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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 282374 times)
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    « Reply #660 on: April 10, 2011, 02:53:59 PM »


    I just tried Roy over ness and only had 1 problem:

    The AAA combo causes him to enter a T-Pose, but doesnt crash the game. When attacked while in the T-Pose, roy returns to normal game-play.
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    diedhammer98
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    « Reply #661 on: April 10, 2011, 05:18:20 PM »


    It's a code an .rel for have a clone of a character on another, that it's for have exemple 2 Ike.

    Example : Naruto and Cloud.


    who is .rel? I never heard of it.
    I'm just new in hacks.
    But I can make items PSA as ice flower.
    http://forums.kc-mm.com/index.php?topic=21790.0
    « Last Edit: April 10, 2011, 05:28:57 PM by diedhammer98 » Logged

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    Kind of want to start making mods for this again

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    « Reply #662 on: April 10, 2011, 05:53:42 PM »


    who clone engine? I never heard of it.
    I demand this be a forum-wide meme
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    RevengeHunter
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    « Reply #663 on: April 10, 2011, 06:24:19 PM »


    I demand this be a forum-wide meme
    I can help with that.

    EDIT: Sigged!
    « Last Edit: April 10, 2011, 06:26:35 PM by PeaceHunter » Logged


    diedhammer98
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    « Reply #664 on: April 10, 2011, 10:24:30 PM »


    Now I understand about clone engine and .rel. But about Mario's.rel and
    Mario can cloned?
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    DoctorFlux(Mariodk)
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    « Reply #665 on: April 10, 2011, 10:25:39 PM »


    not yet(i hope soon i want a good DR. Mario and not buggy as mine Dr. Mario over Ike+normal mario at same time)
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    « Reply #666 on: April 10, 2011, 10:52:40 PM »


    not yet(i hope soon i want a good DR. Mario and not buggy as mine Dr. Mario over Ike+normal mario at same time)

    Me too for good DR. Mario.
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    « Reply #667 on: April 13, 2011, 01:46:13 PM »


    I wondered something, it can be idiot at first glance but still, I prefer asking it. In fact, it seems Marth can be ported now over an other character, but I wanted to know, if Marth can be ported on Zelda, and I'm specific it is for Zelda, but keep the transformation move that Zelda has? Because, I tried to port Marth on Sheik using brawlbox, and it worked, but not on Zelda... Thank you for your answer and sorry if it annoys you! Laugh
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    « Reply #668 on: April 13, 2011, 04:33:49 PM »


    Anyone want Module Editor?
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    « Reply #669 on: April 14, 2011, 06:05:26 PM »


    Post the link diedhammer
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    « Reply #670 on: April 14, 2011, 06:50:13 PM »


    It made by Phantom Wings. I have NO idea how use it.
    http://www.mediafire.com/?4ni3pacdnj4peo0

    Yeah. He made a newer version a month ago.
    http://www.mediafire.com/?bdfe1od2m1aj99o

    Thankfully it can open sora_adv_stage.rel.......
    « Last Edit: April 14, 2011, 06:52:28 PM by diedhammer98 » Logged

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    « Reply #671 on: April 14, 2011, 06:54:21 PM »


    i have no idea. i really wanna know how to use it...port sonic over r.o.b., and have sonic vs shadow
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    « Reply #672 on: April 16, 2011, 10:35:19 AM »


    Module Editor is useful?
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    « Reply #673 on: April 22, 2011, 11:55:37 AM »


    He, an interesting yet late idea, I have just discovered.

    I in the Subspace Emissary (it never loads any .rel, therefore can't use Seph over Yoshi ect). But that's when I came across Mario (Had FFVII Cloud over him), and it worked flawlessly in Subspace WITHOUT ANY .REL.  I didn't even put the codes and it still worked flawlessly Tongue

    Too bad I didn't discover this earlier before PW had release his Generic .rel.
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    « Reply #674 on: April 22, 2011, 12:22:55 PM »


    Yet Naruto over Pikmin works flawless in the SSE with a .rel.
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