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Question: Just thought I'd ask.......What do you think of Metroid Other M??
It's good. I didn't have any problems with the story or how Samus was portrayed.
I liked the game but I didn't like the way that Samus was portrayed.
I hated it. They made Samus into a whiny little girl.
I hate other M because Samus showed human emotion. I hate human emotion.

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Author Topic: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview  (Read 206712 times)
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Weyard
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    « Reply #165 on: January 12, 2011, 08:27:10 PM »


    Video of Aggron and Arcanus.
    Sorry for the poor quality. I'm trying to find a good place to sit the laptop for optimum quality. Hopefully my next video will be better.

    <a href="http://www.youtube.com/watch?v=aLdi4IBc5to" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=aLdi4IBc5to</a>


    Aggron is looking good so far. The eye color needs to be a little lighter and the horns/hair need to be removed. I'm really surprised that the tail still looks good during animations. I made it significantly longer. Aafyre shouldn't have any problem with Nidoking's tail.

    I can't wait for the Darmanitan/Hihidaruma hack.  It actually makes me want to play as Donkey Kong. XD
    I'm really good with DK, but I rarely use him because I hate the character. If there was a good vertex over him I'd probably use him more often too lol.
    « Last Edit: January 12, 2011, 08:32:59 PM by Weyard » Logged


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    « Reply #166 on: January 14, 2011, 02:53:05 AM »


    That's the same problem I have. XD  It's like...I like his moveset..and I'm good at it...but I don't really feel like playing as DK. X3
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    Weyard
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    « Reply #167 on: January 14, 2011, 03:14:29 AM »


    I think it's mostly due to his somewhat poor moveset. He has several moves that make me like playin as him, but when playing competitively, you can only use 3-5 of his moves. The rest leave you open too bad so be usable. It just gets boring and repetitive far too fast.

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    I'm having trouble with ZSS's hair, so I'm not sure if I'll ever get the Richter presentable.
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    « Reply #168 on: January 14, 2011, 03:22:08 AM »


    I think it's mostly due to his somewhat poor moveset. He has several moves that make me like playin as him, but when playing competitively, you can only use 3-5 of his moves. The rest leave you open too bad so be usable. It just gets boring and repetitive far too fast.

    -

    I'm having trouble with ZSS's hair, so I'm not sure if I'll ever get the Richter presentable.


    I don't let that stop me from using all of a character's moveset when I play as them. =3
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    « Reply #169 on: January 14, 2011, 07:48:24 AM »


    Video of Aggron and Arcanus.
    Sorry for the poor quality. I'm trying to find a good place to sit the laptop for optimum quality. Hopefully my next video will be better.

    http://www.youtube.com/watch?v=aLdi4IBc5to

    Aggron is looking good so far. The eye color needs to be a little lighter and the horns/hair need to be removed. I'm really surprised that the tail still looks good during animations. I made it significantly longer. Aafyre shouldn't have any problem with Nidoking's tail.

    I can't wait for the Darmanitan/Hihidaruma hack.  It actually makes me want to play as Donkey Kong. XD
    I'm really good with DK, but I rarely use him because I hate the character. If there was a good vertex over him I'd probably use him more often too lol.


    looking good so far weyard, the face looks really good. just remove the hair and horns and it'd be an insta-download. hopefully u can remove the bracelets too.
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    Weyard
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    « Reply #170 on: January 14, 2011, 10:43:30 AM »


    It took me probably close to 15 hours of vertexing for his head alone. Probably upwards of 20 hours if I counted all of the test runs I've did over the course of these last 2-3 months. I've been trying to shape his head right ever since I started using the new vertexing method.

    Aafyre said the only way he knows of to remove the bracelets is to just vertex them out and patch until it's right. I'm assuming he's meaning 100+ patches, because by 40 or so it was getting progressively worse each time for me. He recommended that I alternate using Starwaffles other patching method, I haven't tried it like this though.

    I'm going to try to remove the bracelet's spikes, but I'm not going to attempt to remove the entire bracelets again. Later today I'll remove the hair. I'll leave the horns for tomorrow and they'll probably take a while to patch out.
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    « Reply #171 on: January 14, 2011, 10:56:04 AM »


    have u checked the materials? and the hair can be removed by texturing, and by materials i was referring to the horns, maybe u dont need any more vertexing ^^
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    Weyard
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    « Reply #172 on: January 14, 2011, 11:34:10 AM »


    I glanced through them but didn't see any mention of horns. It might have had the japanese name for them though, I'm not sure. I'll look into it again later.

    I know the hair can be removed by texture, but I'm using a portion of his eyebrows and some of his hair in order to shape his head. So it would be extremely tiresome to trial/error through the texture block until I removed all that I didn't need. It would be less time consuming to just scale every hair vertice that I didn't need to 0 then go in and remove any extras on the texture if needed.
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    Gamma Ridley
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    « Reply #173 on: January 15, 2011, 12:56:01 AM »


    Oh man, Aggron IS looking pretty damn good. Laugh

    And if you want, I'd be willing to record future updates for you if you don't find a more suitable arrangement for recording your videos.
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    Weyard
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    « Reply #174 on: January 15, 2011, 02:01:45 AM »


    I have a shelve I can pull out in front of the television so it will be recording straight on. It should look better then.
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    « Reply #175 on: January 15, 2011, 02:03:09 AM »


    I have a shelve I can pull out in front of the television so it will be recording straight on. It should look better then.

    Suit yourself. Good luck with Aggron. Smiley
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    Weyard
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    « Reply #176 on: January 15, 2011, 03:48:32 AM »


    How would you record? The quality is still going to be kinda lame unless you use a capture card or something like that.

    -

    I have removed Aggron's hair and horns. I am finishing up his "spin shell" because I hadn't remove the spikes from it yet.

    I should be able to release it later today if the remainder of the texture doesn't pose a problem.
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    Fedora Warrior
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    « Reply #177 on: January 15, 2011, 04:04:47 AM »


    Bad ass, Weyard.  Lookin' forward to the Aggron hack. ^_^  I'll be downloading it as soon as I realize it's done. XD  And I'm definitely looking forward to that Darmanitan hack...which I might make some recolors for if it's alright with you. ^_^
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    Weyard
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    « Reply #178 on: January 15, 2011, 04:30:33 AM »


    For some reason I'm not getting alerted when someone replies here.  Anyone know why it isn't notifying me?

    Anyone can do whatever they want with my hacks, just let me know before hand.



    Aggron's finished now. I've also made a shiny texture to go along with it.

    I'm going to go get pictures within the next couple of hours, then release him.



    Anyone bored wanna make some csp and name icons for Aggron for me to include in the download? You can use his official art or wait for photos, whichever you'd rather do.
    « Last Edit: January 15, 2011, 04:59:35 AM by Weyard » Logged


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    « Reply #179 on: January 15, 2011, 05:15:02 AM »


    Then I'll let you know before I do it. ^_^  I wish I could figure out how to do CSPs....I can't even figure out how to get the CSPs I have into brawl. XD
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