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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298798 times)
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    « Reply #435 on: March 18, 2011, 08:48:33 AM »


    Phantom Wings isn't going to do a Marth module since it isn't necessary.
    Neither will he do a Jiggz module.
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    DoctorFlux(Mariodk)
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    « Reply #436 on: March 18, 2011, 08:49:30 AM »


    Phantom Wings isn't going to do a Marth module since it isn't necessary.
    Neither will he do a Jiggz module.
    why that one jiggz dont got many PSAs or import or anything (yet)
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    « Reply #437 on: March 18, 2011, 09:00:02 AM »


    Both Marth and Jiggz don't have any article data whatsoever, so patching the modules in the way Phantom Wings did with Ike's module isn't needed.
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    « Reply #438 on: March 18, 2011, 09:02:57 AM »


    Both Marth and Jiggz don't have any article data whatsoever, so patching the modules in the way Phantom Wings did with Ike's module isn't needed.
    ok so i think i will try to port my Goku PSA (as soon it is 100% done) over Ike or Jiggz or Marth (on what it will work best) so we can have cp. falcon + goku at same time and use the .rel for them to port goku over anyone
    it was one of my next projects
    also for my Shadow over Marth if the .rel file for Marth is done then we can port shadow over anyone also if that one is done i will try to get my Shadow Marth to work better Cheesy
    « Last Edit: March 18, 2011, 09:06:43 AM by MarioDK » Logged

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    « Reply #439 on: March 18, 2011, 09:13:32 AM »


    Basically, you already could edit a Marth or Jiggz module in a similar fashion like Phantom Wings Ike module and get it to work.
    Just nobody pays any attention to this fact and assumes Phantom Wings has to do that as well instead of just doing it themselves.
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    « Reply #440 on: March 18, 2011, 09:25:15 AM »


    Basically, you already could edit a Marth or Jiggz module in a similar fashion like Phantom Wings Ike module and get it to work.
    Just nobody pays any attention to this fact and assumes Phantom Wings has to do that as well instead of just doing it themselves.
    i want to do but too bad i know near nothing about hex to do it Sad
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    « Reply #441 on: March 18, 2011, 10:20:56 AM »


    Basically, you already could edit a Marth or Jiggz module in a similar fashion like Phantom Wings Ike module and get it to work.
    Just nobody pays any attention to this fact and assumes Phantom Wings has to do that as well instead of just doing it themselves.

    Hmm, I'd like you to elaborate this a litle more? And why not just release it as PW released Ike's?
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    « Reply #442 on: March 18, 2011, 10:27:19 AM »


    Umm... I think external GFX effects should be fixed before we proceed...

    I remember that old method to get Marf/jiggs clones working, but what I'm trying to do is see how he patched articles in HxD, in the hopes that it may provide a clue to fixing external GFX.
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    « Reply #443 on: March 18, 2011, 10:50:54 AM »


    Basically, you already could edit a Marth or Jiggz module in a similar fashion like Phantom Wings Ike module and get it to work.
    Just nobody pays any attention to this fact and assumes Phantom Wings has to do that as well instead of just doing it themselves.

    actually, if u know how to do stuff like porting marth or jiggs that dsnt mean everybody even knows wut ur talking about... :S

    so, if u dont want to share cuz its too "easy to do", could u at least explain how easy it is?
    thanks
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    « Reply #444 on: March 18, 2011, 11:12:17 AM »


    It's not mine, it's Dantarion's.
    Also: http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Character_Modules
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    « Reply #445 on: March 18, 2011, 11:43:50 AM »


    i only see lots of numbers there...
    but hey, u said it isnt necesarry to patch marth's rel file, so u mean u only need a sound bank and gfx bank code?

    plz answer, i wanna get rid of the useless characters...
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    « Reply #446 on: March 18, 2011, 11:52:51 AM »


    I see offsets that need to be patched to the ID of choice.
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    « Reply #447 on: March 18, 2011, 11:56:16 AM »


    and i dont even know how to patch...
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    « Reply #448 on: March 18, 2011, 11:59:28 AM »


    HxD hex editor.
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    « Reply #449 on: March 18, 2011, 12:10:16 PM »


    but again, is it even a need to patch  rel to clone marth?
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