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Author Topic: Brawlbox Resources & History  (Read 4501161 times)
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BlackJax96
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    « Reply #1905 on: July 08, 2011, 08:34:52 PM »


    Maybe that's how Tabuu has it!
    Cuz if you port Tabuu over someone he has that glow!(No PSA using GFX needed!)
    I know this from the Tabuu project over Ganondorf.

    *quickly grabs Tabuu hack to look at its shaders*
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    « Reply #1906 on: July 08, 2011, 08:35:33 PM »


    Maybe that's how Tabuu has it! Cuz if you port Tabuu over someone he has that glow!(No PSA using GFX needed!) I know this from the Tabuu project over Ganondorf.
    If you are talking rainbow-ish that is part of model himself.
    If you are talking about animated glowing that is STR0 entry.
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    DSX8
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    « Reply #1907 on: July 08, 2011, 08:46:02 PM »


    *quickly grabs Tabuu hack to look at its shaders*
    oh look... BJ just got very curious bout tabuu's data!!!
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    « Reply #1908 on: July 08, 2011, 09:09:44 PM »


    the shaders won't tell you anything BJ
    I edited the nodes

    all I did was, well first off,
    Pika's FS eyes have an extra node structure...

    I copied that and put in in the main node...

    tha main node controlls the eye's and the body, where as the FS node controlls only the FS eyes

    it's an interesting concept...
    the materials themselves have little to no control =_=
    meaning the colors are controlled fully by the nodes...

    I'm actually kicking myself for not thinking of this sooner... DX
    this is how you can set a basic material,
    and just set it with pre-defined nodes

    gawd I'm so dumb DX
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1909 on: July 08, 2011, 09:14:11 PM »


    the shaders won't tell you anything BJ
    I edited the nodes

    all I did was, well first off,
    Pika's FS eyes have an extra node structure...

    I copied that and put in in the main node...

    tha main node controlls the eye's and the body, where as the FS node controlls only the FS eyes

    it's an interesting concept...
    the materials themselves have little to no control =_=
    meaning the colors are controlled fully by the nodes...

    I'm actually kicking myself for not thinking of this sooner... DX
    this is how you can set a basic material,
    and just set it with pre-defined nodes

    gawd I'm so dumb DX

    Yeah I meant that material nodes.
    Tabuu has 4 structures in the first shader/matnodezthing
    I found a bunch of patterns.
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    « Reply #1910 on: July 08, 2011, 09:19:49 PM »


    hmm...
    could you post the hex of that node Smiley

    you may have found a new structure Cheesy

    I'll have to look though...

    actually...
    Pika's FS node also has 4 structures >_>

    but still...

    umm...
    use my Hex2Text program Smiley
    it'll make a post look almost like something from HxD Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #1911 on: July 08, 2011, 09:23:05 PM »


    Hey BJ I got a problem with your new BB...
    Every other animation works fine on peach when I port it.
    But for some weird reason, zelda's animations freeze the game when I try to get them in game.

    I ported with zelda's model too...

    I think it's because Zelda has "Hair" bones that are in the same place as peache's "hair" bones. But the rotation and [censored] is wigged out on the first 'hair' bone. I have to add 180 rotation  to all frames on the X axis in all of zelda's animations. Weird thing is the older BB ported Zelda's anims just fine over to peach...

    @TCLL: So can you tell me what these nodes are and how to edit/find them?
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    BlackJax96
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    « Reply #1912 on: July 08, 2011, 09:24:19 PM »


