Aether has finally returned and I'm helping him with a WarioLand-based psa on Wario. Not based on his transformations, but his physical moves in it.
He made a new texture based on his Warioland 2 and 3 sprites and I vertexed it.
The main thing I changed was the height of his overalls. In the older games, Wario was muscular instead of fat. I brought the whole rim of the overalls about half way down his chest and made him thinner all around.
Wario's ears are quite a bit longer in the old games too, so I lengthened them a bit.
His shoulders and elbows have also been enlarged.
As for the new psa, he's changed his upA, dash attack and forward smash so far. The forward smash actually looks like Wario's signature charge now. I haven't the slightest idea how Sakurai managed to mess up the animation that badly in the first place. It is supposed to be a square armed charge, not a shoulder bump.
The major goal is to swap out his motorcycle for another move, as it is the only one that isn't really fitting for Wario's older appearances. The bite and fart will probably be kept. All of his non-combat animations will be changed so they look more like his in-game animations.
I'll put a link to his thread here once he makes it. He'll probably need some help with the B-moves.
This project will be much simpler than the Ridley psa project, so this should actually get finished
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I tested Gandrayda and the hair made me mad so I quit pretty early on.
I'll be testing the Fusion/Other M space Pirate next.
UPDATE:
Fusion Space Pirate(Sheik)'s head is going fairly good so far. I scaled down the ponytail and tucked it into her back, hopefully it won't pop out too much during gameplay.
I then pulled the top of her head up into the "plate" shape.
I'll use the bangs to make the feather-like things on the back of the head.
The faces will have to be made into the bottom of the head and beak.
I'll get a preview out once I finish these things.