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« on: November 18, 2010, 07:36:17 PM » |
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I am trying to tweek a single characters to have different movesets, but I don't know how. For example lets take Ike, I have two textures for him. One is Hallow Ichigo, and another is Naruto. Is it possible to have a moveset for Ichigo to have Ichigo moves and naruto to have naruto moves even though they both are Ikes? And if it is possible, how to? Thankyou
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« Reply #1 on: November 18, 2010, 07:37:02 PM » |
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No
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3DS FC: 3265-5237-3766
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« Reply #2 on: November 18, 2010, 07:59:40 PM » |
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This belongs in help.
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« Reply #3 on: November 18, 2010, 08:35:31 PM » |
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I asked the same thing. every thread results are the same. someone says no, then someone else says yes, thread dies without elaboration. can we get different results this time?
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This is the greatest sig in the world.
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« Reply #4 on: November 18, 2010, 09:41:35 PM » |
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haha yes this is possible! (if it's characters who have a large file limit).
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« Reply #5 on: November 18, 2010, 09:43:15 PM » |
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Or just Riivolution. That works. Ultimate ShadowMarth has 4 movesets (i think.)
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« Reply #6 on: November 18, 2010, 10:50:58 PM » |
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The answer is yes. BUT its complicated. You can only do it if the filesize is large enough and that Costume/color has added bones for the new attacks to apply to. Instead of having that certain costume's forward smash use their sword bone or whatever, make it apply to a new bone, which is placed in the same place. As long as the character's file has enough room its possible to make as many new movesets as you want.
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« Reply #7 on: November 19, 2010, 01:00:17 PM » |
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I heard you rename a move set file so its named like the textures and as long as you don't have two different move sets for the same character on the battlefield it doesn't freeze.
Not sure if it works though.
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« Reply #8 on: November 19, 2010, 02:01:26 PM » |
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I heard you rename a move set file so its named like the textures and as long as you don't have two different move sets for the same character on the battlefield it doesn't freeze.
Not sure if it works though.
You have to have some codes for this to work. I think it's called the Alternate Moveset Loader or something similar. Pretty much, you include a copy of the pf file and it loads the alternate set of files from there when a button combination is held (on the css screen).
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« Reply #9 on: November 19, 2010, 03:29:07 PM » |
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You mean the Clone Engine?
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« Reply #10 on: November 19, 2010, 04:05:26 PM » |
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At the same time even yes. however u would have to make tons of character specific animations.New bones for each psa for every bone used in the psa.
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« Reply #11 on: November 19, 2010, 04:32:21 PM » |
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Wrong section.....why hasn't a single person besides Soverign pointed out that obvious fact?
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« Reply #12 on: November 19, 2010, 04:36:32 PM » |
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Because we like talking. MOVE THE GOD D*MN THREAD YA JACKWAGONS.
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« Reply #13 on: November 19, 2010, 06:57:22 PM » |
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That message was....OVER 9000!!!! XD Do what Date says.
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