SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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SSE doesn't load .rel's. They always freeze when loading.

Although I'm going to try my Olimar port to see if it actually works in SSE.

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April 22, 2011, 08:47:16 PM #676 Last Edit: April 22, 2011, 08:50:51 PM by ds22
I know Naruto over Olimar works in SSE.
Character modules are ALWAYS loaded when a character is selected (I.E. Lucario's module when Lucario is selected and Ike's module when Ike is selected), regardless of which mode is selected.
If a patched .rel doesn't load, it is badly patched.

I can also assure you that .rels work perfectly in SSE.

Narumar works perfectly.

Actually, so do Sephiroth and Roy, who, while not working in regular VS mode, work perfectly in SSE (I have them swapped over G&W and Diddy).
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Then why do my ports all fail except Mario frezes!?

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What file size limit?

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Don't remember, but Cloud over ROB, Gray Fox, Mega Man, Lyn, Shadow, Roy, and Zero work perfectly in SSE, especially when you port the attributes.

By ports I meant .rel ports, not  the other kind.

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Cloud over ROB is a .rel port, with an extra code.

The others are just proof that custom PSAs work.

.rel ports ain't working in SSE for me. Anyone got any suggestions in how to fix this?

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any 1 have want to try to port captain falcon?

i want viewtiful joe. but i don't jiggly puff or some other character equivelant.

also, .REL is always loaded for everysingle character. i cannot see how it is not loaded in SSE. for the .REL is the character truly in itself, or how he or she is loaded.
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EternalYoshi, have you tried making rel ports for Metaknight and Link lately?

Yes I have, and I need to patch the articles somehow.

Is there any .rel for mario and/or sonic? i think i heard there was, but im not sure.
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