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« Reply #1425 on: January 26, 2011, 08:12:19 AM » |
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You know, after seeing how awesome a job you did of changing Dedede into King Krool; Fawlful from him as well XD
Though Dedede is pretty big and there can only be one size mod per character... Since people have found out how to make a motion.etc that affects only one .pac and .pcs file, Is there a way to let that motion.etc effect each file differently or rather; are you allowed to make a motion.etc scale up one character slot and scale down another at the same time?
Wait, my common sense just told me this can't happen, but please tell me if I'm way off...
Well, regardless of conflicting, I think a fawful on either Dedede or Biker Wario would look awesome.I'm not really making a request or anything like that. I was just thinking out loud...
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« Last Edit: January 26, 2011, 08:16:36 AM by Christian_CAO »
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^3^
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« Reply #1426 on: January 26, 2011, 08:29:14 AM » |
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BANJO! In fact I may just turn peach into a certain someone else (the sexy version when you get a game over) just cause well...you know...banjo's over mario XD
That would be soooooo... win! XD lol Mario: *Is cosplaying as Banjo* Whowhooo Peach: *is cosplaying as Grunty* Mario: @_@;; *wants to get laid* Luigi: *is dressed up as Mumbo* Mario/Peach: =_=; XD
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« Reply #1427 on: January 26, 2011, 09:53:41 AM » |
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I don't think I've seen it done yet, but from what I understand about size modding, it should be possible to have multiple size mods per character. Just name their bone something different and build upon the same motionetc file.
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« Reply #1428 on: January 26, 2011, 11:52:18 AM » |
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What happens to Mickey Mouse and Stitch? I havent had any troubles with them :S
Stitch: The light isn't an issue :0 It's that he sinks into the ground and stays like that until he dies if he does a certain action, dies instantly when grabbed at the ledge by Bowser, DK, and a few others. The being grabbed glitch happens randomly, so you've just been lucky to not have run into it. :} Mickey Mouse has the same grab glitch as Banjo because they both use the same base model, but I don't know why. Geez didnt know that thxs for the info. I use Mickey Mouse and Banjoo over Mario. I Think I was lucky then :S
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« Reply #1429 on: January 26, 2011, 01:06:21 PM » |
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^ Angelbless If it hasn't happened to you yet, then you should definitely keep on using them ^3^ They're awesome, and the fact that you don't have any glitches with them means you can fully enjoy them ^3^
@Aafyre: Sounds like that could work ^3^
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« Last Edit: January 26, 2011, 01:09:15 PM by Christian_CAO »
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« Reply #1430 on: January 26, 2011, 01:38:14 PM » |
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may i sugest sakuyamon for posible future polls? we dont have any digimon representation in brawl... and im trying renamon so... it would be awesome ^^
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« Reply #1431 on: January 26, 2011, 02:14:27 PM » |
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may i sugest sakuyamon for posible future polls? we dont have any digimon representation in brawl... and im trying renamon so... it would be awesome ^^
VEEKACHU!!! its pikachu.. but Veemon.. plus hes got tai's googles! 
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« Reply #1432 on: January 26, 2011, 07:04:42 PM » |
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I hope no one minds that it's impossible to make the inside of Gardevoir's skirt green while making the outside white (at least as far as I know). It's probably not a big deal, and I doubt anyone would have noticed had I not mentioned it. 
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« Reply #1433 on: January 26, 2011, 07:12:55 PM » |
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I actually just found out that you do requests.
I applaud you, good sir.
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« Reply #1434 on: January 26, 2011, 07:29:27 PM » |
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I hope no one minds that it's impossible to make the inside of Gardevoir's skirt green while making the outside white (at least as far as I know). It's probably not a big deal, and I doubt anyone would have noticed had I not mentioned it.  When I was making Inoue I was: "Oh, it seems we can't texture the inside of the dress. Meh, Aafyre's Gardy will be good enough even without it."
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« Reply #1435 on: January 26, 2011, 07:45:51 PM » |
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I couldn't really shape the eyes quite right either, as in getting the tops of them to connect with the bottom of her hair. Everything else came out really well though. I'll probably texture it tomorrow, cuz I'm vertexing Seymour on Zelda now.
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« Reply #1436 on: January 26, 2011, 07:56:44 PM » |
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Seymour?! From Final Fantasy X?
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« Reply #1437 on: January 26, 2011, 08:05:32 PM » |
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Hellz yes. I wasn't going to announce Seymour until I was sure the hair could work, so I did that part first and tested it. It seemed to work. He's going to take a long time to texture though, because I can't seem to find any textures for him online, so I'll probably have to make my own. Oh, and since he's on Zelda, he won't have his staff.
Now somebody just needs to make Sheik into Anima, size mod the hell out of it, and always have it half buried in the ground...
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« Reply #1438 on: January 26, 2011, 08:09:48 PM » |
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Lol...someone would need to make a Psa since most of sheiks hitboxes are on her feet...
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« Reply #1439 on: January 26, 2011, 08:10:45 PM » |
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If you need textures for Seymour, I could get them for you. I have a model viewer that exports the model and the textures.
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