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Author Topic: Brawlbox Resources & History  (Read 4510408 times)
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BlackJax96
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    « Reply #3090 on: August 27, 2011, 06:03:03 PM »


    That's all I read "Wherever Vyse goes, cool follows."
    awesome "Wherever Vyse goes, cool follows."

    Source code included with no extra charge "Wherever Vyse goes, cool follows."
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    Gamma Ridley
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    « Reply #3091 on: August 27, 2011, 06:06:11 PM »


    New BrawlBox release?

    I'm guessing you'll include a list of it's new functions and such? "Wherever Vyse goes, cool follows."
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    pikazz
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    « Reply #3092 on: August 27, 2011, 06:06:56 PM »


    I'll release Brawlbox sometime tonight, I'm just doing some last little changes and tests right now "Wherever Vyse goes, cool follows."
    yeay! I hope the bone adder works "Wherever Vyse goes, cool follows."
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    BlackJax96
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    « Reply #3093 on: August 27, 2011, 06:13:56 PM »


    New BrawlBox release?

    I'm guessing you'll include a list of it's new functions and such? "Wherever Vyse goes, cool follows."

    Yes and yes "Wherever Vyse goes, cool follows."

    yeay! I hope the bone adder works "Wherever Vyse goes, cool follows."

    It works as well as it did in the beta I gave you "Wherever Vyse goes, cool follows."
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    TokoyamiTheDark
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    « Reply #3094 on: August 27, 2011, 06:39:35 PM »


    Can't wait for the release! Maybe I'll be back tonight.
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    pikazz
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    « Reply #3095 on: August 27, 2011, 06:40:01 PM »


    Yes and yes "Wherever Vyse goes, cool follows."

    It works as well as it did in the beta I gave you "Wherever Vyse goes, cool follows."

    yeay "Wherever Vyse goes, cool follows."
    got a idea I need to test when I got the time to do it "Wherever Vyse goes, cool follows."

    also, I hope it didn't do nothing if I put out the longchu on KCMM "Wherever Vyse goes, cool follows."
    here~ http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=12463&Moderated=0
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    « Reply #3096 on: August 27, 2011, 06:56:30 PM »


    Can't wait for BrawlBox!
    Animations will be made easier. "Wherever Vyse goes, cool follows."
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    pikazz
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    « Reply #3097 on: August 27, 2011, 06:59:56 PM »


    Can't wait for BrawlBox!
    Animations will be made easier. "Wherever Vyse goes, cool follows."
    trust me, they are "Wherever Vyse goes, cool follows."
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    SmashClash
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    « Reply #3098 on: August 27, 2011, 07:17:54 PM »


    trust me, they are "Wherever Vyse goes, cool follows."
    You tested it correct?
    So there will be nothing new to you?
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    Justin712
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    « Reply #3099 on: August 27, 2011, 07:23:38 PM »


    Can't wait!  Happy Face
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    « Reply #3100 on: August 27, 2011, 07:23:53 PM »


    If people didn't say it before, "Wherever Vyse goes, cool follows."
    I'm hyped to try it Grin
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    TokoyamiTheDark
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    « Reply #3101 on: August 27, 2011, 07:59:03 PM »


    I get problems when trying to import OBJ files in 3ds Max, and I get the following message :

    mathlib not found ''E/BrawlBox/Noesis/rdmexport.mtl''
    material ''diss_00_png'' not found
    material ''diss_00_png'' not found

    To begin with, what is rdmexport.mtl? I can't find it on the Internet, I only get 2 results in Google, no download files. Secondly, the material isn't named diss_01_png, but rather diss_01.png in PNG file, and even if I try changing the PNG's name to diss_01_png, it doesn't find it and shows a blank Terra model. However, when I create DAE file via Noesis, then import it to 3ds Max, I can finally see the textures when I flip out UVs. Sadly, when I export it back as a DAE with another name in another folder, it still doesn't show up in my BrawlBox! Am I doing something wrong again, or is it really the error message I get when importing OBJs? Do any of you have something that could fix this up?
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    Justin712
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    « Reply #3102 on: August 27, 2011, 08:06:41 PM »


    The mtl has some information on the texture you're importing, but it's not necessary. If you don't have one, you're not going to find it on the internet. All you need is "diss_00_png". Also, it's no big deal if it can't find that either. You can just browse to it if you make a new material. If you have no idea how to do that then you should try to put it wherever it's looking for it. I bet you it's looking for "dis_00_png.png". If you still have problems you could send it to me and I'll fix it for ya.
    « Last Edit: August 27, 2011, 08:08:58 PM by Justin712 » Logged

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    TokoyamiTheDark
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    « Reply #3103 on: August 27, 2011, 08:18:22 PM »


    I've PMed you with a sample of the models I have difficulties on Wink
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    SmashClash
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    « Reply #3104 on: August 27, 2011, 11:08:09 PM »


    *Gets too impatient* Happy Face
    ... "Wherever Vyse goes, cool follows."
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