    00000000 | 00 00 02 00 FF FE C4 E0 00 00 00 00 07 00 00 00 - ....ÿþÄà........
    00000016 | 00 01 02 03 04 FF FF FF 00 00 00 00 00 00 00 00 - .....ÿÿÿ........
    00000032 | 61 FE 00 00 0F 61 F6 00 00 04 61 FE 00 00 0F 61 - aþ...aö...aþ...a
    00000048 | F7 00 00 0E 61 FE 00 00 0F 61 F8 00 00 00 61 FE - ÷...aþ...aø...aþ
    00000064 | 00 00 0F 61 F9 00 00 0C 61 FE 00 00 0F 61 FA 00 - ...aù...aþ...aú.
    00000080 | 00 05 61 FE 00 00 0F 61 FB 00 00 0D 61 FE 00 00 - ..aþ...aû...aþ..
    00000096 | 0F 61 FC 00 00 0A 61 FE 00 00 0F 61 FD 00 00 0E - .aü...aþ...aý...
    00000112 | 61 27 FF FF D2 00 00 00 00 00 00 00 00 00 00 00 - a'ÿÿÒ...........
    00000128 | 61 FE FF FF F0 61 F6 DE FF F0 61 28 3C 93 C0 61 - aþÿÿðaöÞÿða(<“Àa
    00000144 | C0 18 F8 EF 61 C2 28 F8 E0 61 C1 08 F3 70 61 C3 - À.øïaÂ(øàaÁ.ópaÃ
    00000160 | 08 F3 00 61 10 00 00 00 61 11 00 02 70 00 00 00 - .ó.a....a...p...
    00000176 | 61 FE FF FF F0 61 F7 9C EF 70 61 29 3E 43 DB 61 - aþÿÿða÷œïpa)>CÛa
    00000192 | C4 28 F8 E0 61 C6 18 F8 E0 61 C5 08 F3 00 61 C7 - Ä(øàaÆ.øàaÅ.ó.aÇ
    00000208 | 08 F3 00 61 12 00 00 00 61 13 00 00 00 00 00 00 - .ó.a....a.......
    00000224 | 61 FE FF FF F0 61 F8 E3 78 C0 61 2A 03 F0 3F 61 - aþÿÿðaøãxÀa*.ð?a
    00000240 | C8 08 F0 AF 61 CA 08 FE B0 61 C9 08 E2 F0 61 CB - È.ð¯aÊ.þ°aÉ.âðaË
    00000256 | 08 1F F0 61 14 00 00 00 61 15 00 00 00 00 00 00 - .ða....a.......
    00000272 | 61 FE FF FF F0 61 F9 00 38 C0 61 2B 3B F3 BF 61 - aþÿÿðaù.8Àa+;ó¿a
    00000288 | CC 08 06 EF 00 00 00 00 00 61 CD 08 1F F0 00 00 - Ì..ï.....aÍ.ð..
    00000304 | 00 00 00 61 16 00 00 00 00 00 00 00 00 00 00 00 - ...a............


    The rest are zeroes
    Each structure obviously starts with 61 FE FF FF F0
    The 1st structure follows that up with 61 F6
    The 2nd structure follows that up with 61 F7
    The 3rd structure follows that up with 61 F8
    The 4th structure follows that up with 61 F9
    Just pointing out a pattern in case you didn't see it.

    Hey BJ I got a problem with your new BB...
    Every other animation works fine on peach when I port it.
    But for some weird reason, zelda's animations freeze the game when I try to get them in game.

    I ported with zelda's model too...

    I think it's because Zelda has "Hair" bones that are in the same place as peache's "hair" bones. But the rotation and [censored] is wigged out on the first 'hair' bone. I have to add 180 rotation  to all frames on the X axis in all of zelda's animations. Weird thing is the older BB ported Zelda's anims just fine over to peach...

    @TCLL: So can you tell me what these nodes are and how to edit/find them?

    That might be because one of the unknowns isn't 0. I thought I set them all to 0 on rebuild, but I guess I didn't know that I'm looking at it. Idk why Zelda would have those unks set in her animations though. Open it in v0.63d and see if any of the unknowns in the animations that freeze aren't 0.

    Btw, right click the Rotation X label when you have that bone selected and open the add menu and click +180
    « Last Edit: July 08, 2011, 09:42:19 PM by BlackJax96 » Logged

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    « Reply #1913 on: July 08, 2011, 09:41:19 PM »


    Hey BJ I got a problem with your new BB...
    Every other animation works fine on peach when I port it.
    But for some weird reason, zelda's animations freeze the game when I try to get them in game.

    I ported with zelda's model too...

