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Author Topic: Ridley's Lair: Hats  (Read 315175 times)
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Gamma Ridley
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    « Reply #165 on: October 29, 2011, 08:59:37 PM »


    Ok ill try what i was thinking first and then ill try that..

    but i need a good AiS... the one i had Downloaded didnt work for some reason =/... Cant i just take a bone structure from here and import it to 3DS?


    Yeah definitely. Those are all MAX files, Im pretty sure.
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    Nuke
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    « Reply #166 on: October 29, 2011, 09:33:39 PM »


    Blah! What i was trying to do was add the model to the bones Sorta like this..
    http://forum.unity3d.com/threads/74200-3ds-Max-How-do-I-get-the-Soldier-into-a-T-stand
    « Last Edit: October 29, 2011, 09:39:06 PM by Nuke » Logged

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    Gamma Ridley
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    « Reply #167 on: October 29, 2011, 09:48:09 PM »


    Blah! What i was trying to do was add the model to the bones Sorta like this..
    http://forum.unity3d.com/threads/74200-3ds-Max-How-do-I-get-the-Soldier-into-a-T-stand


    Hmmm... why not try what Friedslick suggested? I dunno if it'll be much of a bother to rip the models again, but it's worth a shot. /:
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    Nuke
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    « Reply #168 on: October 29, 2011, 09:57:16 PM »


    Ill give it a try... but tomorrow... all this 3dmax stuff got me tired xD
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    Gamma Ridley
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    « Reply #169 on: October 29, 2011, 10:02:54 PM »


    Ill give it a try... but tomorrow... all this 3dmax stuff got me tired xD

    It's tiresome, huh? XD

    Alright, see you tomorrow then.
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    « Reply #170 on: October 30, 2011, 05:08:54 PM »


    Well i got some news =/ sigh

    well after trying Friedslick6 idea it seems that... well... sigh..
    I need to ask you one question
    Im srs here
    You wanna go change your shorts now or later? Awesome Face


    Thankyou so much Friedslick6 Happy Face
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    Gamma Ridley
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    « Reply #171 on: October 30, 2011, 05:17:58 PM »


    Well i got some news =/ sigh

    well after trying Friedslick6 idea it seems that... well... sigh..
    I need to ask you one question
    Im srs here
    You wanna go change your shorts now or later? Awesome Face


    Thankyou so much Friedslick6 Happy Face


    Holy crap, I almost dropped my nachoes after opening that last spoiler.

    I'm serious. Im srs here

    That's amazing!

    Is the model skinny like the last ones you ripped? (They kinda were)

    ...... I need to calm down. XD

    But yes, thank you Friedslick. You have made a few peoples' dreams come true. =D
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    « Reply #172 on: October 30, 2011, 05:32:52 PM »


    Idk yet i just got home and that was the first rip test i still need to install the script on 3DS max and then import then to 3DS...

    But so far i got Dark Samus, Rundas PED, Gandrayda PED, Omega and Meta Ridley... Still need regular Rundas, Gandraydra, and Samus suits...

    I cant wait xD..
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    Gamma Ridley
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    « Reply #173 on: October 30, 2011, 05:34:31 PM »


    Alright, that's fine. I can wait a little bit.

    In the meantime, I'll stare at a few of Rundas's animations so I can figure out how the heck I'm going to rig him. o_o
    « Last Edit: October 30, 2011, 05:42:44 PM by Gamma Ridley » Logged


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    « Reply #174 on: October 30, 2011, 05:39:27 PM »


    xD ok sounds good

    Edit: These files will all be max files... I tried exporting Dark Samus as a obj, and DAE. and something weird happens.. when you open the obj or DAE again in 3DS max the texture gets all wacked out...   Im srs here youll see if you try it..
    « Last Edit: October 30, 2011, 05:58:11 PM by Nuke » Logged

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    Friedslick6
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    « Reply #175 on: October 30, 2011, 06:19:57 PM »


    Thankyou so much Friedslick6 Happy Face
    thank you Friedslick. You have made a few peoples' dreams come true. =D
    No problem.
    "Wherever Vyse goes, cool follows."
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    Gamma Ridley
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    « Reply #176 on: October 30, 2011, 06:24:18 PM »


    Edit: These files will all be max files... I tried exporting Dark Samus as a obj, and DAE. and something weird happens.. when you open the obj or DAE again in 3DS max the texture gets all wacked out...   Im srs here youll see if you try it..


    Alright, send me whatcha got and I'll see what I can do.

    No problem.
    "Wherever Vyse goes, cool follows."


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    « Reply #177 on: October 30, 2011, 06:41:40 PM »


    Seems we got a problem... the whole model comes as a whole polygon... hmm... and for some reason the mesh cant be smoothed... im almost done ill send you the files...
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    Gamma Ridley
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    « Reply #178 on: October 30, 2011, 06:44:30 PM »


    Oh dear... alright, I hope this turns out well. /:
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    Nuke
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    « Reply #179 on: October 30, 2011, 07:21:10 PM »


    Hmm i think its the way im importing it... I need help tho... =/.... i think theirs a way to make it all seperate... wait... nvm thats how they get exrtacted by that program... the problem is with the Samus and Dark Samus suits... the shoulder pads are not seperate but all together... =( so if you add bones the shoulder pads will look pulled down, if my theory is correct..
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