Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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I dunno, I didn't code it. I'll make it public

Quote from: libertyernie on January 25, 2013, 09:36:32 PM
Is there a reason that _strings in MSBinNode is set to internal? I couldn't make my own read-only version of MSBinEditor because of this. (Not a big deal, but still.)
This leads me to a question: Is the MSbin editor fully featured/finished? Very often, I see lines like this in one of Brawl's MSbin: <size=4E4E,color=000000FF>Close</end>
Could this be changed so we actually can see the color / size of the letters in BB?

I'm not expecting anyone to do something about it, I'm just pointing it out.
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Good news, the RSAR rebuilder and sound importer work great.
I managed to replace a sound in-game using only Brawlbox v0.68.
Now I just have to work on imported stereo sounds (the channels are a little bit off from each other atm) and make it all a bit more user-friendly and then I can release :O

Quote from: Sky Grounder on January 26, 2013, 10:24:10 AM
This leads me to a question: Is the MSbin editor fully featured/finished? Very often, I see lines like this in one of Brawl's MSbin: <size=4E4E,color=000000FF>Close</end>
Could this be changed so we actually can see the color / size of the letters in BB?

I'm not expecting anyone to do something about it, I'm just pointing it out.
I have no idea, maybe.

Seems BB is making good progress but, everything here seems different... Has anything happened since I was gone?

Quote from: Manki on January 27, 2013, 01:11:37 AMSeems BB is making good progress but, everything here seems different... Has anything happened since I was gone?
Why yes...

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NNID: Cha0sKnight     3DS FC: 4768-7680-2509

Quote from: Ikaros Hellscythe on January 25, 2013, 09:16:46 PMI'll work on it I guess but it's a lot more confusing than it sounds with all the bone weight linkage and stuff.

And I think I failed it lmao

I was just asking cause I have been running into situations where that would have been useful. It did not sound too hard but I'm fairly new to coding so I may be (probably am) wrong. It would be useful but it is not vital, just an extra. Anyway, Keep up the great work.

Thanks for changing the variable!
Could you do me one more favor? My project uses BrawlLib, and it uses some of the same constants I defined in StageModuleConverter when I made it. If you could apply these changes to StageModuleConverter to make those constants public, I wouldn't have to re-define them.
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mmmmk

Quote from: libertyernie on January 28, 2013, 01:35:27 AMIf you want the whole file, I can post it to pastebin or PM it to you.

nah I just made all the changes.




SANIKUUUUUUU.
OLIMAR.
SNAKE.
[white]: SW-2632-7270-6724[/white]


Some epic sfx you got. : O
The Charizard one sounded like someone throwing up.