    I think it's because Zelda has "Hair" bones that are in the same place as peache's "hair" bones. But the rotation and [censored] is wigged out on the first 'hair' bone. I have to add 180 rotation  to all frames on the X axis in all of zelda's animations. Weird thing is the older BB ported Zelda's anims just fine over to peach...

    @TCLL: So can you tell me what these nodes are and how to edit/find them?
    well...
    I only know the structures I defined on my forum...

    to edit them,
    you can just copy them and paste them at the end of the last structure in the node you want

    node structure formatting is very loose,
    but the structure itself is demanding...

    I'm saying the structures can be in any order...

    if you have 2 of the same structure,
    the structure will either double the value, or return a null...

    most likely double though >_>
    (especially for a brightness structure (the structure I copied from Pika's FS node))
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #1914 on: July 08, 2011, 09:43:59 PM »


    ok... BJ...
    I can't quote the message to edit it using the wii...

    so... I should've asked, what structure types are there??

    '61 FE ######'

    EDIT:
    don't bamf me for multi-posting plz
    I'm on a wii, and it's more of a pain to edit than it is to reply

    EDIT2: tbh, I was expecting a reply before posting this >_>
    « Last Edit: July 08, 2011, 09:47:38 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1915 on: July 08, 2011, 09:48:10 PM »


    ok... BJ...
    I can't quote the message to edit it using the wii...

    so... I should've asked, what structure types are there??

    '61 FE ######'

    EDIT:
    don't bamf me for multi-posting plz
    I'm on a wii, and it's more of a pain to edit than it is to reply

    00000032 | 61 FE 00 00 0F 61 F6 00 00 04 61 FE 00 00 0F 61 - aþ...aö...aþ...a
    00000048 | F7 00 00 0E 61 FE 00 00 0F 61 F8 00 00 00 61 FE - ÷...aþ...aø...aþ
    00000064 | 00 00 0F 61 F9 00 00 0C 61 FE 00 00 0F 61 FA 00 - ...aù...aþ...aú.
    00000080 | 00 05 61 FE 00 00 0F 61 FB 00 00 0D 61 FE 00 00 - ..aþ...aû...aþ..
    00000096 | 0F 61 FC 00 00 0A 61 FE 00 00 0F 61 FD 00 00 0E - .aü...aþ...aý...


    That block stays the same throughout all the shaders/matnodezthingz that I've checked. It must just be default or something.

    00000112 | 61 27 FF FF D2 00 00 00 00 00 00 00 00 00 00 00 - a'ÿÿÒ...........

    ^
    That part changes though. The D2 changes.

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    DarkPikachu
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    « Reply #1916 on: July 08, 2011, 09:54:23 PM »


    ah...

    61 FE 00000F is a structure with a single value,
    BUT, it goes all the way up to KSel[7] w/in that value
    61 FD ######

    then you get 61 27 ###### which is the IREF

    after that you get the structures containing multiple values:
    61 FE FFFFF0

    you may look on my forum for further definitions of these structures...
    « Last Edit: July 08, 2011, 09:55:18 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #1917 on: July 08, 2011, 10:43:52 PM »


    So lemme get dis straight.....

    Me, Tcll, and BJ are at the hop[censored]al while BJ sings bout everything being round, tcll <3's 69 and me and him are both on our wii's now.....responding to a man named BJ's topic for programming.....

    Am i seriously the only one that sees sometthing wrong with that???

    Im srs here
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    BlackJax96
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    « Reply #1918 on: July 08, 2011, 10:46:18 PM »


    So lemme get dis straight.....

    Me, Tcll, and BJ are at the hop[censored]al while BJ sings bout everything being round, tcll <3's 69 and me and him are both on our wii's now.....responding to a man named BJ's topic for programming.....

    Am i seriously the only one that sees sometthing wrong with that???

    Im srs here

    Yes, yes you are. This is perfectly normal for me. Tongue
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    « Reply #1919 on: July 08, 2011, 10:49:12 PM »


    Yes, yes you are. This is perfectly normal for me. Tongue
    agreed =_=*
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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