wow dats a big file
lol
o n wen y say you think u understand rel it usually means you do...
Yeah RSAR takes a few seconds where the program idles to rebuild...
And I understand the structure, but remaking all the relocations is another story.
what kind of rels char rels or stage rels bj? it would be preety fun on either them on characters if we could port articles around it would be amazing or in stages if we finally could put hitboxs and such any one of the two would be preety sweet just wondering what rels your going for.
There's no difference
awesome xd
hopes it will be possible to port articles soon like give Ike pikmins and replace it with his sword article or in other words: make Shadow clone article for Naruto PSA over Ike
as long as you know how to code PPC
awesome! :3
I hope you get everything! I am trying to add a "thing" that calls multiple methods!
haven't give so much but I am pretty sure how do to!
also, did you see what me and PW did? we successfully edited module to give special grab and throw inside each modules!
http://forums.kc-mm.com/index.php?topic=44101.msg1076899#msg1076899do you know
exactly how to do? cause I have looked into more of how articles working and it will be HELL to add one article
trust me, it isn't a dance on a flower bed. more like a run for your life on a lava wave
yep I lurk that thread all the time man
i know .rel editing is really hard
but i hope blackjax can make a .rel editor so most of us can use it but i think it will be as hard(or harder) as make model importing possible
I don't think it'll be that hard, actually.
it will be hard, you will need to experiment on your own, using other people's work as reference probably, is it just gonna be hex editting in brawlbox?
or do you have special stuff planned for it?
Nah. The only thing you need to know how to do to make anything work is write PPC.
making a rebuilder to modules is much easier than doing something that works in modules!
^
Brawlbox just rebuilds the structure (this part is easy) with all the PPC code you write (this part is hard) and objects you add.