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« Reply #1425 on: March 05, 2011, 05:02:58 PM » |
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PSA tutorials? Why? There are already some out there.
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« Reply #1426 on: March 05, 2011, 05:05:24 PM » |
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Edit: Say kingjigs. how u doin with luigi?
I didn't get the chance to start on it yet.
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« Reply #1427 on: March 05, 2011, 05:09:44 PM » |
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PSA tutorials? Why? There are already some out there.
But not nearly enough. There are loads of useful things in PSA that have yet to be taught via video tutorial. The ones NaruZeldaMaster said are just a few of them. I want to help enlighten people to the ways of more advanced PSA.
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« Reply #1428 on: March 05, 2011, 05:18:50 PM » |
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PSA tutorials? Why? There are already some out there.
But not nearly enough. There are loads of useful things in PSA that have yet to be taught via video tutorial. The ones NaruZeldaMaster said are just a few of them. I want to help enlighten people to the ways of more advanced PSA.
http://forums.kc-mm.com/index.php?topic=12826That's what this is for. If you'd like, I could post videos you make on the OP.
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« Reply #1429 on: March 05, 2011, 05:44:32 PM » |
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Can you also cover how to generate models on a bone? (Like generating Sonic's Runtrace on his legs on certain animations, generating Fox's gun, ect.)
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« Reply #1430 on: March 05, 2011, 05:50:34 PM » |
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Yes please =) While I know PSA basics, I'd love to know more in-depth super skills from a master like you, without getting ignored on Hollow's help thread
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« Reply #1431 on: March 05, 2011, 05:54:30 PM » |
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I absolutely agree about tutorials about psa. Immediately, the thing that interests me the most is the way to control what sound is played when, I heard it was Psa which decided this and maybe thanks to you one day I would be able to know in detail. Of course, if you plan to make tutorials like this, do what you want and the most important, when you can.
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #1432 on: March 05, 2011, 06:07:20 PM » |
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Can you also cover how to generate models on a bone? (Like generating Sonic's Runtrace on his legs on certain animations, generating Fox's gun, ect.)
Actually, that's two different tutorials.
Sonic's runtrace is an external graphic effect Fox's blaster is an article (dingo made a tutorial on changing article bone locations)
The first couple of tutorials will probably be Terminology and explaining as much as I know as far as Events, Event Syntax, Parameters, Attributes etc goes. After that I'll explain the Actions tab in better detail then I'll start on some tutorial requests.
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« Reply #1433 on: March 05, 2011, 06:09:48 PM » |
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Any idea on when you'll start?
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« Reply #1434 on: March 05, 2011, 06:13:52 PM » |
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guys, let's all remember that the more time SDoom uses making the tutorials, the less time he can use to make his (amazingly good ) PSAs. Just wanted to put that out there.
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #1435 on: March 05, 2011, 06:18:48 PM » |
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Um....if Sdo0m gives tutorials, then WE can make amazing PSAs as well.....Just wanted to put that out there.
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« Reply #1436 on: March 05, 2011, 06:28:25 PM » |
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true... lol I'm so tired.
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #1437 on: March 05, 2011, 06:34:15 PM » |
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Uhh just a few more things to throw out there.
Bone Colisions: I mean the kind for the characters, not stages :l Special Offencive Collisions: What they're for and possibly two or three different ways to use them? One Slot Size Mod: yeah, I know ther's a tut out for this...still... Character Porting: Preferibly with minimal hexing involved.
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« Reply #1438 on: March 05, 2011, 06:55:41 PM » |
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guys, let's all remember that the more time SDoom uses making the tutorials, the less time he can use to make his (amazingly good ) PSAs. Just wanted to put that out there. You make it sound like Sdoom was some sort of PSA creating machine or something....
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« Reply #1439 on: March 05, 2011, 07:26:03 PM » |
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Uhh just a few more things to throw out there.
Bone Colisions: I mean the kind for the characters, not stages :l Special Offencive Collisions: What they're for and possibly two or three different ways to use them? One Slot Size Mod: yeah, I know ther's a tut out for this...still... Character Porting: Preferibly with minimal hexing involved.
Umm....Size Mods and Porting....that's not PSA, is it?
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