|
 |
« Reply #13020 on: December 16, 2012, 06:49:02 AM » |
|
mario dk, you NEED to release that lol.
|
|
|
Logged
|
I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
|
|
|
|
|
 |
« Reply #13021 on: December 16, 2012, 11:33:36 AM » |
|
mario dk, you NEED to release that lol.
fail
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13022 on: December 16, 2012, 11:51:20 AM » |
|
fail
Couldn't of said it better.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13023 on: December 16, 2012, 03:00:13 PM » |
|
After trying for about 3 days to get Brawlbox v0.67b to work I'm completely perplexed and lost. Not only can I not get this version to work, now for some reason if I try to use a different version it won't save the animations I make, it just crashes. If I attempt to save in v0.67b it gives me this error before Brawlbox crashes: I have repeatedly made my Down-Special animation for Wargreymon convinced each time I've fixed the problem but now I have no idea what to do and without Brawlbox my progress on Wargreymon has slowed to a halt. I'm hoping to get some help and answers here. -Omni
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13024 on: December 16, 2012, 05:37:22 PM » |
|
After trying for about 3 days to get Brawlbox v0.67b to work I'm completely perplexed and lost. Not only can I not get this version to work, now for some reason if I try to use a different version it won't save the animations I make, it just crashes. If I attempt to save in v0.67b it gives me this error before Brawlbox crashes: I have repeatedly made my Down-Special animation for Wargreymon convinced each time I've fixed the problem but now I have no idea what to do and without Brawlbox my progress on Wargreymon has slowed to a halt. I'm hoping to get some help and answers here. -Omni Help thread
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13025 on: December 16, 2012, 05:39:32 PM » |
|
fail
I have been known to do that frequently That is strange, what exactly are you doing? Ninja'd >.< What the smart guy said.
|
|
|
Logged
|
I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
|
|
|
|
|
 |
« Reply #13026 on: December 17, 2012, 07:58:36 PM » |
|
Ok, REFF is now fully editable aside from the value animations.
You can, however, export the animation data from the main file, hex it (if you know what you're doing), and re-import it and it will rebuild it back into the main file accordingly.
I hit a roadblock with RSAR and school has been a [censored] lately with a merciless amount of homework and projects so idk if I can finish v0.68 by christmas. I might release a beta though. Maybe.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13027 on: December 17, 2012, 08:08:30 PM » |
|
School finals?
Seems legit, don't sweat it man, keep it cool and release it on New Year (the first two weeks perhaps). It would be the best I believe. Others might agree, and some might not ;-).
A beta would be good and bad:
Good ---> bug reports and other related stuff Bad -----> *ib4otherbrawlboxbuildswere[censored]viable* or other related stuff
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13028 on: December 18, 2012, 12:35:55 PM » |
|
You must wait 9999 more years. SUPERULTRAMEGAFRAGILISTIC WHATISTHISIDONTEVEN wait... you're not obligated to add features to help me with my projects?? but yet you're obligated to add features to help everyone else with there projects... my good sir I do believe I am part of the "everyone else" rendering your argument invalid. 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13029 on: December 18, 2012, 01:32:46 PM » |
|
SUPERULTRAMEGAFRAGILISTIC WHATISTHISIDONTEVEN wait... you're not obligated to add features to help me with my projects?? but yet you're obligated to add features to help everyone else with there projects... my good sir I do believe I am part of the "everyone else" rendering your argument invalid.  tcll do like everyone and rigg your model it isnt that hard
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13030 on: December 18, 2012, 01:45:26 PM » |
|
Ok, REFF is now fully editable aside from the value animations.
Yaaaay. Don't know what that means but yaaaay.
Is CLR0 viewable yet? Don't remember if you got that working, not an issue if you haven't.
Anywho, don't feel obligated to finish it by Christmas. We'll all be dead before then!
rendering your argument invalid.  LOL
No.
|
|
|
Logged
|
Muslims are literally murderers
|
|
|
|
|
 |
« Reply #13031 on: December 18, 2012, 02:02:02 PM » |
|
tcll do like everyone and rigg your model it isnt that hard
I'm not going through that again.
I think I'll just release a beta. (as it is)
EDIT: besides... I don't want to lose my other 3 hacks for Pika
|
|
« Last Edit: December 18, 2012, 02:03:04 PM by Tcll »
|
Logged
|
|
|
|
|
|
 |
« Reply #13032 on: December 18, 2012, 02:39:55 PM » |
|
Anywho, don't feel obligated to finish it by Christmas. We'll all be dead before then!
3 days remains until the moon collides.
|
|
|
Logged
|
3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
|
|
|
|
|
 |
« Reply #13033 on: December 18, 2012, 02:41:15 PM » |
|
Tcll, BlackJax96 is obligated to do whatever he wants to do, so if he doesn't want to help you with your projects, then you should accept that and drop the constant nagging. Either that, or continue and possibly face a warning for harassment (disruptive behaviour), because it is getting quite annoying seeing you post here everytime demanding that BlackJax96 helps you with Pachirisu and/or your model importing program, and it needs to stop.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #13034 on: December 22, 2012, 12:17:50 PM » |
|
but yet you're obligated to add features to help everyone else with there projects...
No I'm not. I just add whatever I want or feel is necessary and people are grateful for whatever I give them. Yaaaay. Don't know what that means but yaaaay.
Is CLR0 viewable yet? Don't remember if you got that working, not an issue if you haven't.
Anywho, don't feel obligated to finish it by Christmas. We'll all be dead before then!
Nope D: Shaders don't display properly in the viewer yet so CLR0 doesn't either. And K  K so here's a rebuilt file that shows my current progress in RSAR. The entire structure is rebuilt identical to the original. So far the only things that aren't working correctly are the symb string ids and the order of rsar entries. https://www.dropbox.com/s/9wnwe9x7hc4k1dp/test.brsarFeel free to test it in-game if you want, although I don't think it'll work. Also, about REL... I *think* I fully understand it now, so I'll start on a rebuilder. Oh and I almost forgot to mention that it won't be necessary to check "Export as Single Matrix" when you export a DAE anymore.
|
|
« Last Edit: December 22, 2012, 12:31:02 PM by BlackJax96 »
|
Logged
|
|
|
|
|
|