Final smash animation looks awesome. Not even just compared to the source material, but in general the quick moves with pauses in between really work for the move. It reminds me of how Ike's Great Aether is animated.
The only thing I can say is that it looks like he's supposed to be springing backwards before the last move, but he keeps moving forward. I'm not sure if it's supposed to be like that or not, but seriously all of your animations on Spider-Man look fantastic. I'll have to take him for a spin when I'm not buried underneath finishing Scott Pilgrim.
Now, if someone would just make Zelda into the Black suit, or even make her into Venom, so you could tag out like Maximum Carnage...
Thanks a lot man ^^ I've tweaked the animation now so that he goes back a bit when he does the flip. It does look better definitely
Hopefully The Black Knight (Epic Ganon Vertex is Epic.)
It will be Zero, then Black Knight.
Question, what will happen if he runs out of land? For example: you use that and he's only half way done with the final by the time he gets to the edge of final...
Does he keep going off into the air?
Yes. But obviously when he ends it he'll end in a falling animation.
Third question: If Sheik and Zelda share a file size, how much bigger/smaller is it then ZSS/Samus? Because I'm going to eventually learn how to do animation hacks, and my first one is going to be Cammy from Street Fighter since ZSS has a VERY nice texture of her and I only want to animate a few moves so I'd like to have a small look into how much I may be able to do in comparison to Sheik/Zelda
Yeah Zelda/Sheik's combined file limit is MUCH better than Samus/ZSS'. It's more based upon how much they can increase from their original size rather. Both Samus and ZSS can only go up between about 5-10KB for their Fitcharacter.pac file size limits. Whereas Zelda and Sheik have a much larger amount of room.
Sdo0m i needing abit your´s help with Gotenks moveset just his FS
Final Smash: Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality. These ghosts then rush forward simultaneously. The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode. 20% each ghost
after all this is your´s idea from SSj3 Gotenks idea and i was wonding how to make PK thunder like this and used in a FS? i know it is possible or you will not have that idea
also where do you think you can get a model of Ghosts from?
Well since it functions almost exactly the same as PK Thunder, the only thing you'll really need to edit are the hitboxes (which is easy). The graphics though, dunno. Are there any games you can import the model for it from?