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Author Topic: Brawlbox Resources & History  (Read 4509624 times)
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BlackJax96
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    « Reply #3120 on: August 27, 2011, 11:46:05 PM »


    i c dis:



    Only two bones. BodyM and TopN.

    Unless I'm doing something wrong. D:


    Son, I am disappoint at your poorly linked bones. Im srs here
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    Gamma Ridley
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    « Reply #3121 on: August 27, 2011, 11:49:31 PM »


    Son, I am disappoint at your poorly linked bones. Im srs here

    Did I break it already? /:
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    DoctorFlux(Mariodk)
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    « Reply #3122 on: August 28, 2011, 12:14:14 AM »


    is it now possible to merge two models into one?
    or vertex in brawlbox
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    « Reply #3123 on: August 28, 2011, 12:49:55 AM »


    Gamma, it's probably because you used FortWaffles's bone adder.  BlackJax said previously that the issue you're having would happen.

    and by the way, awesome work BlackJax.  i've started messing around with it, and it's just amazing.
    « Last Edit: August 28, 2011, 12:51:07 AM by snoopy » Logged


    diedhammer98
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    « Reply #3124 on: August 28, 2011, 01:00:04 AM »


    Bone Test 1
    Tester: Mario

    Added two Bones and renamed "HitBox" and "HitBox2"
    "HitBox" and "HitBox2" have one Animation
    Added Effect and HitBoxes to "HitBox" and "HitBox2"

    In-Game:
    Hitbox Worked
    Game Lags very Bad.
    Effect not work (becuase of Lags)
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    DoctorFlux(Mariodk)
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    « Reply #3125 on: August 28, 2011, 01:16:13 AM »


    Bone Test 1 Tester: Mario Added two Bones and renamed "HitBox" and "HitBox2" "HitBox" and "HitBox2" have one Animation Added Effect and HitBoxes to "HitBox" and "HitBox2" In-Game: Hitbox Worked Game Lags very Bad. Effect not work (becuase of Lags)
    awesome just what i needed for get more hitbox for Gotenks´s N-B (and maybe fix hitboxes even more over Goku´s N-B)
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    « Reply #3126 on: August 28, 2011, 01:18:12 AM »


    awesome just what i needed for get more hitbox for Gotenks´s N-B (and maybe fix hitboxes even more over Goku´s N-B)

    no, don't do that....
    Game Lags very bad....
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    DoctorFlux(Mariodk)
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    « Reply #3127 on: August 28, 2011, 01:20:56 AM »


    no, don't do that.... Game Lags very bad....
    thats only Hitbox not GFX

    i think i will give it a test with Hitbox and not GFX since the GFX will be on ThrowN bone
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    « Reply #3128 on: August 28, 2011, 01:27:20 AM »


    thats only Hitbox not GFX i think i will give it a test with Hitbox and not GFX since the GFX will be on ThrowN bone
    ok, good luck using new bones....
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    Justin712
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    « Reply #3129 on: August 28, 2011, 02:48:03 AM »


    is it now possible to merge two models into one?

    Yeah, as long as they're both mdl0's that haven't been built by brawlbox.

    I spent a couple hours tryin' to get a custom Ike into the game, but I ran into some problems. Whenever I save a custom model in a PAC or a PCS and then open it back up, the number of polys and everything is right, but in the preview only the bones will show up.

    I put it in game anyway just for the heck of it, and it's invisible and extremely laggy, which is pretty much what you'd expect considering the preview.

    I tried saving it out as an mdl0 by itself, but when I import it back in I get an error that won't let me close the brawlbox preview window without ending the process with task manager.

    I'll keep tryin' tomorrow.
    « Last Edit: August 28, 2011, 03:19:48 AM by Justin712 » Logged

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    « Reply #3130 on: August 28, 2011, 03:03:52 AM »


    luckly, I DID a perfect new bone to jigglypuff's sleephat by the beta so I have my though how to add new bones without ingame lag "Wherever Vyse goes, cool follows."

    I will try it tomorrow or later this night "Wherever Vyse goes, cool follows."
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    « Reply #3131 on: August 28, 2011, 04:49:46 AM »


    luckly, I DID a perfect new bone to jigglypuff's sleephat by the beta so I have my though how to add new bones without ingame lag "Wherever Vyse goes, cool follows."

    I will try it tomorrow or later this night "Wherever Vyse goes, cool follows."
    so wait, what does that mean? more sleep hats over other slots? sorry, i'm a total idiot when it comes to hacking.
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    « Reply #3132 on: August 28, 2011, 08:05:11 AM »


    Nice new features (especially the scale flag in the animation editor).
    Saved me a few KB's already.
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    DoctorFlux(Mariodk)
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    « Reply #3133 on: August 28, 2011, 08:07:41 AM »


    Nice new features (especially the scale flag in the animation editor). Saved me a few KB's already.
    yeah that was really much needed if you copy/paste frames and had to save filesize at same time
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    « Reply #3134 on: August 28, 2011, 08:53:51 AM »


    *waits for a change list from BlackJax* Happy Face
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