Bone Tree Editor- development thread : Version 1.1 released

Started by TheShyGuy, September 13, 2010, 11:57:53 PM

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lol....srry ill try to get to it after finishing this new one..atm im just trying to find bugs and no luck...=)

i have a question about this.
will this be noob-friendly?
xD

December 26, 2010, 06:11:50 PM #167 Last Edit: December 26, 2010, 06:13:05 PM by Tcll
Quote from: jokekid on December 26, 2010, 06:05:01 PM
i have a question about this.
will this be noob-friendly?
xD

with my ideas he's using, it should be ;)
(just the layout for my ideas)
^he's doing all the progging :P

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

for the bone tree its is definitely noob friendly, all you do is drag and drop within a tree.  if you want, you can also change the attributes of the bone(index,nodeId, flag,etc) in a txt box to the right.-> not done

the other exe that im almost done with is just as noob friendly, its drag and dropping between to trees. ->I hopefully will release later today

Quote from: theshyguy on December 26, 2010, 06:22:17 PM
for the bone tree its is definitely noob friendly, all you do is drag and drop within a tree.  if you want, you can also change the attributes of the bone(index,nodeId, flag,etc) in a txt box to the right.-> not done

the other exe that im almost done with is just as noob friendly, its drag and dropping between to trees. ->I hopefully will release later today

umm...
I'd have multiple labled textboxes containing the attribute data

just use a string var to fill them :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

o i meant multiple txt boxes to the right lol and yeh i use string vars that i get when i load the file


-almost done with the other one =)

it wont open for me (that beta u have in ur sig) i have .net framework 4, it just says: bone editor test stopped functioning (typical windows message)

Quote from: jokekid on December 26, 2010, 07:25:19 PM
it wont open for me (that beta u have in ur sig) i have .net framework 4, it just says: bone editor test stopped functioning (typical windows message)

that's prbly his old one that's not very user friendly :|

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

just being dumb myself, i didnt put the model in the folder -.-

im done with my new exe...need to find bugs, if i dun find any in 30 mins then im releasing lol. then ima get bak to the bone tree editor and my psa

December 26, 2010, 09:23:52 PM #175 Last Edit: January 08, 2011, 03:48:11 AM by Tcll
Quote from: theshyguy on December 26, 2010, 07:37:27 PM
im done with my new exe...need to find bugs, if i dun find any in 30 mins then im releasing lol. then ima get bak to the bone tree editor and my psa

speaking of PSA

one intention I have for some software is a logic brick editor...

I'm trying to get into GUI progging so I can do that, but yea...
not the easiest thing to do...

you should be able to reference to the modules (rel files) from the logic :)
they work like simple scripts basicallly :/
imaging captain falcon being able to use thunder :af2:

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

my new exe has been released  and lol

Quote from: theshyguy on December 26, 2010, 09:36:59 PM
my new exe has been released  and lol
Where is this new .EXE? I can't find it. I looked in your main post, but the old version is still there.

lmoa no i mean my new ext gfx editor lol, it might also be able to edit sfx(misc data 2) but i havent tested that

http://www.mediafire.com/?3ghn3659h1l4v46

Heres that zsuit with the ponytail connected to the hip bone...sorry it took so long..forgot that you req. it =p

progress = save is fixed, just a few more things to do before release