Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview

Started by Weyard, December 13, 2010, 08:36:40 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Just thought I'd ask.......What do you think of Metroid Other M??

It's good. I didn't have any problems with the story or how Samus was portrayed.
I liked the game but I didn't like the way that Samus was portrayed.
I hated it. They made Samus into a whiny little girl.
I hate other M because Samus showed human emotion. I hate human emotion.
* Please refer to the latest posts for more information. This original post will not be constantly updated.


    Welcome to Sol Sanctum. Watch out for traps, lava, and the occasional floating one-eyed rock.





    News/Updates:
    Pico released on 7/7/11
    Zebesian Space Pirate was released on 7/13/11
    Sub-Zero released on 7/17/11
    Metroid Prime 2 Pirate Trooper released on 7/23/11
    This post was updated on 7/29/11

    Projects in Process:
    Other M Samus (Samus) POWERSUIT Model 100% Texture 99%
    Other M Samus (Samus) VARIASUIT Model 100% Texture 20%
    Other M Samus (Samus) GRAVITYSUIT Model 100% Texture 90%

    .



    Latest Projects Just the good ones  :P

    Visit my vault for random textures, recolors, and other non-important hacks.

    ------
    --




    Ideas/Upcoming Projects

    Some of these will be abandoned early on, some will be completed and not released. It really just depends on how good they turn out and how much attention they gain in the process.

    Sveta (Sheik) Might not happen. I hate working on Sheik soooooo bad right now.
    Robo (Samus) Despite the losing the poll, I will probably be doing this instead of Sveta.
    Gandrayda (ZSS)
    Trace (Samus)
    Space Pirate MP2 version (Samus)
    U-Mos the Luminoth (Sheik/Lucario)
    Rundus/Noxus (Captain Falcon/Samus)
    SuperArrow (Ganondorf) http://images1.wikia.nocookie.net/__cb20071107003535/fzero/images/thumb/0/0c/014.jpg/236px-014.jpg
    DeathBorn (Ganondorf) http://images2.wikia.nocookie.net/__cb20071107004658/fzero/images/thumb/e/ed/016.jpg/210px-016.jpg
    Dr. Stewart (Captain Falcon)
    SubZero (mortal Kombat) http://forums.kc-mm.com/index.php?topic=27935.msg580216#new
    Cecil Dark Knight (ike)
    Golbez (Ganon) Complete redo without using other people's work this time.
    Hypno (ness)
    Jiro the armadillo (Wolf)
    DeMille (Ness







    Old Projects:

    Sorry but you are not allowed to view spoiler contents.







    Gameplay Videos:

    Saturos

    Sorry but you are not allowed to view spoiler contents.


    Pico

    Sorry but you are not allowed to view spoiler contents.


    Aggron

    Sorry but you are not allowed to view spoiler contents.
    [/list]

    Guide/Tutorial/Walkthrough Videos

    Sorry but you are not allowed to view spoiler contents.

    inb4everyoneelse *gets shot*

    Anyways, great work!  Your stuff needs more love.  Your Warmachine/Iron Man vertex is especially awesome o.o


    I just finished a nice Robo model on Samus. Anyone wanna do the texture? I don't think I'd be able to make it look good enough. You can read more here: http://forums.kc-mm.com/index.php?topic=17579.0

    I was wondering. Could we see the model as it stands?

    3DS Friend Code: 2895-6640-9302

    December 15, 2010, 06:45:04 PM #5 Last Edit: December 15, 2010, 06:46:21 PM by Weyard
    Quote from: Velen Zaiga on December 15, 2010, 06:34:19 PM
    I was wondering. Could we see the model as it stands?


    Guess I better add these pics to the request topic as well.
    Here it is:

    Sorry but you are not allowed to view spoiler contents.


    Realized in the process that I have some stray vertices on his legs that I need to fix.

    With a texture of any quality, it should look pretty good. At least on par with the Crono Ike in the vault. His legs will be slightly too long however, but it shouldn't be too problematic.

