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« Reply #165 on: October 29, 2011, 08:59:37 PM » |
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Ok ill try what i was thinking first and then ill try that..
but i need a good AiS... the one i had Downloaded didnt work for some reason =/... Cant i just take a bone structure from here and import it to 3DS?
Yeah definitely. Those are all MAX files, Im pretty sure.
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Muslims are literally murderers
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« Reply #166 on: October 29, 2011, 09:33:39 PM » |
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« Last Edit: October 29, 2011, 09:39:06 PM by Nuke »
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« Reply #167 on: October 29, 2011, 09:48:09 PM » |
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Hmmm... why not try what Friedslick suggested? I dunno if it'll be much of a bother to rip the models again, but it's worth a shot. /:
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Muslims are literally murderers
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« Reply #168 on: October 29, 2011, 09:57:16 PM » |
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Ill give it a try... but tomorrow... all this 3dmax stuff got me tired xD
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« Reply #169 on: October 29, 2011, 10:02:54 PM » |
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Ill give it a try... but tomorrow... all this 3dmax stuff got me tired xD
It's tiresome, huh? XD
Alright, see you tomorrow then.
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Muslims are literally murderers
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« Reply #170 on: October 30, 2011, 05:08:54 PM » |
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Well i got some news =/ sigh
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« Reply #171 on: October 30, 2011, 05:17:58 PM » |
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Well i got some news =/ sigh
Holy crap, I almost dropped my nachoes after opening that last spoiler.
I'm serious.
That's amazing!
Is the model skinny like the last ones you ripped? (They kinda were)
...... I need to calm down. XD
But yes, thank you Friedslick. You have made a few peoples' dreams come true. =D
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« Reply #172 on: October 30, 2011, 05:32:52 PM » |
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Idk yet i just got home and that was the first rip test i still need to install the script on 3DS max and then import then to 3DS...
But so far i got Dark Samus, Rundas PED, Gandrayda PED, Omega and Meta Ridley... Still need regular Rundas, Gandraydra, and Samus suits...
I cant wait xD..
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« Reply #173 on: October 30, 2011, 05:34:31 PM » |
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Alright, that's fine. I can wait a little bit.
In the meantime, I'll stare at a few of Rundas's animations so I can figure out how the heck I'm going to rig him. o_o
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« Last Edit: October 30, 2011, 05:42:44 PM by Gamma Ridley »
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« Reply #174 on: October 30, 2011, 05:39:27 PM » |
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xD ok sounds good
Edit: These files will all be max files... I tried exporting Dark Samus as a obj, and DAE. and something weird happens.. when you open the obj or DAE again in 3DS max the texture gets all wacked out... youll see if you try it..
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« Last Edit: October 30, 2011, 05:58:11 PM by Nuke »
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« Reply #175 on: October 30, 2011, 06:19:57 PM » |
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Thankyou so much Friedslick6 thank you Friedslick. You have made a few peoples' dreams come true. =D No problem.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #176 on: October 30, 2011, 06:24:18 PM » |
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Edit: These files will all be max files... I tried exporting Dark Samus as a obj, and DAE. and something weird happens.. when you open the obj or DAE again in 3DS max the texture gets all wacked out... youll see if you try it..
Alright, send me whatcha got and I'll see what I can do.
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« Reply #177 on: October 30, 2011, 06:41:40 PM » |
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Seems we got a problem... the whole model comes as a whole polygon... hmm... and for some reason the mesh cant be smoothed... im almost done ill send you the files...
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« Reply #178 on: October 30, 2011, 06:44:30 PM » |
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Oh dear... alright, I hope this turns out well. /:
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« Reply #179 on: October 30, 2011, 07:21:10 PM » |
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Hmm i think its the way im importing it... I need help tho... =/.... i think theirs a way to make it all seperate... wait... nvm thats how they get exrtacted by that program... the problem is with the Samus and Dark Samus suits... the shoulder pads are not seperate but all together... =( so if you add bones the shoulder pads will look pulled down, if my theory is correct..
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