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« Reply #8145 on: January 15, 2012, 11:34:49 AM » |
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BJ, once the importer is updated to fix the normals for rotated parts and such (hope you're able to make it work), will there be any option of having a normal resetter or something so if your model has wrong normals, brawlbox is who fixes them, and not 3dsmax? An automatic normal-fixer in brawlbox would be useful for those who are lazy to import their models into 3dsmax again in order to fix them. Amazing work with the model previewer fix by the way 
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« Last Edit: January 15, 2012, 11:36:10 AM by Mewtwo2000 »
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« Reply #8146 on: January 15, 2012, 11:44:16 AM » |
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BJ, once the importer is updated to fix the normals for rotated parts and such (hope you're able to make it work), will there be any option of having a normal resetter or something so if your model has wrong normals, brawlbox is who fixes them, and not 3dsmax? An automatic normal-fixer in brawlbox would be useful for those who are lazy to import their models into 3dsmax again in order to fix them. Amazing work with the model previewer fix by the way  Thanks.  I'm not sure how I'd reset the normals though, I'd have to look into that one. Hopefully I can do that.
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« Reply #8147 on: January 15, 2012, 11:54:44 AM » |
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this is a little suggestion ive been thinking about for some time:
I noticed that in your model previewer you "scroll" around the model by holding down the "right click" button on your mouse. Well if you are jumping back and forth from 3d max to Brawlbox, it gets a little annoying because in 3d max you have to hold the middle button on the mouse( at least thats how i have it). Would it be possible to include an option on configuring this mouse option only so that you can "scroll" around your model with the middle button of the mouse?
Oh and please only consider this if others have had the same issue.
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« Last Edit: January 15, 2012, 11:56:48 AM by mr.mugenwii »
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« Reply #8148 on: January 15, 2012, 12:33:21 PM » |
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You know what's weird?
I spent so much time getting used to moving around in 3DS Max that, one time, I actually tried doing the same thing in BrawlBox lol
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« Reply #8149 on: January 15, 2012, 12:35:24 PM » |
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You know what's weird?
I spent so much time getting used to moving around in 3DS Max that, one time, I actually tried doing the same thing in BrawlBox lol
Well I continuously do it. And Vice Versa. Lol
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« Last Edit: January 15, 2012, 01:13:53 PM by mr.mugenwii »
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« Reply #8151 on: January 15, 2012, 12:52:38 PM » |
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lol I'll continually try to use the MMB to try to rotate around the model like blender does XDD
I even got caught up in the right click object selection when I found out I was in the wrong place XDD
lol me and my stupid moments 
EDIT: hey BJ... I never got around to looking at this... but what exactly do the normals look like when in a vert cloud?? (and fully transformed)
I mean... are they just scaled out from the model??
Nah, they don't use transforms like vertices do. They're multiplied by the bone's bind matrix as a 3x3 rotation matrix, so they're just rotated around. this is a little suggestion ive been thinking about for some time:
I noticed that in your model previewer you "scroll" around the model by holding down the "right click" button on your mouse. Well if you are jumping back and forth from 3d max to Brawlbox, it gets a little annoying because in 3d max you have to hold the middle button on the mouse( at least thats how i have it). Would it be possible to include an option on configuring this mouse option only so that you can "scroll" around your model with the middle button of the mouse?
Oh and please only consider this if others have had the same issue.
Maybe
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« Reply #8152 on: January 15, 2012, 01:14:30 PM » |
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Nah, they don't use transforms like vertices do. They're multiplied by the bone's bind matrix as a 3x3 rotation matrix, so they're just rotated around.
I'm guessing it's just delmitting the O values: as such:
[X1,Y1,Z1, X2,Y2,Z2, X3,Y3,Z3]
am I right??
and @mr.mugenwii: first off... It took me to have to type it in to realize your tag was one of my favorite games XDD
anyways... you made me spill my cerial :<
@anyone: yes it's 3:00 and I'm still eating cerial, wanna fight about it *cup a soup - sword pose*
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« Last Edit: January 15, 2012, 01:15:55 PM by Tcll »
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« Reply #8153 on: January 15, 2012, 02:00:02 PM » |
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yea that was a funny pic a lil distracting though enough to make you spill your cerial so i took it off oh and thanks black jax for taking that MMB deal into consideration
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« Last Edit: January 15, 2012, 02:01:27 PM by mr.mugenwii »
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« Reply #8154 on: January 15, 2012, 02:05:55 PM » |
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aww... it was deleted :<
I wanted to show that to mah bro :3 that was hilarious XDD
PM that to me plz :3
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« Reply #8156 on: January 15, 2012, 02:14:44 PM » |
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Well I got it to fix the normals' rotations for the most part, but it's still not working perfectly: I'll mess around with it until it works. :X Well its nice to know I'm not the only one. Lol But then again it might be because of my nature.
It's still just as flippin hilarious XD
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« Reply #8157 on: January 15, 2012, 02:30:59 PM » |
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Well its nice to know I'm not the only one. Lol But then again it might be because of my nature.
It's still just as flippin hilarious XD
agreed XDD
and it looks like you've ran into a similar problem to mine... >_> (weights not transforming verts 100% with melee data)
hey... do you know how to convert a 3x4 matrix to a 4x4 matrix??
you've seen my progress with 2.6d and all that was was simply adding [0,0,0,1] to the 3x4 matrix...
I think the 4th row needs to be calculated :/ but IDK...
I'd need to know how to recalculate the inverted 4x4 back into a 3x4...
unless you know how to perform calculations using an inverse matrix >_>
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« Last Edit: January 15, 2012, 02:36:38 PM by Tcll »
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« Reply #8158 on: January 15, 2012, 03:22:22 PM » |
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SRT0 data... whoopsies. Time to get my Brawl hacking gear back in place! *runs*
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« Last Edit: January 15, 2012, 05:25:30 PM by Xiggah »
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« Reply #8159 on: January 15, 2012, 03:22:59 PM » |
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SRT0 data... whoopsies. Time to get my Brawl hacking gear back in palce! *runs*
LOL how'd you know I was just about to ask you? XD
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