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Author Topic: Brawlbox Resources & History  (Read 4515099 times)
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Spex130
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So very Spexcellent.

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    « Reply #14085 on: April 24, 2013, 09:16:17 AM »


    Man. All this functionality has me hyped, a little. I just had the BEST idea for the new picture function.

    It's too bad the nuclear bomb prototype I stole out the back door can't do that, lol.

    Keep up the good work, ya'll. Can't wait.
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    the_randomizer
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    « Reply #14086 on: April 24, 2013, 09:36:46 AM »


    no... its cause ur a good hacker unlike me xP

    I don't know about that Laugh

    I do not just hand over nuclear bombs to civilians.

    For you people who believe everything you read on the internet; no. I do not own a nuclear bomb. gtfo

    Why not, it would be fun to have a thermonuclear device.
    « Last Edit: April 24, 2013, 09:38:16 AM by the_randomizer » Logged

    DJ Lowgey
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    « Reply #14087 on: April 24, 2013, 11:00:34 AM »


    yeah that brsar for mkwii works fine!
    it´s sooo awesome!
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    Ulala
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    « Reply #14088 on: April 24, 2013, 03:17:57 PM »


    yeah that brsar for mkwii works fine!
    it´s sooo awesome!
    I'm sooo jealous. To be honest, all I cared about was the RSAR functions.

    since everyone that are in the top secret team have revealed themself, time I do that too
    the functions works great!

    no photoshopping!

    so far, I have only spot small bugs but reported it! but now I will bring in the big mama tank!
    It looks like 3DS AR functionality (plus you already revealed yourself in page 939).
    « Last Edit: April 24, 2013, 03:18:48 PM by Ulala » Logged

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    « Reply #14089 on: April 24, 2013, 03:33:36 PM »


    Anyone moving vertices? TBH, that's what I've really been waiting for.
    ...So...
    I'll test them if no one else is!  Grin
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    jrush64
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    « Reply #14090 on: April 24, 2013, 05:56:36 PM »


    Hey BJ. So everything's working fine now. I'm pasting subroutines to each subaction like a boss. It can even open up old pac files that couldnt be opened in BB 0.67.

    Also, loving the ability to replace voices so easily. I'm about to make my first voice pack.

    Thanx man
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    Gamma Ridley
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    « Reply #14091 on: April 24, 2013, 05:57:54 PM »


    I managed to crash it.

    Do I get a cookie? Happy Face
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    Segtendo
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    « Reply #14092 on: April 24, 2013, 06:00:44 PM »


    I managed to crash it.

    Do I get a cookie? Happy Face
    You [censored]er >:|
    What did you do?
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    « Reply #14093 on: April 24, 2013, 06:00:53 PM »


    I'm pasting subroutines to each subaction like a boss.

    not impressed I'm jelly. I'm really, really, jelly.
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    « Reply #14094 on: April 24, 2013, 06:02:21 PM »


    Hey BJ. So everything's working fine now. I'm pasting subroutines to each subaction like a boss. It can even open up old pac files that couldnt be opened in BB 0.67.

    inb4mariodk

    Also, loving the ability to replace voices so easily. I'm about to make my first voice pack.

    Thanks, it took me a long time to code the RSAR rebuilder and sound importers and all that stuff... :O

    I managed to crash it.

    Do I get a cookie? Happy Face

    I don't know how to respond to this Im srs here
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    Gamma Ridley
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    « Reply #14095 on: April 24, 2013, 06:12:01 PM »


    huehuehuehuehue

    Yeah, removing a light from a lightset then trying to save caused BBox to crash.

    It's weird, though. It happened to me a couple of times already, but now that I'm trying to replicate it I can't get it to crash again. Not sure what's going on.

    A few other things I noticed:

    I can't change the alpha if Constant is set to false (mentioned that in a PM I sent), though I realized that wasn't causing the characters to be black. Changing the name of a light doesn't change the name of the reference in the lightset, unlike materials, where if you change the name of a material the name of the reference in the object data is changed as well. Don't know if that was intentional or not, just saying.

    One other thing is that after making changes to the SCN0, saving, then making another change and saving again seems to cause the game to silent freeze for some unknown reason. Specifically, I added a spotlight, saved, and it worked in-game. Changed the distance function, saved, and it froze. I noticed a considerable-ish change in filesize, so I don't know if that has anything to do with it...?

    That is all. So far.

    Hate me yet? Awesome Face
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    « Reply #14096 on: April 24, 2013, 06:21:10 PM »


    Somebody in my testing group, test REFF editing. and post pictures.
    pikazz or jrush. u doit


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    yup Awesome Face
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    DarkPikachu
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    complexity == fun

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    « Reply #14097 on: April 24, 2013, 06:43:19 PM »


    Somebody in my testing group, test REFF editing. and post pictures.
    pikazz or jrush. u doit
    HEY!
    I was the one who ran across the format Oh shi~
    AND was the first to edit Pika's FS

    screw your rules, I'm testing it


    EDIT:
    NVM...
    I can't DL each src file 1 by 1 fast enough to compile it in time. T_T

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    « Last Edit: April 24, 2013, 06:52:42 PM by DarkPika » Logged


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    « Reply #14098 on: April 24, 2013, 06:51:52 PM »


    Anyone moving vertices? TBH, that's what I've really been waiting for.
    ...So...
    I'll test them if no one else is!  Grin

    I tested it. It works... For the most part.
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    Azure_Shadow
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    « Reply #14099 on: April 24, 2013, 06:56:56 PM »


    For the most part?
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