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« Reply #255 on: February 01, 2011, 11:23:25 AM » |
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i was gonna make sakura.  oh well, anyways great previews, kyle and stan look great!  and sorry about dragonite. it looked like it had potential. 
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« Reply #256 on: February 01, 2011, 11:47:34 AM » |
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Oh.. Sorry for Sakura. If you want, i stop him and you can work on this.
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« Reply #257 on: February 01, 2011, 11:49:30 AM » |
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Oh.. Sorry for Sakura. If you want, i stop him and you can work on this.
nah i have plenty of other stuff to work on, besides your texture looks good so far. go for it!
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« Reply #258 on: February 01, 2011, 11:57:40 AM » |
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Thank a lot. 
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« Reply #259 on: February 01, 2011, 01:28:01 PM » |
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is polygon5 rly erased? cuz u unchecked it 
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« Reply #260 on: February 01, 2011, 02:34:25 PM » |
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It's the eye damage. No, i not have delete this.
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« Reply #261 on: February 01, 2011, 02:35:10 PM » |
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oh ok, i didnt know it was the eye ^^
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« Reply #262 on: February 01, 2011, 03:14:26 PM » |
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But... F*ck... The leg and nose not worked...
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« Reply #263 on: February 01, 2011, 03:28:12 PM » |
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it looks good to me, but i guess it may be cause of the angle 
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« Reply #264 on: February 01, 2011, 04:28:40 PM » |
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 Do you think is good here  lol
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« Reply #265 on: February 01, 2011, 05:34:20 PM » |
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 Do you think is good here  lol i hate it when that happens, thats what happened to my Arbiter on charizard vertex, lol. hope you can fix it man, maybe you need to patch it a few more times or disable some bones. thats how i fixed my arbiter vertex.
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« Reply #266 on: February 01, 2011, 11:11:20 PM » |
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Hmmmmm... There used to be a legend of a young boy who lived in the forest... and i don't remember the rest of the story... Anyway. I gave him a PSA, after all, beating an Evil King must be tough... 
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« Last Edit: February 01, 2011, 11:19:50 PM by FirenLF2 »
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« Reply #267 on: February 02, 2011, 02:25:55 AM » |
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that happens when u scale a bone to 0, i know cuz it happenned to me too ^^
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« Reply #268 on: February 02, 2011, 07:34:58 AM » |
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that happens when u scale a bone to 0, i know cuz it happenned to me too ^^
Yes, i have rename the bone of the nose and scale to 0. But i have rename the bone of the foot and look...And i not scale to 0.
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« Reply #269 on: February 02, 2011, 09:07:22 AM » |
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scale it down, but never to 0, also, for the feet, u can try translating the tip into the back, instead of scaling ^^
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