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Author Topic: Brawlbox Resources & History  (Read 3863620 times)
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Don Jon Bravo
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    « Reply #13035 on: December 22, 2012, 12:40:29 PM »


    wow dats a big file
    lol
    o n wen y say you think u understand rel it usually means you do...
     Tongue
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    DoctorFlux(Mariodk)
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    « Reply #13036 on: December 22, 2012, 12:51:48 PM »


    No I'm not. I just add whatever I want or feel is necessary and people are grateful for whatever I give them.

    Nope D: Shaders don't display properly in the viewer yet so CLR0 doesn't either.

    And K Awesome Face




    K so here's a rebuilt file that shows my current progress in RSAR. The entire structure is rebuilt identical to the original.
    So far the only things that aren't working correctly are the symb string ids and the order of rsar entries.

    https://www.dropbox.com/s/9wnwe9x7hc4k1dp/test.brsar

    Feel free to test it in-game if you want, although I don't think it'll work.

    Also, about REL...
    I *think* I fully understand it now, so I'll start on a rebuilder.

    Oh and I almost forgot to mention that it won't be necessary to check "Export as Single Matrix" when you export a DAE anymore.
    awesome xd
    hopes it will be possible to port articles soon like give Ike pikmins and replace it with his sword article or in other words: make Shadow clone article for Naruto PSA over Ike
    « Last Edit: December 22, 2012, 12:53:02 PM by Mariodk » Logged

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    Carnage
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    « Reply #13037 on: December 22, 2012, 01:00:46 PM »


    what kind of rels char rels or stage rels bj? it would be preety fun on either them on characters if we could port articles around it would be amazing or in stages if we finally could put hitboxs and such  any one of the two would be preety sweet just wondering what rels your going for.
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    pikazz
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    « Reply #13038 on: December 22, 2012, 04:36:36 PM »


    No I'm not. I just add whatever I want or feel is necessary and people are grateful for whatever I give them.

    Nope D: Shaders don't display properly in the viewer yet so CLR0 doesn't either.

    And K Awesome Face




    K so here's a rebuilt file that shows my current progress in RSAR. The entire structure is rebuilt identical to the original.
    So far the only things that aren't working correctly are the symb string ids and the order of rsar entries.

    https://www.dropbox.com/s/9wnwe9x7hc4k1dp/test.brsar

    Feel free to test it in-game if you want, although I don't think it'll work.

    Also, about REL...
    I *think* I fully understand it now, so I'll start on a rebuilder.

    Oh and I almost forgot to mention that it won't be necessary to check "Export as Single Matrix" when you export a DAE anymore.

    awesome! :3
    I hope you get everything! I am trying to add a "thing" that calls multiple methods!
    haven't give so much but I am pretty sure how do to!

    also, did you see what me and PW did? we successfully edited module to give special grab and throw inside each modules!
    http://forums.kc-mm.com/index.php?topic=44101.msg1076899#msg1076899

    awesome xd
    hopes it will be possible to port articles soon like give Ike pikmins and replace it with his sword article or in other words: make Shadow clone article for Naruto PSA over Ike

    do you know exactly how to do? cause I have looked into more of how articles working and it will be HELL to add one article Im srs here
    trust me, it isn't a dance on a flower bed. more like a run for your life on a lava wave Im srs here
    « Last Edit: December 22, 2012, 04:44:28 PM by pikazz » Logged

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    DoctorFlux(Mariodk)
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    « Reply #13039 on: December 22, 2012, 05:23:49 PM »


    awesome! :3
    I hope you get everything! I am trying to add a "thing" that calls multiple methods!
    haven't give so much but I am pretty sure how do to!

    also, did you see what me and PW did? we successfully edited module to give special grab and throw inside each modules!
    http://forums.kc-mm.com/index.php?topic=44101.msg1076899#msg1076899
    do you know exactly how to do? cause I have looked into more of how articles working and it will be HELL to add one article Im srs here
    trust me, it isn't a dance on a flower bed. more like a run for your life on a lava wave Im srs here
    i know .rel editing is really hard
    but i hope blackjax can make a .rel editor so most of us can use it but i think it will be as hard(or harder) as make model importing possible
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    BlueBrain
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    « Reply #13040 on: December 22, 2012, 05:25:10 PM »


    it will be hard, you will need to experiment on your own, using other people's work as reference probably, is it just gonna be hex editting in brawlbox?
    or do you have special stuff planned for it?
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    pikazz
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    « Reply #13041 on: December 22, 2012, 05:27:14 PM »


    i know .rel editing is really hard
    but i hope blackjax can make a .rel editor so most of us can use it but i think it will be as hard(or harder) as make model importing possible
    making a rebuilder to modules is much easier than doing something that works in modules!
    and rebuild modules is like jumping down in a volcano to swim, jump up with a clean dollar in your hand after the bath in the lava Im srs here
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    BlackJax96
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    « Reply #13042 on: December 22, 2012, 05:43:37 PM »


    wow dats a big file
    lol
    o n wen y say you think u understand rel it usually means you do...
     Tongue


    Yeah RSAR takes a few seconds where the program idles to rebuild...

