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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1892078 times)
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Triforce Zelda (Deceased)
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    « Reply #3930 on: July 13, 2011, 08:25:26 AM »


    NaruZelda, what exaclty is the Side-B supposed to be? I might know how to fix it.
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    Naruto200Man
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    « Reply #3931 on: July 13, 2011, 08:33:13 AM »


    NaruZelda, what exaclty is the Side-B supposed to be? I might know how to fix it.

    It's pretty much a variant of Fox's side B, just with different hitbox effects and grafx she travels about the same distance and does damage during this time. If you hold A + B she'll go into her dash attack, however the timing for the extra attack is difficult. Seeing as there's only ten frames for her to travel in.

    I sort of want her down B to generate either a dragoon part, a super star, or a warp star at random chance.

    Also I really want her N B to have three charges with rollout, but every time I attempt hollows tutorial, well...I just get the BEEEEEEP of doom... course it might be the animations I'm using, but meh...
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    Triforce Zelda (Deceased)
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    « Reply #3932 on: July 13, 2011, 08:38:37 AM »


    The N-B needs a series of LA-bit variables that tell the game to "switch to different modes" then a clearing of the variables after the attack is initiated.

    The Side-B seems like it should work just fine, so I think just check the naming and make sure everything matches what's in your FitMotionEtc.

    Down B spawning Items might make her a little broken - I mean dragoon parts: If you could just give yourself pieces then there's not really much chance for everyone else now is there?
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    Naruto200Man
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    « Reply #3933 on: July 13, 2011, 08:52:46 AM »


    lol Well, she's a god of chaos, she's allowed to be a little broken dontcha think?  XD

    For the N B I've tried the tutorial on how to make a three charge attack made by hollow, and all I got was the dreaded beeeeep of doom. >_>

    I think I might be able to copy/paste the stuff from fox's side B and change the collisions and gfx accordingly. Though I'm not sure I  can manage it if it involves editing the actions tab, because any time I touch those I get a freeze...
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    Triforce Zelda (Deceased)
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    « Reply #3934 on: July 13, 2011, 09:04:45 AM »


    t may not be the actions you're having problems with - it maybe just the bones. If you're just directly copying from Fox to Peach, then you'll still have Fox's Collisions that might call for a bone that doesn't exist on Peach, thus causing the freeze - you'll have to change all the bones that you copy to ones that match the Peach model and also fit where you want the hitboxes to be. Also check that the specials change actions to where you have them copied, or else your side-b will enter some weird action loop that will probably freeze.
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    Naruto200Man
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    « Reply #3935 on: July 13, 2011, 09:35:45 AM »


    No, any time I try to alter the actions tabs AT ALL (In the means of re-doing a special) I get the un-wanted freeze of doom. I can do the thing where you make it so they don't go into special fall after the move is finished, but that's it...
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    Mansta8
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    « Reply #3936 on: July 13, 2011, 09:47:04 AM »


    If you want to use Sheik/Spidey in SSE, just C stick Zelda and she'll turn into Sheik on the character select Tongue

    Oh [censored], I had the game for 3 years and I just now found that out >.>
    My other post isn't relevant anymore.
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    Uncle0wnage
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    « Reply #3937 on: July 13, 2011, 10:06:40 AM »


    Hey, during the neutral b animation in the air, spiderman faces either towards the back of the stage or the front of it, making his web ball fly off in a weird direction from his body. Idk if this was accidental, or just so you could see more of spidey's body, it just seems a bit strange.
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    SiLeNtDo0m
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    « Reply #3938 on: July 13, 2011, 10:16:41 AM »


    Hey, during the neutral b animation in the air, spiderman faces either towards the back of the stage or the front of it, making his web ball fly off in a weird direction from his body. Idk if this was accidental, or just so you could see more of spidey's body, it just seems a bit strange.

    The latter.  I found it looked a bit weird when I rotated it fully side on.  Though that said, I may tweak the animation just a bit.
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    Beyond
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    « Reply #3939 on: July 13, 2011, 10:19:29 AM »


    First I would like to say great job with the PSA. My only major gripes is sometimes when doing Down B in the air he ends up doing his Down Air and that his AAA combo doesn't always go through, if you get what I mean.

    Also, am I the only one who felt like Spideys head was huge? Mine is on the right and I could release it if people want.
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    Kaye Cruiser
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    « Reply #3940 on: July 13, 2011, 10:22:47 AM »


    One on the right is too small. I prefer the left.
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    « Reply #3941 on: July 13, 2011, 10:25:33 AM »


    make it a little bigger and it will be perfect
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    « Reply #3942 on: July 13, 2011, 10:25:56 AM »


    First I would like to say great job with the PSA. My only major gripes is sometimes when doing Down B in the air he ends up doing his Down Air and that his AAA combo doesn't always go through, if you get what I mean.

    Also, am I the only one who felt like Spideys head was huge? Mine is on the right and I could release it if people want.



    Cheers Beyond.  I've (hopefully) fixed both of those things Wink  They should be ready by a bit later today (I've just got to make my 2nd PSA showcase vid first).  And I actually think that your Spidey's head is a rather small o.O  I mean sure, the first model's head is a bit big comparative to the body, but it's based of Ultimate Spider-Man and/or MvC Spider-Man:



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    Cascade Hellsing
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    « Reply #3943 on: July 13, 2011, 10:26:35 AM »


    First I would like to say great job with the PSA. My only major gripes is sometimes when doing Down B in the air he ends up doing his Down Air and that his AAA combo doesn't always go through, if you get what I mean. Also, am I the only one who felt like Spideys head was huge? Mine is on the right and I could release it if people want.


    Beyond.... are you a voodoo witch doctor?
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    Beyond
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    « Reply #3944 on: July 13, 2011, 10:27:20 AM »


    Too small?

    His head is the same size as his MvC3 model. But okay.
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