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Author Topic: Brawlbox Resources & History  (Read 4503311 times)
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BlackJax96
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    « Reply #7335 on: December 11, 2011, 05:39:04 PM »


    Turns out that the tristripper doesn't work as great as I thought. Some faces are lost or aren't culled the same direction :X
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    « Reply #7336 on: December 11, 2011, 05:43:14 PM »


    What do you do to fix the Shader?
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    « Reply #7337 on: December 11, 2011, 05:45:31 PM »


    What do you do to fix the Shader?

    http://forums.kc-mm.com/index.php?topic=37988.0
    ?
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    « Reply #7338 on: December 11, 2011, 05:46:29 PM »


    I ask bc in the video, he says theyre not playable in game bc the Shader files are messed up
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    BlackJax96
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    « Reply #7339 on: December 11, 2011, 05:47:18 PM »


    I ask bc in the video, he says theyre not playable in game bc the Shader files are messed up

    Mario Facepalm

    Look at the date of the video.
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    « Reply #7340 on: December 11, 2011, 05:48:15 PM »


    0.o so they are playable imediately?
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    « Reply #7341 on: December 11, 2011, 05:50:02 PM »


    0.o so they are playable imediately?

    Yeah.
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    « Reply #7342 on: December 11, 2011, 06:26:40 PM »


    schweet B]
    « Last Edit: December 11, 2011, 07:20:55 PM by Ms Spinda » Logged


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    « Reply #7343 on: December 11, 2011, 07:19:55 PM »


    what about my DAE's that are importing with no bones. . .(they have them in 3dsMax but they disappear in brawlbox
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    « Reply #7344 on: December 11, 2011, 08:57:48 PM »


    you wouldn't know why i keep getting a "Given Key was not present in the dictionary" error. Then doing anything else results in a crash
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    « Reply #7345 on: December 11, 2011, 11:30:39 PM »


    I encountered a weird problem. I created a DEA and imported it but some polygons were missing. I checked the same DAE in max and it was complete but  when I import it the same polygons are always missing, any idea why?
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    « Reply #7346 on: December 12, 2011, 01:16:21 AM »


    I encountered a weird problem. I created a DEA and imported it but some polygons were missing. I checked the same DAE in max and it was complete but  when I import it the same polygons are always missing, any idea why?
    were they rigged to anything?
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    « Reply #7347 on: December 12, 2011, 01:23:36 AM »


    I can also confirm this as Tifa can only be edited in 0.63d since she was ported using this method.
    same with Goku over Pit cuz adding bones in brawlbox v0.65 dont working  it crashing  ingame each time i try to add bones that way
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    « Reply #7348 on: December 12, 2011, 02:08:42 AM »


    were they rigged to anything?
    Yes they were. I really can´t find what is different between the polygons that disapear and the ones that stay.
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    « Reply #7349 on: December 12, 2011, 05:28:21 AM »


    Yes they were. I really can´t find what is different between the polygons that disapear and the ones that stay.

    i had the same problems with some TP imports... never knew how to fix
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