23, 2011, 03:23:22 PM » |
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this guide helped soooooo much thx a bunch
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« Reply #258 on: May 07, 2011, 03:17:11 PM » |
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The newer version of Riivolution now runs on Homebrew, so the instructions might need to be updated, as well.
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« Reply #259 on: May 09, 2011, 06:29:06 PM » |
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The mediafire link to the two files for riivolution at step 14 isn't working. All it says is engine loading and nothing is happening. Could you give me another link
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« Reply #260 on: May 15, 2011, 07:43:40 AM » |
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The File Patch XML isn't working
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« Reply #261 on: May 18, 2011, 11:55:14 PM » |
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I've looked all over, and I'm sure there is some place that will tell me how to do this if I keep looking, but I'm at my wit's end.
I'm trying to swap an animation for Charizard, specifically his side-b with his f-air. It looks fine in Brawlbox, but his tail, feet, and rear end stick into the ground.
How do I prevent them from doing that? Or can someone point me to a tutorial that will tell me?
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« Reply #262 on: May 25, 2011, 01:38:28 PM » |
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does it said anything about item?
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Need a beta tester?
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« Reply #263 on: May 28, 2011, 06:34:07 PM » |
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Hi i know i'm a noob right now, and i was wondering, is there a way to add an extra slot, because the only thing i can actually do, is to modify characters color slots, but i will like to have more than that amount, for example Link only haz 00-Original 01-Red 03-Blue 04-Dark 05-White/Light Blue 06-Yellow and after i put an texture for each one of them, i can't add more textures, is there a way to add more slots or more "color slots"?
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« Reply #264 on: May 28, 2011, 06:48:58 PM » |
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Hi i know i'm a noob right now, and i was wondering, is there a way to add an extra slot, because the only thing i can actually do, is to modify characters color slots, but i will like to have more than that amount, for example Link only haz 00-Original 01-Red 03-Blue 04-Dark 05-White/Light Blue 06-Yellow and after i put an texture for each one of them, i can't add more textures, is there a way to add more slots or more "color slots"?
No. Not yet at least. Dantarion was working on it.
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« Reply #265 on: May 28, 2011, 06:55:11 PM » |
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Thanks a lot for the reply, just one last question regarding to the moveset of the characters, i only change .pcs and .psa over characters, but how do you change a characters moveset for only one "colorslot"? i mean how to add sephirots with his moveset over marth01, but when playing as marth00 it doesn't take sephirots moves?
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« Reply #266 on: June 03, 2011, 07:08:09 PM » |
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Im totally subscribing dis
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« Reply #267 on: June 03, 2011, 07:12:58 PM » |
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I needed the help with the characters color number thanks for the guide.
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« Reply #268 on: June 05, 2011, 01:33:18 PM » |
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I needed the help with the characters color number thanks for the guide.
What help with it do you need? Do you need a list?
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« Reply #269 on: June 09, 2011, 02:05:50 PM » |
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I said thanks for the guide at the end. because i needed the help.
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