    December 15, 2010, 07:17:30 PM #6 Last Edit: December 15, 2010, 07:20:40 PM by Velen Zaiga
    Quote from: Weyard on December 15, 2010, 06:45:04 PM
    Quote from: Velen Zaiga on December 15, 2010, 06:34:19 PM
    I was wondering. Could we see the model as it stands?


    Guess I better add these pics to the request topic as well.
    Here it is:

    Sorry but you are not allowed to view spoiler contents.


    Realized in the process that I have some stray vertices on his legs that I need to fix.

    With a texture of any quality, it should look pretty good. At least on par with the Crono Ike in the vault. His legs will be slightly too long however, but it shouldn't be too problematic.

    Bah, Size of the legs can be fixed with bone editing. Just clean up the vertices so that there isn't any noticeable jaggedness in the texture when (and if) it gets done.

    As for the "Chimney" on his head though. I would find another vertex point or two you could use to make it more of the shaft-like shape it needs to be

    3DS Friend Code: 2895-6640-9302

    Quote from: Velen Zaiga on December 15, 2010, 07:17:30 PM
    Quote from: Weyard on December 15, 2010, 06:45:04 PM
    Quote from: Velen Zaiga on December 15, 2010, 06:34:19 PM
    I was wondering. Could we see the model as it stands?


    Guess I better add these pics to the request topic as well.
    Here it is:

    Sorry but you are not allowed to view spoiler contents.


    Realized in the process that I have some stray vertices on his legs that I need to fix.

    With a texture of any quality, it should look pretty good. At least on par with the Crono Ike in the vault. His legs will be slightly too long however, but it shouldn't be too problematic.

    Bah, Size of the legs can be fixed with bone editing. Just clean up the vertices so that there isn't any noticeable jaggedness in the texture when (and if) it gets done.

    As for the "Chimney" on his head though. I would find another vertex point or two you could use to make it more of the shaft-like shape it needs to be

    I was planning to round out the "steam container" thing anyway. Right now it's basically just a square-like mound of stretched vertices. I can pull up 4-6 vertices to make the chimneys round at that point.
    As for the chimney thing on his head, I might just remove it if the texture encompasses it well enough.

    i just read ur OP, u said u have a humanoid DK, could u upload it as a base?

    December 16, 2010, 06:06:20 PM #9 Last Edit: December 16, 2010, 06:12:13 PM by Weyard
    Quote from: jokekid on December 15, 2010, 07:58:58 PM
    i just read ur OP, u said u have a humanoid DK, could u upload it as a base?


    It's base is Virt9's Haggar model. http://koopacteam.wordpress.com/2010/12/04/his-honor-the-mayor/




    Progress on the Ark update:



    -The hair is almost perfect now and no longer relies on Isaac's hair.
    -I still need to make his pants a lot baggier.
    -Texture needs a lot more work.
    -Old lame psa needs to be updated and made drastically less broken and faulty.


    Your stuff is awesome weyard. I hope you finish your machop soon, he's one of my favourite pokemon.

    Quote from: AdfroMan on December 16, 2010, 06:18:54 PM
    Your stuff is awesome weyard. I hope you finish your machop soon, he's one of my favourite pokemon.
    Actually, it's mostly finished. I made a rough texture as well, but haven't tested him in-game to see how it turned out.

    I flattened the back, pulled up the three things on his head, and shortened/straightened the tail. Only thing left is his hands and feet. His legs are too short, so he probably won't look right though.



    Quote from: Weyard on December 16, 2010, 07:17:02 PM
    Quote from: AdfroMan on December 16, 2010, 06:18:54 PM
    Your stuff is awesome weyard. I hope you finish your machop soon, he's one of my favourite pokemon.
    Actually, it's mostly finished. I made a rough texture as well, but haven't tested him in-game to see how it turned out.

    I flattened the back, pulled up the three things on his head, and shortened/straightened the tail. Only thing left is his hands and feet. His legs are too short, so he probably won't look right though.
    Fixable with Bone Editing. Problem solved.

    3DS Friend Code: 2895-6640-9302