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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 297622 times)
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Thany
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    « Reply #735 on: May 11, 2011, 08:34:33 PM »


    Awesome, Dr.Mario'll be finding himself a nice little spot on my roster as soon as I can figure out who to boot >:3 8 (Having issues with some of my Ike-replacements...)

    Anywhoo, I saw Olimar-Ike fight Diddy-Ike the other day, and much like the ROB-Ike and the Sonic-Ike fight I mentioned last I posted, they froze it somehow...

    I'm wondering if multiple Ikes on multiple characters is less stable than I thought when in the same battle.

    Also, Olimar seems to be the only character I can get the soundbank mod code to work for 100% of the time. G&W, ROB, Sonic, even Diddy will periodically go mute for some reason when Olimar-Ike is not present.

    Also, does anyone know why Kirby-Ike freezes at the CSS when selected? I edited the .rel perfectly, I had the IC constants codes, soundbank codes, and had everything in the Kirby fighter folder that belongs to Ike from his .pac file, to his things like FitIke(Or rather, Kirby in this instance)Dark.pcs, etc...
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    « Reply #736 on: May 11, 2011, 08:56:53 PM »


    MarioDK, do you still need DK to have Sonic's soundbank?
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    Dantarion
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    « Reply #737 on: May 11, 2011, 09:56:31 PM »


    <a href="http://www.justin.tv/dantarion/b/285661899" target="_blank" class="aeva_link bbc_link new_win">http://www.justin.tv/dantarion/b/285661899</a>


    Didn't patch a module.
    Method requires ASM patching to get specific caracters to work.
    Currently working.
    Lucario
    Marth

    Up Next...Pikachu.
    -----------------------

    Also, test your characters in training mode.
    Training Mode doesnt load Entry.pac's and a character without an entry .pac can't go over one without modifying the EntryData
    http://anonym.to/?http://opensa.dantarion.com/wiki/Instance_Slots
    ------------------------------------------------------------------------
    http://anonym.to/?http://opensa.dantarion.com/wiki/IC-Constants
    Any character that cannot Crawl, Fly, jab123,ftilt12, dash attack->crouch(snake) etc, CANNOT be put over one that does without fixing the IC-Constants.

    A normal jumper cannot go over a multijumper either.


    ds22 posted earlier that I would hate this thread. He's kinda right. All I really see are people scrambling to get whatever they personallly want working, without many people trying to understand exactly what PW and I have done. I don't really expect much from the community these days, especially on kc-mm, since most of you are artsy types, not coders.

    One thing that I kinda thing is cool is that I literally LEARNED C#, Python, PowerPC ASM, how to use a disasembler, writing tools for generating OpenSA content, etc, over the process of working with Brawl.

    I got this stuff on my resume, except instead of "Added characters to Brawl" its written "Proficient with using hardware debuggers on embedded systems."


    Anyways, I am ranting, I am really happy that kc-mm has gotten so big! Its been a long time since Picano and Jack talked to me on AIM about giving this site a permanant home on my web hosting Cheesy



    « Last Edit: May 11, 2011, 10:30:07 PM by Dantarion » Logged

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    « Reply #738 on: May 11, 2011, 10:44:07 PM »


    Kirby has Ike's IC-Constants
    C2858928 00000003
    2C040005 40820008
    38800022 1C040038
    60000000 00000000

    Popo has Ike's IC-Constants
    C2858928 00000003
    2C04000F 40820008
    38800022 1C040038
    60000000 00000000

    Nana has Ike's IC-Constants
    C2858928 00000003
    2C040010 40820008
    38800022 1C040038
    60000000 00000000

    Only the second code will work. You cannot point two C2 codes at the same address and have them both run.
    « Last Edit: May 11, 2011, 10:56:24 PM by Dantarion » Logged

    DoctorFlux(Mariodk)
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    « Reply #739 on: May 11, 2011, 10:47:08 PM »


    MarioDK, do you still need DK to have Sonic's soundbank?
    i got it from Thany Cheesy and will put it on ShadowKong .zip soon as soon i got back home and @Dantarion whos next after Pikachu
    one of Mario Bros.?
    Luigi i think is needing becoz he got many imports but no one want to replace Weegee Cheesy
    « Last Edit: May 11, 2011, 10:48:43 PM by MarioDK » Logged

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    « Reply #740 on: May 12, 2011, 01:01:51 AM »


