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Author Topic: Bone Tree Editor- development thread : Version 1.1 released  (Read 98887 times)
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DarkPikachu
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    « Reply #225 on: January 17, 2011, 08:15:08 AM »


    if you're wondering what I'm doing to the MDL0,
    here's the steps I'm taking:

    1: replace the old bone group
    2: edit the group offsets in the MDL0 header from the bone group (don't change any 0's)
    3: replace the old bone data's
    4: replace the old string table
    5: edit any and all main data and string offsets (there's quite alot)
    6: (as an extra precautionary) edit the mdl0 offsets

    EDIT:
    why am I redoing the mdl0??
    I tested it on brawl... it froze just after selecting the stage.
    « Last Edit: January 17, 2011, 09:40:36 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #226 on: January 17, 2011, 09:14:19 AM »


    I can make an  attempt at a bone adder if your too very busy with alot of things .  Ill prob start fixing up the bte tomoro cuz its past midnight and i dun feel like it lol.

    edit...still getn that error lol

    KK, I guess...

    yea...
    I wanna try so freakin bad,
    but *noticing my project list* I got those to hold me back... DX

    also, changing all the offsets isn't as hard as I thought it would be :/

    yes you do have to redo the entire relocation table, which is a pain... -_-
    but really, there's not alot to deal with as far as changing them goes... :/

    lol I was up until 5am working on figuring it out XD
    « Last Edit: January 17, 2011, 09:15:21 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #227 on: January 18, 2011, 12:54:03 PM »


    hey TSG :/
    I might just make a bone adder of my own...

    it'll work the exact same as FW,
    but deals with the data in a more apropriate matter Smiley
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Oshtoby
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    « Reply #228 on: January 18, 2011, 01:11:36 PM »


    I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

    Please, prove me wrong.
    « Last Edit: January 18, 2011, 01:14:41 PM by Oshtoby » Logged

    DarkPikachu
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    « Reply #229 on: January 18, 2011, 02:18:40 PM »


    I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

    Please, prove me wrong.

    there's a beta release already...
    how do you think I got Pachi edited :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #230 on: January 18, 2011, 02:25:01 PM »


    I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

    Please, prove me wrong.

    ? are you talking about the bone tree editor? i released v1 yesterday...but there was a problem, which i think i fixed but need to check again. And sorry for it taking so long..Was actually finished a few weeks ago, but never really added the final things/touches...lol =p

    edit: yeh i thnk i fixed it. Now i just gotta figure out the reloc table to get the topN...and if you want it to load the extra bones...i guess ill put something so you can change the topN yourself afterwards.  And then finally auto load...gimmie like 30 mins n ill try n get it done
    « Last Edit: January 18, 2011, 02:32:03 PM by TheShyGuy » Logged

    DarkPikachu
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    « Reply #231 on: January 18, 2011, 03:23:44 PM »


    I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

    Please, prove me wrong.

    ? are you talking about the bone tree editor? i released v1 yesterday...but there was a problem, which i think i fixed but need to check again. And sorry for it taking so long..Was actually finished a few weeks ago, but never really added the final things/touches...lol =p

    edit: yeh i thnk i fixed it. Now i just gotta figure out the reloc table to get the topN...and if you want it to load the extra bones...i guess ill put something so you can change the topN yourself afterwards.  And then finally auto load...gimmie like 30 mins n ill try n get it done

    0000 0000 0000 0000 00000000 00000000

    0000 unk
    0000 zero
    0000 unk
    0000 unk
    00000000 string offset
    00000000 data offset

    ^my template can tell you that... Tongue

    and the extrabones will be loaded automatically...
    but they're messed up...

    look at the strings for the extrabones using my template Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #232 on: January 18, 2011, 03:33:05 PM »


    lol i figured out how to auto find the topn...but not the extras but ill take a look
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    DarkPikachu
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    « Reply #233 on: January 18, 2011, 03:37:56 PM »


    lol i figured out how to auto find the topn...but not the extras but ill take a look

    my template offsets to the extras...
    I keep telling you...
    use that... :/

    switch to edit mode (allow editing) and edit a data to figure out how to get to that place
    « Last Edit: January 18, 2011, 03:39:13 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #234 on: January 18, 2011, 04:11:26 PM »


    lol i knew that...when i said i didnt know the extras i meant that i didnt look at it enough/thata much( i saw that it already offsets)....sorry lol

    and i fixed a minor bug with loading twice...sooo

    save - fixed
    auto load - fixed
    load extra automatically- doing...
    loading bug - fixed

    feedback is good lol...this is making it more efficient =p thnx
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    DarkPikachu
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    « Reply #235 on: January 18, 2011, 04:52:35 PM »


    lol i knew that...when i said i didnt know the extras i meant that i didnt look at it enough/thata much( i saw that it already offsets)....sorry lol

    and i fixed a minor bug with loading twice...sooo

    save - fixed
    auto load - fixed
    load extra automatically- doing...
    loading bug - fixed

    feedback is good lol...this is making it more efficient =p thnx

    lol KK Tongue

    and I will always provide feedback, if not new ideas Cheesy

    after I finish Pachi, I'ma start on my bone adder...
    ^(shouldn't be hard) Cheesy

    it'll actually do everything right Wink

    also note:
    FW Pachi: 98kb
    my Pachi: 51kb
    ^both have the same number of bones

    the size is set... I just need to edit the offsets Wink
    « Last Edit: January 18, 2011, 04:55:21 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #236 on: January 18, 2011, 04:54:12 PM »


    done..just gnna update op
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    BlackJax96
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    « Reply #237 on: January 18, 2011, 04:58:32 PM »


    it still won't save D: I don't see why...
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    DarkPikachu
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    « Reply #238 on: January 18, 2011, 05:01:47 PM »


    it still won't save D: I don't see why...

    you are using the new one right??
    he just now added the link
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #239 on: January 18, 2011, 05:04:57 PM »


    Yeah... it still won't save.
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