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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 279172 times)
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toastoftriumph
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    « Reply #375 on: February 28, 2011, 12:58:48 PM »


    *Still waits for Marth, Link, and Metaknight ports*
    lol dude slow down. The clone engine is in alpha state, and the holy ft_ike.rel was a gift from our friend PhantomWIngs. Link and metaknight might have not even been touched yet!

    That and did PW ever say he was gonna work on another character? And from what I've seen, his method for his work hasn't been revealed
    I think he said he was working on a generic rel loader that could theoretically port multiple characters other than ike. However, coding that probably will be difficult and a while away.
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    « Reply #376 on: February 28, 2011, 01:12:17 PM »


    STILL WAITING ON NEWS ABOUT ALLOYS.

    So can we replace them, too?
    i think we can but not sure
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    « Reply #377 on: February 28, 2011, 04:45:34 PM »


    STILL WAITING ON NEWS ABOUT ALLOYS.

    So can we replace them, too?

    You could have just looked on the code list to see if they were there.

    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    « Last Edit: February 28, 2011, 04:46:56 PM by KAZECoyote » Logged


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    « Reply #378 on: February 28, 2011, 04:56:18 PM »


    umm..... I don't think that it will work over the alloys considering that characters that share .rels don't work with the generic(Ike).rel.

    The alloys all share the same .rel.
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    « Reply #379 on: February 28, 2011, 05:02:10 PM »


    What about gigabowser and warioman? I apologize if this has been asked, I just think it'd be kinda interesting to have bowser or wario turn into ike.
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    « Reply #380 on: February 28, 2011, 05:05:17 PM »


    I just tried the Cloud over Dedede download and it crashed.
    Considering the fact I used a IC-constant code to change Dedede's IC-constant to Ike's, I wonder what could be the problem (I tried the same thing with Pit and got the same results).

    And no, you can't replace Giga Bowser or Warioman (same problem as with the Alloys).
    « Last Edit: February 28, 2011, 05:06:31 PM by ds22 » Logged

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    « Reply #381 on: February 28, 2011, 05:07:58 PM »


    Ah, that's too bad. Oh well, thanks for responding.

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    OmegaMalkior
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    « Reply #382 on: February 28, 2011, 05:15:32 PM »


    I just tried the Cloud over Dedede download and it crashed.
    Considering the fact I used a IC-constant code to change Dedede's IC-constant to Ike's, I wonder what could be the problem (I tried the same thing with Pit and got the same results).

    And no, you can't replace Giga Bowser or Warioman (same problem as with the Alloys).
    You mean the one I uploaded? I'm using it this very instance and I get no freezing!
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    « Reply #383 on: February 28, 2011, 07:34:09 PM »


    Maybe D3 has a method different from Ike AND ROB.
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    « Reply #384 on: March 01, 2011, 08:14:39 AM »


    Maybe D3 has a method different from Ike AND ROB.
    That's not it, but I had to use different codes then the IC-Constant code.
    Code:
    Dedede single jump [ds22]
    * 04B0B954 00000001

    Dedede 3rd jab [ds22]
    * 04B0B944 00000003
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    « Reply #385 on: March 03, 2011, 04:45:58 AM »


    STILL WAITING ON NEWS ABOUT ALLOYS.

    So can we replace them, too?

    You could have just looked on the code list to see if they were there.

    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy

    Oh yeah, that should be great.
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    Oshtoby
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    « Reply #386 on: March 03, 2011, 07:48:12 AM »


    The alloys don't work. I've tried. It freezes the game upon selecting the stage. Oh, well, we'll just have to wait for the actual clone engine.
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    « Reply #387 on: March 03, 2011, 10:40:04 AM »


    Alloys and Giga and warioman have unique data in their modules compared to the characters
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    « Reply #388 on: March 03, 2011, 03:03:17 PM »


    Hum, I use Riivolution, what do I need to add to my XML to make this work?
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    « Reply #389 on: March 03, 2011, 06:17:44 PM »


    Hum, I use Riivolution, what do I need to add to my XML to make this work?

    No
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