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« Reply #1275 on: January 18, 2011, 08:00:24 PM » |
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From what I noticed, it seems to play fine, but I'm no Charizard expert either.
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« Reply #1276 on: January 18, 2011, 08:07:36 PM » |
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The no-flame version might have a different hitbox on the tail.
As I've heard, removing the fire from his tail causes some tail attacks not to be fire based.
From what I noticed, it seems to play fine, but I'm no Charizard expert either.
Thxs for the answers  I usually play with Charizard, so I will try both models and see if can find any difference. Amazing job as always Aafyre.
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« Reply #1277 on: January 19, 2011, 05:35:17 AM » |
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check this out: 
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« Reply #1278 on: January 19, 2011, 05:28:55 PM » |
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Am I the only one who thinks Dark Templar on Lucario would be amazing?  I'd approve of anything you do, Aafyre...but just letting you know, if you ever make Scizor or Marowak, I'm starting the PSAs ASAP =]
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« Reply #1279 on: January 20, 2011, 08:45:44 PM » |
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@jokekid War? I beleive he could go over Ganon right? 
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« Reply #1280 on: January 20, 2011, 11:14:42 PM » |
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would be awesome ^^
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« Reply #1281 on: January 21, 2011, 11:19:24 AM » |
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would be awesome ^^
agreed.^^^ there shld deffinatley be a hack for him!
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #1282 on: January 22, 2011, 04:45:07 AM » |
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i remember when i got the gun, i was like OMG this is FKN AWESOME!!!!
and than i got that final sword that couldnt be upgraded anymore and i was like, SH*T!!!!
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« Reply #1283 on: January 22, 2011, 07:27:19 AM » |
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So Aafyre, whats next? You just dished out a bunch of awesomesauce, are you gonna take a brake?
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« Reply #1284 on: January 22, 2011, 09:28:47 AM » |
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Actually, I'm working on K Rool over Dedede right now, but I'm too lazy to update my opening post.
King K Rool and Kaptain K Rool are both about done. I gotta make Baron K Roolenstein now. I made a one-slot size mod too, to make him 1.5 times bigger.
There are some glitches that I'd like to take care of too. When he grabs people, his pummel attack doesn't hit. I have yet to test whether this is due to his size mod or the fact that I disabled his pompom bone. When he does his Back Throw, he doesn't turn around (I assume this is because I had to rename his YrotN bone for the size mod).
Then there are a few cosmetic issues with the size mod. For a few animations (entrance, ledge grabbing, and being grabbed) he is too high up. But if I lower the YrotN bone for these animations, he'll be in the right spot but sink into the ground briefly after the animation. Is it possible to adjust his Y Translation frame by frame for these animations?
Finally, I need to figure out how to make his Final Smash Eyes always visible, because one eye has all those veins in it. If anyone can help with any of these problems, let me know. At the very least, I'll try to have previews up sometime today.
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« Reply #1285 on: January 22, 2011, 09:43:47 AM » |
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Cool...GW will be happy.
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« Reply #1286 on: January 22, 2011, 09:46:52 AM » |
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I didn't end up using his Kritter head, because I figured Dedede had a better moveset and more PSA potential  He shouldn't give up on his Kritter though. The head looks good so far.
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« Reply #1287 on: January 22, 2011, 09:48:52 AM » |
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Do you have a screen aafyre? (3DS, BrawlBox).
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« Reply #1288 on: January 22, 2011, 09:55:53 AM » |
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I wanna see Kaptain K. Rool 
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« Reply #1289 on: January 22, 2011, 09:58:32 AM » |
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@aafyre: yes u can adjust the translation per frame ^^
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