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« Reply #1875 on: July 08, 2011, 04:06:02 PM » |
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Yep isn't it great XD You can even save models that are version 11 or 10
hah yeah, i've noticed that wit some of my okami models, which i absolutely LIKE! *hates making brstm files with .wav files cause i have to convert every mp3 to wav*
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« Reply #1876 on: July 08, 2011, 04:07:38 PM » |
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@BJ i can not open ANY .pac .pcs .brres with model/texture data. (even unmodified files, though i haven't tested unmodified texturedata[insert number here].brres) ive only tested these file types which contain either MDL0's or TextureData - or both. i hav a 64-bit OS (Win 7 Home Premium) i noticed you stated earlier that some code was changed to support x64 AND x86 machines, it was to my understanding that 64-bit Operating Systems support both 32-bit and 64-bit software but ya know, i could be wrong. so keep up the epicosity
and hopefully find a way to fix this issue that i and other people might be experiencing with 64-bit OS's
thanks in advance, SuperSmasher 
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« Reply #1877 on: July 08, 2011, 04:07:56 PM » |
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Everytime i open up a fit****00.pac/pcs i keep getting this error: [  /spoiler] Edit: Ninja'd :ninja'd:
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« Last Edit: July 08, 2011, 04:08:51 PM by the98pika »
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« Reply #1878 on: July 08, 2011, 04:10:59 PM » |
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oh the irony hey pika are you using a 32-bit or 64-bit OS?
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« Reply #1879 on: July 08, 2011, 04:14:20 PM » |
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64 Bit too lol and windows 7 D:
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« Reply #1880 on: July 08, 2011, 04:16:35 PM » |
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cause i get the xact same stupid fugly annoying eye-melting error
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« Reply #1881 on: July 08, 2011, 04:23:46 PM » |
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same here
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« Reply #1882 on: July 08, 2011, 04:27:28 PM » |
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Same error here.
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« Reply #1883 on: July 08, 2011, 04:37:14 PM » |
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im getting a corrupted data error when i open the motion part of the FitMothonEtc but all else seems just fine
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« Reply #1884 on: July 08, 2011, 04:49:46 PM » |
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@BJ i can not open ANY .pac .pcs .brres with model/texture data. (even unmodified files, though i haven't tested unmodified texturedata[insert number here].brres) ive only tested these file types which contain either MDL0's or TextureData - or both. i hav a 64-bit OS (Win 7 Home Premium) i noticed you stated earlier that some code was changed to support x64 AND x86 machines, it was to my understanding that 64-bit Operating Systems support both 32-bit and 64-bit software but ya know, i could be wrong. so keep up the epicosity
and hopefully find a way to fix this issue that i and other people might be experiencing with 64-bit OS's
thanks in advance, SuperSmasher  It's hard for me to fix those issues, because they don't occur for me O_o Think of it like fixing a, uh, a light. If the light turns on when you turn it on, but other people say it doesn't do anything, how will you fix it? XD Can you post the error here? Expand the error thing and copy and paste the error here. This looks like one freakin huge issue...
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« Reply #1885 on: July 08, 2011, 04:56:34 PM » |
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is there someway to make animations in another 3D program, like blender or 3ds max, and convert them to .chr0??? cuz that would be awesome ^^
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« Reply #1886 on: July 08, 2011, 04:57:44 PM » |
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************** Exception Text ************** System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at BrawlLib.SSBBTypes.BRESHeader.get_First() at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHead er() at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group() at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddre ss(ResourceNode parent, VoidPtr address, Int32 length) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlBox.BaseWrapper.OnExpand() at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at BrawlBox.ResourceTree.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.64.4206.19272 Win32 Version: 0.64.0.0 CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.10.4206.19268 Win32 Version: 0.10.3.0 CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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« Reply #1887 on: July 08, 2011, 05:00:58 PM » |
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************** Exception Text ************** System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at BrawlLib.SSBBTypes.BRESHeader.get_First() at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHead er() at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group() at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddre ss(ResourceNode parent, VoidPtr address, Int32 length) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlBox.BaseWrapper.OnExpand() at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at BrawlBox.ResourceTree.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.64.4206.19272 Win32 Version: 0.64.0.0 CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.10.4206.19268 Win32 Version: 0.10.3.0 CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
^ fixed... u shouldve put it in a spoiler
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« Reply #1888 on: July 08, 2011, 05:05:23 PM » |
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************** Exception Text ************** System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at BrawlLib.SSBBTypes.BRESHeader.get_First() at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHead er() at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group() at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddre ss(ResourceNode parent, VoidPtr address, Int32 length) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlBox.BaseWrapper.OnExpand() at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at BrawlBox.ResourceTree.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.64.4206.19272 Win32 Version: 0.64.0.0 CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.10.4206.19268 Win32 Version: 0.10.3.0 CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Good news and bad news! Bad news is, I didn't change any code in BRESNodes. Good news is, that must mean it's the compiler that isn't being compatible with 64-bit computers. I'm gonna pm you in a sec.
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« Reply #1889 on: July 08, 2011, 05:27:37 PM » |
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everything i sad did not work now works 
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