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« Reply #2805 on: February 27, 2011, 11:19:14 AM » |
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i lol'd at ur example xDD i said it cuz i know he has more than just one project, so maybe he had made progress on something else
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« Reply #2806 on: February 27, 2011, 11:23:46 AM » |
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« Reply #2808 on: February 27, 2011, 11:28:51 AM » |
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #2809 on: February 27, 2011, 11:30:37 AM » |
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What bothers me the most is how nobody is offering any objective opinions.
-but I'm not going to bother because everyone will just gang up on or ignore me.
Well you should at least go ahead...What's the point? Ugh...Fine. Okay, listen up, paisanos, I have something to say that you're not going to like hearing: That is not perfect. I am not even looking at it head on and I SEE imperfections that people either aren't seeing or are outright ignoring them. NOBODY has offered an objective opinion. None. Zero, zilch, YOU GET THE IDEA. It really burns me up when people fully capable of intelligent and objective thought lose the balls to do so when faced with a wall of fanboys. So I am going to grow mine back and dare to do it. Let me start with this: Are the shoulder's the same as last time? If so, I would recommend taking the polygons and changing their references so that they will move relative to the shoulders instead of being stationary, cause those cause notable visual errors that are glaringly apparent in pics. Two: Nice job on the Helmet BY, you get major props for this BIG TIME. My only complaint is if there is no possible way to have someone take the UV maps and edit them so that the textures aren't so degraded in some places. Three: There has to be some way you can make the feet separate from the lower legs (if you feel like it) , kinda like how it was done with the first Mega Man X vertex on Falcon. All that would be needed to fix it would be UV editing and there would be no problems. Four: Those ARMS. The areas around the wrists are what get me. I still wonder if you can possibly vertex the ends of them in? I mean, it looks like he has enough verts left over for that. Five: Right Shoulder texture needs a fixin', but that's obvious as hell. To people who might go raging or trying to refute anything. Later. -and stop spamming up the thread, you gooks.
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3DS Friend Code: 2895-6640-9302
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« Reply #2810 on: February 27, 2011, 11:32:22 AM » |
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« Reply #2811 on: February 27, 2011, 11:36:41 AM » |
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Stop spamming my thread please. Thank you.
What bothers me the most is how nobody is offering any objective opinions.
-but I'm not going to bother because everyone will just gang up on or ignore me.
Well you should at least go ahead...What's the point? Ugh...Fine. Okay, listen up, paisanos, I have something to say that you're not going to like hearing: That is not perfect. I am not even looking at it head on and I SEE imperfections that people either aren't seeing or are outright ignoring them. NOBODY has offered an objective opinion. None. Zero, zilch, YOU GET THE IDEA. It really burns me up when people fully capable of intelligent and objective thought lose the balls to do so when faced with a wall of fanboys. So I am going to grow mine back and dare to do it. Let me start with this: Are the shoulder's the same as last time? If so, I would recommend taking the polygons and changing their references so that they will move relative to the shoulders instead of being stationary, cause those cause notable visual errors that are glaringly apparent in pics. Two: Nice job on the Helmet BY, you get major props for this BIG TIME. My only complaint is if there is no possible way to have someone take the UV maps and edit them so that the textures aren't so degraded in some places. Three: There has to be some way you can make the feet separate from the lower legs (if you feel like it) , kinda like how it was done with the first Mega Man X vertex on Falcon. All that would be needed to fix it would be UV editing and there would be no problems. Four: Those ARMS. The areas around the wrists are what get me. I still wonder if you can possibly vertex the ends of them in? I mean, it looks like he has enough verts left over for that. Five: Right Shoulder texture needs a fixin', but that's obvious as hell. To people who might go raging or trying to refute anything. Later. -and stop spamming up the thread, you gooks.
Yes. I fixed his right shoulder, it moves with his right shoulder bone now so it doesn't clip anymore.
2. I'm workin on it.
3. Hmm. Not sure about this one. I could try though.
4. Already taken care of.
5. Yea. I know. xD
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« Reply #2812 on: February 27, 2011, 11:39:12 AM » |
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ok, sorry, so any non-zero updates? ^^
plz dont look weir at me guyz...
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« Reply #2813 on: February 27, 2011, 11:42:13 AM » |
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Only one more then: The Z-Saber.
1. Have the "wings" on the sword hilt been removed somehow..
2, Is the blade still it's MMZ-Saber shape?
One other thing I would recommend trying is to make the blade completely flat, seeing as it is supposed to be made of condensed plasma.
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3DS Friend Code: 2895-6640-9302
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« Reply #2814 on: February 27, 2011, 11:43:29 AM » |
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ok, sorry, so any non-zero updates? ^^
plz dont look weir at me guyz...
... I'll be honest, Velen: At first sight, all I saw was the face and helmet (Which look pretty much perfect), at second sight, I noticed the right shoulder's textures (Which of course, he was aware of) and the legs/feet thing, and I went and compare it with V2's Zero, and they had the same weird texture look, thought it could not be fixed... The rest you mentioned, I didn't really notice at all. xD
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« Reply #2815 on: February 27, 2011, 11:49:58 AM » |
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ok, sorry, so any non-zero updates? ^^
plz dont look weir at me guyz...
MUST....RESIST.....DOING THAT FACE- TOO LATE
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« Last Edit: February 27, 2011, 11:51:33 AM by Mr.Doggie »
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Never underestimate the power of the ass.
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« Reply #2816 on: February 27, 2011, 11:51:51 AM » |
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Only one more then: The Z-Saber.
1. Have the "wings" on the sword hilt been removed somehow..
2, Is the blade still it's MMZ-Saber shape?
One other thing I would recommend trying is to make the blade completely flat, seeing as it is supposed to be made of condensed plasma.
The wings on the hilt have been gone since v1. <.< And for the blade, I plan to change it match how it is in the X series.
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« Reply #2817 on: February 27, 2011, 12:59:57 PM » |
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Zero is looking great! Since you always include a FitLinkMotion with him this time he'll have the wait animation like in the pic? Or this one is just a similar pose? Btw call it version 3 unless you're still going to work on him after that version.
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« Reply #2818 on: February 27, 2011, 01:14:27 PM » |
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Zero is looking great! Since you always include a FitLinkMotion with him this time he'll have the wait animation like in the pic? Or this one is just a similar pose? Btw call it version 3 unless you're still going to work on him after that version.
I didn't make the animation in the pic. If I can get permission from the guy that made it, then I'll include it in the download.
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« Reply #2819 on: February 27, 2011, 01:33:07 PM » |
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Zero is looking great! Since you always include a FitLinkMotion with him this time he'll have the wait animation like in the pic? Or this one is just a similar pose? Btw call it version 3 unless you're still going to work on him after that version.
I didn't make the animation in the pic. If I can get permission from the guy that made it, then I'll include it in the download.
If I recall right... Is that the animation MarioKing made?
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