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« Reply #30 on: December 17, 2010, 07:40:37 PM » |
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Nidoran, Machop, you should make something on Charizard soon. Typhlosion or Rhydon perhaps.
I attempted Dragonite on him a few weeks ago and it went terrible. I couldn't get his neck to remain short like Dragonites and it ended up being a mess when animated. This was before I knew about bone disabling though, I probably could have fixed it if I still had the pac laying around lol.
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« Reply #31 on: December 17, 2010, 07:45:10 PM » |
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Machop looks awesome and I think you should keep the tail for accuracy. For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.
I would do this, but have no idea how to go about telling it to only use one head. Do you? I had his head almost perfect, but after I get it back into Brawlbox it causes exploded vertices. I'm probably going to have to start it over. I know how to use only one head, I did it on my Waluigi hack.
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« Reply #32 on: December 17, 2010, 07:46:15 PM » |
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Machop looks awesome and I think you should keep the tail for accuracy. For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.
k. I'll contact you after I redo one of the heads. That should speed it up exponentially. I would do this, but have no idea how to go about telling it to only use one head. Do you? I had his head almost perfect, but after I get it back into Brawlbox it causes exploded vertices. I'm probably going to have to start it over. I know how to use only one head, I did it on my Waluigi hack.
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« Reply #33 on: December 18, 2010, 09:40:26 AM » |
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Hey, by the way, in case you didn't know, you can select all the head polygons, and then edit all of their vertices at once. You still have to export each one of them separated, but it will work, I'm pretty sure.
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« Reply #34 on: December 18, 2010, 10:01:12 AM » |
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Hey, by the way, in case you didn't know, you can select all the head polygons, and then edit all of their vertices at once. You still have to export each one of them separated, but it will work, I'm pretty sure.
Thats what I did, but the vertices exploded when viewed in BrawlBox. No idea whats causing it.
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« Reply #35 on: December 18, 2010, 10:21:08 AM » |
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Weird. What exactly do you mean by that?
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« Reply #36 on: December 18, 2010, 11:03:38 AM » |
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Weird. What exactly do you mean by that?
Like popcorn.... It was just a mess of spikes and bloated waves of vertices. I just tried it again with the previous file and it worked, but it won't patch to perfection :/ - Hey Adro, I managed to get a usable face on Polygon34 just now. Think you can disable the other heads/faces for me? After 38 patches the best I could get was a perfect head shape, with one ear turned and slightly smaller than the other. Heres the pac: http://www.mediafire.com/?7yl0fi8yoykxxmk I'll have to go back in and fix it up after later.
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« Last Edit: December 18, 2010, 11:07:30 AM by Weyard »
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« Reply #37 on: December 18, 2010, 11:21:54 AM » |
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Don't Kadabra's ears have the inner side facing out, and are tilted backwards? :/
But other than that, good work man.
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« Reply #38 on: December 18, 2010, 11:30:13 AM » |
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Don't Kadabra's ears have the inner side facing out, and are tilted backwards? :/
But other than that, good work man.
They're pointed sort of to the side, like cat-ears. That right ear refuses to go where I wanted. I might be able to change the texture so it looks right though. Hopefully Adroman can get those other faces disabled however it is you go about that. I still need to make his arms bigger, along with his entire upperbody to finish it though.
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« Reply #39 on: December 18, 2010, 11:33:21 AM » |
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Alright. The main thing I saw though is that Kadabra's ears, are sort of like \ when viewed from the side, and yours are more |, if that makes any sense. xD
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« Reply #40 on: December 18, 2010, 02:39:42 PM » |
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Ya I know what you mean. I didn't want to do much more than the basic head shape because I had no idea if it would patch-out right. It didn't so it's a good thing I didn't change anything else because it probably would have just made it worse. I'm going to look into the pacthless methods and see if I can use one of them to do it.
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Machop is finished. I'm going to test it for the last time. If every thing's fine I'll be uploading it shortly.
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« Last Edit: December 18, 2010, 02:59:03 PM by Weyard »
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« Reply #41 on: December 18, 2010, 04:16:13 PM » |
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*waiting for Machop* Btw, your Kadabra. You gotta move the eyes a bit, or enlarge them, they aren't exactly aligned with the eye sockets. Maybe try to edit the eye sockets so he has those "angry eyes" Kadabra has. Lucario does as well but Kadabra's are a different shape. But I'm just nitpicking. Kadabra is one of my favourite Pokés, so I thought it wouldn't hurt to point out every little mistake I found. But good job so far, anyway.
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« Reply #42 on: December 19, 2010, 06:07:05 AM » |
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sorry to say this but the body looks kinda weird to me... xD and u should maybe just vertex the moustache from his face...
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« Reply #43 on: December 19, 2010, 07:39:48 AM » |
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Why not his 'hair'? Might be easier.
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« Reply #44 on: December 19, 2010, 07:54:03 AM » |
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The body looks weird from a front view, but it looks perfect from any angle. It's because you can't see the depth in it I suppose.
I'm making the mustache out of neck hair.
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