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zigheart
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    « on: November 21, 2010, 08:31:28 PM »


    hi i was wondering how i would go about taking fox's tail off of fox and adding it to ZSS, i already know it can only be done with psa thats not my question what i want would be a tutorial on how to do it. thx in advance ^^
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    « Reply #1 on: November 21, 2010, 08:54:25 PM »


    Maybe if you merge vertexes. There's a vertex merging vid by jokekid    (a forum member here).
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    zigheart
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    « Reply #2 on: November 21, 2010, 09:48:49 PM »


    not sure if that's the same thing i'm talking about, i'll have to look into it, but i don't think there's anyway to add fox's tail to samus with vertex hacking.

    edit: yea it's not what i need thx tho.
    « Last Edit: November 21, 2010, 09:56:41 PM by zigheart » Logged


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    Victory Badguy
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    « Reply #3 on: November 21, 2010, 09:56:58 PM »


    I think that vertex merging only works with two of the same characters, like Marth and Marth or Fox and Fox.  I'm not sure that it would work with Fox and ZSS.

    You could try going to the vertex request boards or the Animation/PSA request boards and asking there.  You'd probably get a lot more responses over there.
    « Last Edit: November 21, 2010, 10:03:13 PM by Victory Badguy » Logged


    zigheart
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    « Reply #4 on: November 21, 2010, 09:59:42 PM »


    lol ok thx i'll post there too
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    « Reply #5 on: November 22, 2010, 05:15:10 AM »


    Same character only. Wouldn't work. Only doable through PSA hacking.
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    zigheart
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    « Reply #6 on: November 22, 2010, 07:33:58 AM »


    i know it's only doable thru psa X.x i wannt to know HOW to do it thru psa X.x lol
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    « Reply #7 on: November 22, 2010, 08:45:23 AM »


    It involves articles, which are props the characters use.
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    « Reply #8 on: November 22, 2010, 08:51:22 AM »


    It involves articles, which are props the characters use.

    but isnt zss's psa file unreadable?
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    « Reply #9 on: November 22, 2010, 04:13:26 PM »


    It involves articles, which are props the characters use.

    but isnt zss's psa file unreadable?

    I'm not sure. Charizard/Dedede's usually are, but there is a PSA mod that allows you to open them. And if I'm not mistaken, the newest version of psa opens them anyway. Just look into it.
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    zigheart
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    « Reply #10 on: November 22, 2010, 07:07:20 PM »


    i can open ZSS'z file in psa >.> what? xD
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    « Reply #11 on: November 22, 2010, 08:30:07 PM »


    no one knows a tutorial? i know it's possible thru psa and possibly motion file either way, big bad boo ya did exactly what i am asking, he took pits wing and placed it on marth for the sephiroth moveset i want to do the exaact same thing with fox's tail for zss.
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    Weyard
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    « Reply #12 on: November 22, 2010, 11:02:37 PM »


    no one knows a tutorial? i know it's possible thru psa and possibly motion file either way, big bad boo ya did exactly what i am asking, he took pits wing and placed it on marth for the sephiroth moveset i want to do the exaact same thing with fox's tail for zss.
    Try asking him then. Either way, this sort of project seems so complex that it's going to take a while to get a real answer.
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    zigheart
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    « Reply #13 on: November 22, 2010, 11:15:02 PM »


    i already messaged him and dingo added some info i need to vertex something (zss's gun? idk lol) and add an article to zss's hipN or what ever so it spawns in every animation. any one have a tutorial on placing articles on bones?
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    « Reply #14 on: November 23, 2010, 12:03:06 AM »


    i already messaged him and dingo added some info i need to vertex something (zss's gun? idk lol) and add an article to zss's hipN or what ever so it spawns in every animation. any one have a tutorial on placing articles on bones?

    Check youtube. There are guides for most everything psa related.
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