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« Reply #3090 on: August 27, 2011, 06:03:03 PM » |
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That's all I read  awesome  Source code included with no extra charge 
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« Reply #3091 on: August 27, 2011, 06:06:11 PM » |
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New BrawlBox release?
I'm guessing you'll include a list of it's new functions and such? 
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Muslims are literally murderers
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« Reply #3092 on: August 27, 2011, 06:06:56 PM » |
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I'll release Brawlbox sometime tonight, I'm just doing some last little changes and tests right now  yeay! I hope the bone adder works 
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Stupid Tinypic :C
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« Reply #3093 on: August 27, 2011, 06:13:56 PM » |
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New BrawlBox release?
I'm guessing you'll include a list of it's new functions and such? 
Yes and yes  yeay! I hope the bone adder works  It works as well as it did in the beta I gave you 
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« Reply #3094 on: August 27, 2011, 06:39:35 PM » |
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Can't wait for the release! Maybe I'll be back tonight.
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #3096 on: August 27, 2011, 06:56:30 PM » |
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Can't wait for BrawlBox! Animations will be made easier. 
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« Reply #3097 on: August 27, 2011, 06:59:56 PM » |
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Can't wait for BrawlBox! Animations will be made easier.  trust me, they are 
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Stupid Tinypic :C
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« Reply #3098 on: August 27, 2011, 07:17:54 PM » |
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trust me, they are You tested it correct? So there will be nothing new to you?
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« Reply #3099 on: August 27, 2011, 07:23:38 PM » |
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Can't wait! 
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #3100 on: August 27, 2011, 07:23:53 PM » |
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If people didn't say it before,  I'm hyped to try it 
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« Reply #3101 on: August 27, 2011, 07:59:03 PM » |
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I get problems when trying to import OBJ files in 3ds Max, and I get the following message :
mathlib not found ''E/BrawlBox/Noesis/rdmexport.mtl'' material ''diss_00_png'' not found material ''diss_00_png'' not found
To begin with, what is rdmexport.mtl? I can't find it on the Internet, I only get 2 results in Google, no download files. Secondly, the material isn't named diss_01_png, but rather diss_01.png in PNG file, and even if I try changing the PNG's name to diss_01_png, it doesn't find it and shows a blank Terra model. However, when I create DAE file via Noesis, then import it to 3ds Max, I can finally see the textures when I flip out UVs. Sadly, when I export it back as a DAE with another name in another folder, it still doesn't show up in my BrawlBox! Am I doing something wrong again, or is it really the error message I get when importing OBJs? Do any of you have something that could fix this up?
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #3102 on: August 27, 2011, 08:06:41 PM » |
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The mtl has some information on the texture you're importing, but it's not necessary. If you don't have one, you're not going to find it on the internet. All you need is "diss_00_png". Also, it's no big deal if it can't find that either. You can just browse to it if you make a new material. If you have no idea how to do that then you should try to put it wherever it's looking for it. I bet you it's looking for "dis_00_png.png". If you still have problems you could send it to me and I'll fix it for ya.
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« Last Edit: August 27, 2011, 08:08:58 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #3103 on: August 27, 2011, 08:18:22 PM » |
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I've PMed you with a sample of the models I have difficulties on 
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #3104 on: August 27, 2011, 11:08:09 PM » |
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*Gets too impatient*  ... 
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