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Author Topic: Brawlbox Resources & History  (Read 3861129 times)
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Don Jon Bravo
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    « Reply #13530 on: March 14, 2013, 12:33:50 AM »


    I got the Screenshot button to capture with transparent pixels (if you want it to). I think jokekid asked for this one back in the dayz, so here u go man.
    Have an example of Purple Heart in some kind of MJ pose.


    Same thing.

    ok i asked for it way before joker kid did,  and he gets the request fulfilled
    thats it...
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    « Reply #13531 on: March 14, 2013, 02:02:05 AM »


    Nice, before this I used either magenta or a green background. Good job BJ.
    Question: do you like pancakes?
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    E-scope12
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    « Reply #13532 on: March 14, 2013, 05:09:21 AM »


    What is an auto-rigger?
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    BlueBrain
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    « Reply #13533 on: March 14, 2013, 06:13:42 AM »


    it's [censored]ing great! say goodbye to white pixels in hair!!!!
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    « Reply #13534 on: March 14, 2013, 10:03:26 AM »


    How do I use the SHP0 editor?
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    « Reply #13535 on: March 14, 2013, 10:25:12 AM »


    How do I use the SHP0 editor?
    It's a file format that moves verticies in animations, like Link or Ganon's emotions, or Wario's stomach.
    What is an auto-rigger?
    It's a joke.
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    Azure_Shadow
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    « Reply #13536 on: March 14, 2013, 01:06:49 PM »


    It's a file format that moves verticies in animations, like Link or Ganon's emotions, or Wario's stomach.

    Wait a minute, WHAT? I haven't heard of this. That would be ridiculously useful. Does it work for all characters?
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    « Reply #13537 on: March 14, 2013, 01:08:53 PM »


    Wait a minute, WHAT? I haven't heard of this. That would be ridiculously useful. Does it work for all characters?
    only to characters that has morphs, a polygon group that has more than one vertices group like link face has 4 vertices to his face polygon.
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    Gamma Ridley
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    « Reply #13538 on: March 14, 2013, 01:10:49 PM »


    Well you could probably animate any character with SHP0 if you really wanted to, but you'd have to manually add SHP0 files into the MotionEtc for every animation the model would deform, i.e., hurt animations and such.

    Same thing with SRT0, PAT0, etc.
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    « Reply #13539 on: March 14, 2013, 01:24:35 PM »


    Well you could probably animate any character with SHP0 if you really wanted to, but you'd have to manually add SHP0 files into the MotionEtc for every animation the model would deform, i.e., hurt animations and such.

    Same thing with SRT0, PAT0, etc.
    Unless the module file determines what animation types the character can use. If that's the case, we can't really add CLR0 and so on that isn't native to the character's animation file.
    « Last Edit: March 14, 2013, 01:25:38 PM by Sky Grounder » Logged

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    « Reply #13540 on: March 14, 2013, 01:32:25 PM »


    Pretty sure it doesn't, I gave a Pikachu model SRT0 animations and they loaded up just fine, they just need to have the same name as the subaction they are loaded up in (Wait1, Wait2, etc).

    A bit off-topic, but looking back on the past few pages of this thread, that seems to be the running theme now.
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    DSX8
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    « Reply #13541 on: March 14, 2013, 03:37:20 PM »


    Unless the module file determines what animation types the character can use. If that's the case, we can't really add CLR0 and so on that isn't native to the character's animation file.
    i was able to give ganon working CLR0's for demise's hair to change colors, so its possible to do for every character.
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    « Reply #13542 on: March 14, 2013, 04:20:14 PM »


    Unless the module file determines what animation types the character can use. If that's the case, we can't really add CLR0 and so on that isn't native to the character's animation file.
    and i was able to give jigglypuff SRT0 eyes!
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    BlackJax96
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    « Reply #13543 on: March 14, 2013, 04:59:19 PM »


    ok i asked for it way before joker kid did,  and he gets the request fulfilled
    thats it...



    Does it work for all characters?


    Yes.

    do you like pancakes?


    Yes.

    What is an auto-rigger?

    Get out.
    « Last Edit: March 14, 2013, 05:00:27 PM by BlackJax96 » Logged

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    « Reply #13544 on: March 14, 2013, 05:17:47 PM »


    Are the BBox cleaning functions gonna be fixed to how they were in 0.64d?  I would be a happy little chappy if they were :3  Also bone pinning.  Rooting feet is a pain in the ass in particular since BBox is forward kinematics only. 

    Haven't popped in here to comment for a while, but every now and then I like to lurk and you always bust out something amazing BJ.  Excellent stuff sir.  You never cease to amaze me.
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