    Can't replace weegee D:
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    « Reply #741 on: May 12, 2011, 01:09:20 AM »


    damn DK. has Soinc soundback dont worked good Sad now Shadow has Sonic SFX but no Voices
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    « Reply #742 on: May 12, 2011, 01:15:44 AM »


    Can't replace weegee D:
    damn DK. has Soinc soundback dont worked good Sad now Shadow has Sonic SFX but no Voices
    I guess you guys are busy trying to replace DK with Shadow to realize we don't have to replace anyone anymore Tongue
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    « Reply #743 on: May 12, 2011, 01:46:24 AM »


    i know the more chars slots. come Cheesy but mainly the ShadowKong is for Pal users for ppl who can´t use these .rel files
    SHadowKong is already done just need to get the PSa more CPu Friendly(just his up-B and maybe N-B)
    and hopefully soon codes like more char slots/more stages and etc. will come to emulator users too or a plugin for dolphin that loads the SSBB hacks  from a folder in the PC
    but i heard only 7x slots more right now anyway i let my Shadow stay over DK. so i can use these 7 slots to something else (like Dr. Mario  AWESOME 2.0!/my Goku PSA)
    but if Dk .rel come i maybe only maybe make a Silver PSa over DK. like i did on Shadow since Dk can use renamed FitSonic.pac too Cheesy (easy port to make)
    i only know Silver from M&S at winter OL i have never Played sonic 06 since no PS3/xbox so need a moveset idea anyway back to on-topic
    « Last Edit: May 12, 2011, 01:56:36 AM by MarioDK » Logged

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    « Reply #744 on: May 12, 2011, 02:02:00 AM »


    i know the more chars slots. come Cheesy

    Wut? Is PW making a code to add more character slots?
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    « Reply #745 on: May 12, 2011, 02:05:35 AM »


    yeah but i heard only 7 more i think i know who it can be Cheesy on my Roster but one thing i am more hoping for coming
    a SD card emulator for dolphin emulator Cheesy
    so dolphin can use file patch code instead replace any files in .iso and dolphin can use more stages code and for sure also more vertex/texture/chars. slots for Dolphin
    this is the only reason for i still using my Wii for get more stages and etc.
    i got a perfect setup on my emulator so it works without lag and HD  AWESOME 2.0!
    i will also make a new Dr. mario moveset as soon we got dr. Mario slot and i am done with afew of my moveset  AWESOME 2.0! but it will not be melee styled or almost a clone of Mario but still Dr. Mario-ish with piles and maybe needles too Cheesy
    « Last Edit: May 12, 2011, 02:13:34 AM by MarioDK » Logged

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    « Reply #746 on: May 12, 2011, 02:12:06 AM »


    Instead of making the PSA more CPU friendly, try making the AI more PSA friendly. I know it's hard, but it SHOULD work with all regions' AI Files.
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    « Reply #747 on: May 12, 2011, 02:15:35 AM »


    Instead of making the PSA more CPU friendly, try making the AI more PSA friendly. I know it's hard, but it SHOULD work with all regions' AI Files.
    i know but i dont so much to that AI thing i have check it out Sad i will maybe check it out again then SMBZ mario/Goku PSA is done so i needing Sonic´s FS AI over Mario´s FS AI and Shadow/Goku needs same AI for up-B
    but back to on-topic this is not a thread for helping me Cheesy
    anyway have found out how to fix GFX problem like my ShadowKong has with chaos spear before i made shadowKong friendly Sonic PSAs?
    « Last Edit: May 12, 2011, 02:24:32 AM by MarioDK » Logged

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    « Reply #748 on: May 12, 2011, 02:26:33 AM »


    yeah but i heard only 7 more i think

    Does anyone know a release date for it? I hope it will work for riivolution because I can't get the stage expansion to work
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    « Reply #749 on: May 12, 2011, 02:29:02 AM »


    Does anyone know a release date for it? I hope it will work for riivolution because I can't get the stage expansion to work
    stage expansion  works on Rii
    Vault even got a setup for Rii with stage expansion (if you not is pal it of dont work)
    for more slots i am not sure but i think it will work on rii
    but i am more thinking for emulator users with that wanted something like stage expansion  or more vertex/texture slots or now soon more char. slots i dont think it will be hard to write a program like this but i dont know how Sad to let dolphin emulator to emulate a SD card so you can use File patcher code+stage expansion+other codes like that for dolphin
    « Last Edit: May 12, 2011, 02:32:36 AM by MarioDK » Logged

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