SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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Thank you! I was using the IC constant code but forgot the usage storage engine >_<.

May 03, 2011, 06:42:20 AM #706 Last Edit: May 03, 2011, 06:43:15 AM by MarioDK
anyway got afew soundback Codes ?
i needing DK. has Sonic´s soundback code so SFX is on my ShadowKong too(voices will still not be Sonic´s :D since SFX IDs for them use DK´s SFX ID)
and needing Olimar has Mario´s soundback so Dr. mario over Ike over Olimar got Mario´s SFX/voices
and same for Ike
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on May 03, 2011, 06:42:20 AM
anyway got afew soundback Codes ?
i needing DK. has Sonic´s soundback code so SFX is on my ShadowKong too(voices will still not be Sonic´s :D since SFX IDs for them use DK´s SFX ID)
and needing Olimar has Mario´s soundback so Dr. mario over Ike over Olimar got Mario´s SFX/voices
and same for Ike

if ur shadowkong uses donkey kong's IDs, the soundbanks code wont work at all, u'll have to make a sfx hex pack for DK with shadow's sounds... (matching DK's ID's of course)

Quote from: jokekid on May 03, 2011, 12:07:41 PM
if ur shadowkong uses donkey kong's IDs, the soundbanks code wont work at all, u'll have to make a sfx hex pack for DK with shadow's sounds... (matching DK's ID's of course)
it will work so ShadowKong get Sonic´s SFXs it only his Voices that use Dk´s SFX IDs
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

No new with Clone Engine?

Wait for Mario port... (Dr.Mario)

yeah and a luigi too :D (Luigi+Silver+Kid goku import)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

i got a question about the roy over ike clone engine hack even though a code came with it for him to have marths sound bank if i was too make a roy sound pack for ike would it also replace marths sounds? i may sound like a noob
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I'd rather see a Link Clone Engine, rather than a Mario one to be honest.

Mario and Doctor Mario aren't that much different.

While Link, Zero, and Lyn are.

^This with Metaknight and soon a dash of Falcon.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.


sonic and shadow clone engine all the way so there can be more options for anyone who doesnt want shadow over DK or marth and want to keep sonic original like i have a sonic port over dk and shadow over the original sonic
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it would be amazing if someone could translate the ike rel to PAL but i guess i will take time :S and it  probably wont happen   why did the rels had to be diferent  why could it be the same like the pac files








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Quote from: ItalianStallion on May 03, 2011, 11:24:23 PM
I'd rather see a Link Clone Engine, rather than a Mario one to be honest.

Mario and Doctor Mario aren't that much different.

While Link, Zero, and Lyn are.

Link clone engine would be worth it, im out of link slots and i dont want Zero shooting arrows.


Snake needs a clone engine, there are really good Snake vertexes and a lot of people including myself wish we could have more snakes because we are out. Imagine Master Chief vs Snake. :>.>:
I DONT TAKE REQUESTS.


If you know:
C/C++ scripting
How to dump and rebuild a .rel

Then we might have a generic Link/Lucario/Sonic/[insert character name] module.
The last requirement however, is still (AFAIK) impossible.

Quote from: donaldthescotishtwin on May 05, 2011, 02:38:31 PM
sonic and shadow clone engine all the way so there can be more options for anyone who doesnt want shadow over DK or marth and want to keep sonic original like i have a sonic port over dk and shadow over the original sonic

I pray that would be the last one to be ported... the last thing I want is Super Smash Bros. Sonic Original Character Yiff fest 2011 Extravaganza. >_>;

Or worse, Super Shadow Brawl, with each slot being a EVER SO SLIGHTLY different version of Shadow.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.