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Author Topic: Brawlbox Resources & History  (Read 4502823 times)
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BlackJax96
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    « Reply #1860 on: July 08, 2011, 12:12:18 PM »


    well... that just ruined my killjoy... Dx

    And then I pop up out of nowhere again to say that I literally just now fixed it!!!
    I'm building the source right now so that doesn't happen again O_o
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    DoctorFlux(Mariodk)
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    « Reply #1861 on: July 08, 2011, 12:15:59 PM »


    i just hear you do it so Brawlbox can be the new way to vertexing
    Vertex in brawlbox Cheesy is that true?
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    BlackJax96
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    « Reply #1862 on: July 08, 2011, 12:24:00 PM »


    i just hear you do it so Brawlbox can be the new way to vertexing
    Vertex in brawlbox Cheesy is that true?

    Soon, but not right now.

    The naming problem only happens when I build under release. If I build under debug, it works fine...
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    DoctorFlux(Mariodk)
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    « Reply #1863 on: July 08, 2011, 12:29:25 PM »


    Soon, but not right now. The naming problem only happens when I build under release. If I build under debug, it works fine...
    AWESOME! i can be back to vertexing again without 3ds max 8 Cheesy
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    « Reply #1864 on: July 08, 2011, 12:54:31 PM »


    Hopefully nobody has any problems with this version.
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    xxmasal22xx
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    « Reply #1865 on: July 08, 2011, 01:20:54 PM »


    Hopefully nobody has any problems with this version.

    So you are updating i assume?
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    « Reply #1866 on: July 08, 2011, 01:23:12 PM »


    what new in this brawlbox?
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    « Reply #1867 on: July 08, 2011, 01:25:07 PM »


    So you are updating i assume?

    Go to the download

    what new in this brawlbox?

    Go to the download and read it


    ...Do I really have to tell you guys to do obvious things?
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    « Reply #1868 on: July 08, 2011, 01:26:16 PM »


    I hope because the one currently in BrawlVault doesn't even allow me to open a normal Brawl model.
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    « Reply #1869 on: July 08, 2011, 01:53:36 PM »


    Oh shi~

    BJ, you deserve a pat on the back!!!! *pat pat pat*

    So will i be able to (finally) view the COMPLETE bone tree of my FW'd models???
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    BlackJax96
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    « Reply #1870 on: July 08, 2011, 01:55:19 PM »


    Oh shi~

    BJ, you deserve a pat on the back!!!! *pat pat pat*

    So will i be able to (finally) view the COMPLETE bone tree of my FW'd models???

    No

    OK SO, I finally figured out the release build problem. It wouldn't build over an old version I had and it kept launching that old version, so I had to delete it manually and replace it with the debug build, and the build over that Im srs here Now it works fine again.
    « Last Edit: July 08, 2011, 02:44:30 PM by BlackJax96 » Logged

    DSX8
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    « Reply #1871 on: July 08, 2011, 03:00:33 PM »


    No

    OK SO, I finally figured out the release build problem. It wouldn't build over an old version I had and it kept launching that old version, so I had to delete it manually and replace it with the debug build, and the build over that Im srs here Now it works fine again.
    and wat kind of "release build" is that? o.o
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    BlackJax96
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    « Reply #1872 on: July 08, 2011, 03:02:19 PM »


    and wat kind of "release build" is that? o.o

    It's just confusing build stuff, you can compile under debug so you can edit the program while it runs or under release where you can't edit it. You can also make some code only work under debug and vice versa.
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    DSX8
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    « Reply #1873 on: July 08, 2011, 03:10:50 PM »


    It's just confusing build stuff, you can compile under debug so you can edit the program while it runs or under release where you can't edit it. You can also make some code only work under debug and vice versa.
    ah i see... doesnt that just suck the biggest 1 >.>
    well now its bak to my stage... making animations on ur BB is more easier... ill praise u for that x3

    edit: turns out ur modset1 lets imported hexed models save (unlike last time) now. O_o  well at least it does with my TvC models
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    BlackJax96
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    « Reply #1874 on: July 08, 2011, 03:51:23 PM »


    ah i see... doesnt that just suck the biggest 1 >.>
    well now its bak to my stage... making animations on ur BB is more easier... ill praise u for that x3

    edit: turns out ur modset1 lets imported hexed models save (unlike last time) now. O_o  well at least it does with my TvC models

    Yep isn't it great XD You can even save models that are version 11 or 10
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