    And I understand the structure, but remaking all the relocations is another story.

    what kind of rels char rels or stage rels bj? it would be preety fun on either them on characters if we could port articles around it would be amazing or in stages if we finally could put hitboxs and such  any one of the two would be preety sweet just wondering what rels your going for.


    There's no difference

    awesome xd
    hopes it will be possible to port articles soon like give Ike pikmins and replace it with his sword article or in other words: make Shadow clone article for Naruto PSA over Ike


    as long as you know how to code PPC

    awesome! :3
    I hope you get everything! I am trying to add a "thing" that calls multiple methods!
    haven't give so much but I am pretty sure how do to!

    also, did you see what me and PW did? we successfully edited module to give special grab and throw inside each modules!
    http://forums.kc-mm.com/index.php?topic=44101.msg1076899#msg1076899
    do you know exactly how to do? cause I have looked into more of how articles working and it will be HELL to add one article Im srs here
    trust me, it isn't a dance on a flower bed. more like a run for your life on a lava wave Im srs here


    yep I lurk that thread all the time man

    i know .rel editing is really hard
    but i hope blackjax can make a .rel editor so most of us can use it but i think it will be as hard(or harder) as make model importing possible


    I don't think it'll be that hard, actually.

    it will be hard, you will need to experiment on your own, using other people's work as reference probably, is it just gonna be hex editting in brawlbox?
    or do you have special stuff planned for it?


    Nah. The only thing you need to know how to do to make anything work is write PPC.

    making a rebuilder to modules is much easier than doing something that works in modules!


    ^

    Brawlbox just rebuilds the structure (this part is easy) with all the PPC code you write (this part is hard) and objects you add.
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    pikazz
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    « Reply #13043 on: December 22, 2012, 06:13:42 PM »



    Brawlbox just rebuilds the structure (this part is easy) with all the PPC code you write (this part is hard) and objects you add.
    may I ask a request when I have it in mind!

    I will try to add article in one module, but we can't do that yet because we cant add article in PSA yet D:
    could you add a "add a article" function? :3
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    BlueBrain
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    « Reply #13044 on: December 22, 2012, 06:21:05 PM »


    noob question warning...
    what is PPC?
    inb4googleit
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    pikazz
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    « Reply #13045 on: December 22, 2012, 06:30:04 PM »


    noob question warning...
    what is PPC?
    inb4googleit
    PPC = PowerPC
    a programmer code langauge like C++ and java.

    except the PPC is the PUREST code that exist and are to the closest to the system than any other code, the module files are done by PPC

    example of a PPC code:

    Li r4 20
    Addi r4 r4 20
    stw r4 20
    blr
    « Last Edit: December 22, 2012, 06:32:37 PM by pikazz » Logged

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    BlackJax96
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    « Reply #13046 on: December 22, 2012, 06:41:00 PM »


    may I ask a request when I have it in mind!

    I will try to add article in one module, but we can't do that yet because we cant add article in PSA yet D:
    could you add a "add a article" function? :3


    sure

    noob question warning...
    what is PPC?
    inb4googleit


    PowerPC Assembly code, basically just sets of specific commands that use input values.

    Here's a comparison between C-Type codes and PPC:

    – C:
    int a, b, c, d, e;
    a = (b + c) * (d - 4 * e);

    – PPC assembler (r1=a, r2=b, r3=c, r4=d, r5=e):
    add r2,r2,r3
    mulli r5,r5,4
    sub r4,r4,r5
    mullw r1,r4,r2

    the r's are registers, which are like variables, and I think there's only 32 of them available to use at once, although there are some other special registers like the count register and floating point registers.

    Here's two really useful documentations on PPC.
    http://webcache.googleusercontent.com/search?q=cache:w4LDer9GJ2EJ:www.cs.cornell.edu/Info/Courses/Spring-97/CS314/Topic_02.ps
    https://www-01.ibm.com/chips/techlib/techlib.nsf/techdocs/852569B20050FF778525699600719DF2/%24file/6xx_pem.pdf
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    Carnage
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    « Reply #13047 on: December 22, 2012, 06:55:49 PM »


    seems learnable for ppl that never saw that still i dont think almost any of us will be able to even understand the module stuff becuase it will be much worse inside lol
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    pikazz
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    « Reply #13048 on: December 22, 2012, 07:01:47 PM »


    seems learnable for ppl that never saw that still i dont think almost any of us will be able to even understand the module stuff becuase it will be much worse inside lol
    well, PW and Dant knows it alot.
    Me and BJ96 learning about it but knows alot of stuff.
    and when people will learn about it once it's rebuildable
    that's atleast something!

    also, all coders that makes codes to brawl is actually PPC code but in hex instead. it's just modules are little more trickier
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    BlackJax96
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    « Reply #13049 on: December 25, 2012, 12:34:06 AM »


    Do you guys want a Brawlbox preview/beta release tomorrow?
    I feel like a lot of big additions and revisions are still in progress, while tons of smaller things have been added, fixed and revised.

    I mainly wanted to finish RSAR before Christmas but too much [censored] happened. Im srs here

    I'll have to hide or disable all the buttons/controls that don't work jsyk.

    The main things I'm still working on are RSAR, REL, shaders, CLR0 viewing and SCN0 viewing (CLR0 and SCN0 rely on shaders... which don't work right yet).
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