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« Reply #15000 on: July 19, 2013, 08:24:01 AM » |
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If you're planning movesets, wait until you've figured out how the game's fighting engine will be like. Just pointing out the obvious .-. Oh, and happy 1000 pages, and good luck with your project
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #15001 on: July 19, 2013, 08:58:57 AM » |
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? Tried to test the rigging by playing an animation. Note that this version of the model was imported through an earlier Brawlbox (0.65c I think). Model has custom boneset that was arranged in 3ds max long ago. Edit: I haven't a clue why this happened so I just reimported it using 0.68d.
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« Last Edit: July 19, 2013, 10:06:13 AM by Eternal Yoshi »
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« Reply #15002 on: July 19, 2013, 10:42:21 AM » |
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happy 1000 pages bj and thanks for all your programes brawl hacking would have not been so amazing if you werent here.
No problem Btw Y U DO DIS 15,000th POST CARNAGE I'd love to help since I plan on pursuing a career in games, this should be a good start.
Yay! What do you think your region of work will be for the game? Are you a modeler, programmer, etc 1000 pages, 15000 posts, see how awesome you are? Even if someone else starts developing this, it won't be the same :/
Lol I can't stick around forever. Stopping development on Brawlbox will be hard for me too. this post gets the official reward for being the 15000'th post :3
I would like to help out where I can, but I currently don't have a sufficient means of doing so... so that "where I can" part is kindof already bamfed out by other members... heh
sorry BJ... I'm not good enough yet for this one... I still need to grow up a little bit more...
Post Merge: July 19, 2013, 06:29:39 AM I feel it better to do things this way as well
I mean shoot, if Riku doesn't say enough about the game I'm building (currently designing) my own game system for...
I'm glad you're being honest with yourself Just let me know you change your mind at any time. If you're planning movesets, wait until you've figured out how the game's fighting engine will be like. Just pointing out the obvious .-. Oh, and happy 1000 pages, and good luck with your project Of course. I almost have all the gameplay plans complete. Then we can start on designing characters, movesets and stages. Thanks ? Tried to test the rigging by playing an animation. Note that this version of the model was imported through an earlier Brawlbox (0.65c I think). Model has custom boneset that was arranged in 3ds max long ago. Edit: I haven't a clue why this happened so I just reimported it using 0.68d. Well Brawlbox inverts the influence matrix to get the inverse influence matrix, and a matrix can't be inverted if its determinant is 0, usually (only?) when it's a Zero Matrix. I suppose instead of letting that throw an error, I should catch it and return an Identity Matrix, huh.
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« Reply #15003 on: July 19, 2013, 10:46:18 AM » |
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Happy 1000+ pages, Blowjay
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« Reply #15004 on: July 19, 2013, 12:30:57 PM » |
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Well Brawlbox inverts the influence matrix to get the inverse influence matrix, and a matrix can't be inverted if its determinant is 0, usually (only?) when it's a Zero Matrix. I suppose instead of letting that throw an error, I should catch it and return an Identity Matrix, huh. Oh yeah. I was about to say that. Pretty simple stuff.
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« Reply #15005 on: July 19, 2013, 01:37:07 PM » |
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No problem Btw Y U DO DIS 15,000th POST CARNAGE Yay! What do you think your region of work will be for the game? Are you a modeler, programmer, etc Lol I can't stick around forever. Stopping development on Brawlbox will be hard for me too. I'm glad you're being honest with yourself Just let me know you change your mind at any time. Of course. I almost have all the gameplay plans complete. Then we can start on designing characters, movesets and stages. Thanks Well Brawlbox inverts the influence matrix to get the inverse influence matrix, and a matrix can't be inverted if its determinant is 0, usually (only?) when it's a Zero Matrix. I suppose instead of letting that throw an error, I should catch it and return an Identity Matrix, huh. 1 person likes this post.
and will do once I can get myself fully online and ready to develop (I mean just online... I'm already ready to develope)
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« Reply #15006 on: July 19, 2013, 02:04:11 PM » |
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Well Brawlbox inverts the influence matrix to get the inverse influence matrix, and a matrix can't be inverted if its determinant is 0, usually (only?) when it's a Zero Matrix. I suppose instead of letting that throw an error, I should catch it and return an Identity Matrix, huh. Why does that make sense to me?... It should only be when it's a zero matrix, no reason for anything else not to.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #15007 on: July 19, 2013, 03:18:06 PM » |
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Happy 1000+ pages, still remember when BrawlBox's model preview could only edit animations by typing in the numbers, and show off the model. You've made this program become close to the likes of LunarMagic for Super Mario World. Keep it up.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #15009 on: July 19, 2013, 04:44:55 PM » |
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Yay! What do you think your region of work will be for the game? Are you a modeler, programmer, etc?
I can model and rig. I can code a bit aswell but nothing near your level.
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« Reply #15010 on: July 20, 2013, 09:29:33 PM » |
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Why do you do everything game related i do smf1...
BJ, do you think you'll ever get brawlbox to version 1.00?
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #15011 on: July 20, 2013, 09:47:09 PM » |
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BJ, do you think you'll ever get brawlbox to version 1.00?
Nah. I'm thinking v0.70 will be my final revision release. Happy 1000+ pages, still remember when BrawlBox's model preview could only edit animations by typing in the numbers, and show off the model. You've made this program become close to the likes of LunarMagic for Super Mario World. Keep it up. Thanks hey BJ! I've got something to give you for helping me out earlier it's small though, so I still need to do something more...
anyways, I'll release it on my thread if anyone else wants it
ever had a slew of obfusticated files containing a string you're looking for but don't want to spend hours looking through every file?? with this, you just place it in the directory of the files, run it, and type the string you're looking for.
it DOES NOT do: - sub-directories - case mis-match ( typing "This" will not find "this" )
if anyone else wants, it'll be in my thread.
BJ this goes to you thanx again for the help
Alright. No problem!
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« Reply #15012 on: July 23, 2013, 03:28:15 PM » |
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Any number less than v1.00 is considered unfinished beta releases, on or over than that is considered the first official non-beta release and have almost all bugfixes included, around 2.0 for new features and feature-related bugfixes, and compatibility between extra and core features, 3.0 for moar features/bugfixes, orgasms if over v8/v9 (v0.8/v0.9) XD
Though, it doesn't matter lol.
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« Reply #15013 on: July 23, 2013, 04:39:02 PM » |
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yeah if 0.7 is the final just call it v 1.0 and everyone is happy xD
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« Reply #15014 on: July 23, 2013, 04:48:38 PM » |
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Any number less than v1.00 is considered unfinished beta releases, on or over than that is considered the first official non-beta release and have almost all bugfixes included, around 2.0 for new features and feature-related bugfixes, and compatibility between extra and core features, 3.0 for moar features/bugfixes, orgasms if over v8/v9 (v0.8/v0.9) XD
Though, it doesn't matter lol.
huh... interesting :/
yes, I didn't know that... screw da rules
too bad you're stopping BJ but I understand... -.-*
I'm not stahping >:3
I wonder if I'm the longest programmer who's been a hacker >.>
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« Last Edit: July 23, 2013, 04:51:24 PM by DarkPika »
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