Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: BlackJax96 on July 08, 2011, 09:51:23 PM
Yep isn't it great XD You can even save models that are version 11 or 10
hah yeah, i've noticed that wit some of my okami models, which i absolutely LIKE! ;)

*hates making brstm files with .wav files cause i have to convert every mp3 to wav*
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@BJ i can not open ANY .pac .pcs .brres with model/texture data. (even unmodified files, though i haven't tested unmodified texturedata[insert number here].brres) ive only tested these file types which contain either MDL0's or TextureData
  • or both. i hav a 64-bit OS (Win 7 Home Premium) i noticed you stated earlier that some code was changed to support x64 AND x86 machines, it was to my understanding that 64-bit Operating Systems support both 32-bit and 64-bit software but ya know, i could be wrong. so keep up the epicosity :happy: and hopefully find a way to fix this issue that i and other people might be experiencing with 64-bit OS's

    thanks in advance, SuperSmasher ;D

Everytime i open up a fit****00.pac/pcs i keep getting this error:
[spoiler][/spoiler]



Edit: Ninja'd :ninja'd:
-

oh the irony hey pika are you using a 32-bit or 64-bit OS?


cause i get the xact same stupid fugly annoying eye-melting error

same here

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im getting a corrupted data error when i open the motion part of the FitMothonEtc but all else seems just fine

Quote from: SuperSmasher on July 08, 2011, 10:07:38 PM
@BJ i can not open ANY .pac .pcs .brres with model/texture data. (even unmodified files, though i haven't tested unmodified texturedata[insert number here].brres) ive only tested these file types which contain either MDL0's or TextureData
  • or both. i hav a 64-bit OS (Win 7 Home Premium) i noticed you stated earlier that some code was changed to support x64 AND x86 machines, it was to my understanding that 64-bit Operating Systems support both 32-bit and 64-bit software but ya know, i could be wrong. so keep up the epicosity :happy: and hopefully find a way to fix this issue that i and other people might be experiencing with 64-bit OS's

    thanks in advance, SuperSmasher ;D
It's hard for me to fix those issues, because they don't occur for me O_o Think of it like fixing a, uh, a light. If the light turns on when you turn it on, but other people say it doesn't do anything, how will you fix it? XD

Can you post the error here? Expand the error thing and copy and paste the error here.

This looks like one freakin huge issue...

is there someway to make animations in another 3D program, like blender or 3ds max, and convert them to .chr0???
cuz that would be awesome ^^

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  at BrawlLib.SSBBTypes.BRESHeader.get_First()
  at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHeader()
  at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group()
  at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initialize(ResourceNode parent, DataSource origSource, DataSource uncompSource)
  at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initialize(ResourceNode parent, DataSource origSource, DataSource uncompSource)
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initialize(ResourceNode parent, DataSource origSource)
  at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSource(ResourceNode parent, DataSource source)
  at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddress(ResourceNode parent, VoidPtr address, Int32 length)
  at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
  at BrawlBox.BaseWrapper.OnExpand()
  at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
  at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
  at System.Windows.Forms.TreeView.WmNotify(Message& m)
  at System.Windows.Forms.TreeView.WndProc(Message& m)
  at BrawlBox.ResourceTree.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
   Assembly Version: 0.64.4206.19272
   Win32 Version: 0.64.0.0
   CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe
----------------------------------------
BrawlLib
   Assembly Version: 0.10.4206.19268
   Win32 Version: 0.10.3.0
   CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Quote from: SuperSmasher on July 08, 2011, 10:57:44 PM
Sorry but you are not allowed to view spoiler contents.


^ fixed... u shouldve put it in a spoiler
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Quote from: SuperSmasher on July 08, 2011, 10:57:44 PM
Sorry but you are not allowed to view spoiler contents.


Good news and bad news!

Bad news is, I didn't change any code in BRESNodes.

Good news is, that must mean it's the compiler that isn't being compatible with 64-bit computers.

I'm gonna pm you in a sec.