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« Reply #14325 on: May 05, 2013, 10:40:14 PM » |
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[censored]. BrawlBox .68b doesn't like me trying to load an image in the BG. Tested with the screenshot feature yay.The background is all white when I first load the image, but after I turn on the floor, no matter if it's on or off, the BG will look like this. Probably due to lololdpc
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« Reply #14326 on: May 05, 2013, 10:58:36 PM » |
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Fixed it, redownload
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« Last Edit: May 05, 2013, 11:34:46 PM by BlackJax96 »
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« Reply #14327 on: May 05, 2013, 11:31:02 PM » |
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I can now load BRSAR's Though it goes into "not responding" for 2 seconds. However, I'm blaming that on my 4 year old hardware as the code does it's job.
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« Reply #14328 on: May 05, 2013, 11:35:14 PM » |
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Oh that always happens, it's cuz there's so much stuff to load in the file.
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« Reply #14329 on: May 05, 2013, 11:39:37 PM » |
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Blah. BG image still won't load. I hate my computer. Don't worry BJ. If you can't fix it, no biggy.
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« Reply #14330 on: May 05, 2013, 11:52:11 PM » |
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Oh that always happens, it's cuz there's so much stuff to load in the file.
Oh, OK.
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« Reply #14331 on: May 05, 2013, 11:53:35 PM » |
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Blah. BG image still won't load. I hate my computer. Don't worry BJ. If you can't fix it, no biggy.
iirc, google code doesn't update links properly if you delete and re-upload them under the same name. I think thats why I put v0.67b on dropbox after updating it a few times. I forgot it does that, so you're probably still running the old version. I'll just switch the dl to dropbox after school tomorrow. So much buggy bull[censored] everywhere
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« Reply #14332 on: May 06, 2013, 12:20:26 AM » |
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Messed around with it. Saw something weird: Only at a certain, close distance, did the texture display properly.
Also at a certain, close distance, the screenshot I tried to take from BrawlBox turned up black. Not sure if that's even related. Didn't test to see what the cause was. But anywho, I need to get to bed.Got some bug hunting to do in the morrow that has nothing to do with BrawlBox.
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« Reply #14333 on: May 06, 2013, 06:08:36 AM » |
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I did spot something that's off. In BrawlBox v0.67b, whenever you select a bone, a sphere would appear around the selected bone. However, that's not the case with BrawlBox v0.68b, as unless you turn on the bones, you won't have any clue on what bone is being modified.I also played around with the animation editor for v0.68b, and it seems that the glitch that was in v0.68 got fixed up. However, I haven't checked to see if this revision has a negative impact on modifying model vertices.
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« Reply #14334 on: May 06, 2013, 07:46:19 AM » |
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Both of those bugs are fixed in the update, although the second one isnt really a bug. But I added it back anyway. Just wait until I'm done serving my prison sentence for the day at school.
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« Reply #14335 on: May 06, 2013, 07:48:46 AM » |
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You should make BrawlBox automatically uncompress .pac files when they are saved since some people still don't know they have to have no compression. There's other threads aswell.
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« Last Edit: May 06, 2013, 07:50:32 AM by AdfroMan »
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« Reply #14336 on: May 06, 2013, 10:00:24 AM » |
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iirc, google code doesn't update links properly if you delete and re-upload them under the same name. I think thats why I put v0.67b on dropbox after updating it a few times.
I forgot it does that, so you're probably still running the old version. I'll just switch the dl to dropbox after school tomorrow.
I open it, and it says "v0.68b." You couldn't have uploaded an older version.
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« Reply #14337 on: May 06, 2013, 10:25:22 AM » |
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You should make BrawlBox automatically uncompress .pac files when they are saved since some people still don't know they have to have no compression. There's other threads aswell. It's not too hard to figure out how to decompress the .pac files though. It's most likely an oversight that most people tend to overlook.
Besides, some .pac files have to be compressed, but that's only really the case for the .pac files inside the info2 and menu2 folders, along with common3.pac.
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« Last Edit: May 06, 2013, 10:28:22 AM by mnsg »
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« Reply #14338 on: May 06, 2013, 11:00:06 AM » |
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I get this error after saving and reopening my rhythm heaven brsar The wav has the exact same sample rate and amount of samples so I don't know what went wrong. Although I did notice that rh's brsar is a different version than SSBB's so i don't know if that has anything to do with it not working or what. It's the same stuff. ;_; It might have to do with the rwav converter though, but idk. I can send you the wave file I'm trying to replace it with, if you want to test it... EDIT: When importing a sound, does the sample format have to be a certain thing? I never thought about changing it to something other than 32-bit float... I'll try that real quick. EDIT2: I'm an idiot.... Wav files are already 16-bit PCM. orz
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« Last Edit: May 06, 2013, 11:05:40 AM by Jamaldude »
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« Reply #14339 on: May 06, 2013, 11:10:19 AM » |
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good news, REFF editing works great! no more random things or freeze when you saved too much havent test REFT yet but I can export them which is awesome! bad news, REFF is still buggy! it dont want to read the textures! any ideas that causing it? cause the name table is still fine with same name
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Stupid Tinypic :C
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