SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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Quote from: Sanitys_Theif on February 27, 2011, 11:36:08 PM
Quote from: SSJCerious on February 27, 2011, 09:57:01 PM
Quote from: ItalianStallion on February 27, 2011, 09:34:23 PM
*Still waits for Marth, Link, and Metaknight ports*
lol dude slow down. The clone engine is in alpha state, and the holy ft_ike.rel was a gift from our friend PhantomWIngs. Link and metaknight might have not even been touched yet!

That and did PW ever say he was gonna work on another character? And from what I've seen, his method for his work hasn't been revealed
I think he said he was working on a generic rel loader that could theoretically port multiple characters other than ike. However, coding that probably will be difficult and a while away.

Quote from: JetAurion on February 28, 2011, 02:08:06 AM
STILL WAITING ON NEWS ABOUT ALLOYS.

So can we replace them, too?
i think we can but not sure
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February 28, 2011, 11:45:34 PM #377 Last Edit: February 28, 2011, 11:46:56 PM by KAZECoyote
Quote from: JetAurion on February 28, 2011, 02:08:06 AM
STILL WAITING ON NEWS ABOUT ALLOYS.

So can we replace them, too?

You could have just looked on the code list to see if they were there.

32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy

umm..... I don't think that it will work over the alloys considering that characters that share .rels don't work with the generic(Ike).rel.

The alloys all share the same .rel.

What about gigabowser and warioman? I apologize if this has been asked, I just think it'd be kinda interesting to have bowser or wario turn into ike.

March 01, 2011, 12:05:17 AM #380 Last Edit: March 01, 2011, 12:06:31 AM by ds22
I just tried the Cloud over Dedede download and it crashed.
Considering the fact I used a IC-constant code to change Dedede's IC-constant to Ike's, I wonder what could be the problem (I tried the same thing with Pit and got the same results).

And no, you can't replace Giga Bowser or Warioman (same problem as with the Alloys).

Ah, that's too bad. Oh well, thanks for responding.


Quote from: ds22 on March 01, 2011, 12:05:17 AM
I just tried the Cloud over Dedede download and it crashed.
Considering the fact I used a IC-constant code to change Dedede's IC-constant to Ike's, I wonder what could be the problem (I tried the same thing with Pit and got the same results).

And no, you can't replace Giga Bowser or Warioman (same problem as with the Alloys).
You mean the one I uploaded? I'm using it this very instance and I get no freezing!

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Maybe D3 has a method different from Ike AND ROB.

Quote from: EternalYoshi on March 01, 2011, 02:34:09 AM
Maybe D3 has a method different from Ike AND ROB.
That's not it, but I had to use different codes then the IC-Constant code.

Dedede single jump [ds22]
* 04B0B954 00000001

Dedede 3rd jab [ds22]
* 04B0B944 00000003

Quote from: KAZECoyote on February 28, 2011, 11:45:34 PM
Quote from: JetAurion on February 28, 2011, 02:08:06 AM
STILL WAITING ON NEWS ABOUT ALLOYS.

So can we replace them, too?

You could have just looked on the code list to see if they were there.

32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy

Oh yeah, that should be great.

The alloys don't work. I've tried. It freezes the game upon selecting the stage. Oh, well, we'll just have to wait for the actual clone engine.

Alloys and Giga and warioman have unique data in their modules compared to the characters
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Hum, I use Riivolution, what do I need to add to my XML to make this work?

Quote from: Fliptocat on March 03, 2011, 10:03:17 PM
Hum, I use Riivolution, what do I need to add to my XML to make this work?

No