Bone Tree Editor- development thread : Version 1.1 released

Started by TheShyGuy, September 13, 2010, 11:57:53 PM

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if you're wondering what I'm doing to the MDL0,
here's the steps I'm taking:

1: replace the old bone group
2: edit the group offsets in the MDL0 header from the bone group (don't change any 0's)
3: replace the old bone data's
4: replace the old string table
5: edit any and all main data and string offsets (there's quite alot)
6: (as an extra precautionary) edit the mdl0 offsets

EDIT:
why am I redoing the mdl0??
I tested it on brawl... it froze just after selecting the stage.

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: TheShyGuy on January 17, 2011, 07:15:23 AM
I can make an  attempt at a bone adder if your too very busy with alot of things .  Ill prob start fixing up the bte tomoro cuz its past midnight and i dun feel like it lol.

edit...still getn that error lol

KK, I guess...

yea...
I wanna try so freakin bad,
but *noticing my project list* I got those to hold me back... DX

also, changing all the offsets isn't as hard as I thought it would be :/

yes you do have to redo the entire relocation table, which is a pain... -_-
but really, there's not alot to deal with as far as changing them goes... :/

lol I was up until 5am working on figuring it out XD

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

hey TSG :/
I might just make a bone adder of my own...

it'll work the exact same as FW,
but deals with the data in a more apropriate matter :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

January 18, 2011, 08:11:36 PM #228 Last Edit: January 18, 2011, 08:14:41 PM by Oshtoby
I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

Please, prove me wrong.

Quote from: Oshtoby on January 18, 2011, 08:11:36 PM
I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

Please, prove me wrong.

there's a beta release already...
how do you think I got Pachi edited :/

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

January 18, 2011, 09:25:01 PM #230 Last Edit: January 18, 2011, 09:32:03 PM by TheShyGuy
Quote from: Oshtoby on January 18, 2011, 08:11:36 PM
I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

Please, prove me wrong.

? are you talking about the bone tree editor? i released v1 yesterday...but there was a problem, which i think i fixed but need to check again. And sorry for it taking so long..Was actually finished a few weeks ago, but never really added the final things/touches...lol =p

edit: yeh i thnk i fixed it. Now i just gotta figure out the reloc table to get the topN...and if you want it to load the extra bones...i guess ill put something so you can change the topN yourself afterwards.  And then finally auto load...gimmie like 30 mins n ill try n get it done

Quote from: TheShyGuy on January 18, 2011, 09:25:01 PM
Quote from: Oshtoby on January 18, 2011, 08:11:36 PM
I do not believe this is ever going to come out, and it's going to go the way of Sonic X-Treme. This makes me sad.

Please, prove me wrong.

? are you talking about the bone tree editor? i released v1 yesterday...but there was a problem, which i think i fixed but need to check again. And sorry for it taking so long..Was actually finished a few weeks ago, but never really added the final things/touches...lol =p

edit: yeh i thnk i fixed it. Now i just gotta figure out the reloc table to get the topN...and if you want it to load the extra bones...i guess ill put something so you can change the topN yourself afterwards.  And then finally auto load...gimmie like 30 mins n ill try n get it done

0000 0000 0000 0000 00000000 00000000

0000 unk
0000 zero
0000 unk
0000 unk
00000000 string offset
00000000 data offset

^my template can tell you that... :P

and the extrabones will be loaded automatically...
but they're messed up...

look at the strings for the extrabones using my template ;)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

lol i figured out how to auto find the topn...but not the extras but ill take a look

Quote from: TheShyGuy on January 18, 2011, 10:33:05 PM
lol i figured out how to auto find the topn...but not the extras but ill take a look

my template offsets to the extras...
I keep telling you...
use that... :/

switch to edit mode (allow editing) and edit a data to figure out how to get to that place

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

lol i knew that...when i said i didnt know the extras i meant that i didnt look at it enough/thata much( i saw that it already offsets)....sorry lol

and i fixed a minor bug with loading twice...sooo

save - fixed
auto load - fixed
load extra automatically- doing...
loading bug - fixed

feedback is good lol...this is making it more efficient =p thnx

Quote from: TheShyGuy on January 18, 2011, 11:11:26 PM
lol i knew that...when i said i didnt know the extras i meant that i didnt look at it enough/thata much( i saw that it already offsets)....sorry lol

and i fixed a minor bug with loading twice...sooo

save - fixed
auto load - fixed
load extra automatically- doing...
loading bug - fixed

feedback is good lol...this is making it more efficient =p thnx

lol KK :P

and I will always provide feedback, if not new ideas :D

after I finish Pachi, I'ma start on my bone adder...
^(shouldn't be hard) :D

it'll actually do everything right ;)

also note:
FW Pachi: 98kb
my Pachi: 51kb
^both have the same number of bones

the size is set... I just need to edit the offsets ;)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.



Quote from: BlackJax96 on January 18, 2011, 11:58:32 PM
it still won't save D: I don't see why...

you are using the new one right??
he just now added the link

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.