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Author Topic: Brawlbox Resources & History  (Read 3859835 times)
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libertyernie
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    « Reply #15300 on: October 10, 2013, 06:45:16 PM »


    The bone's FrameMatrix is already relative to the origin.

    Do you want it to play an animation up to frame 290 and stop? You can just set the animation to last only 290 frames and not loop.

    Otherwise, like I said, if you want to take an entire frame out of one animation and put it in another, you can use the Copy and Paste buttons under Transform All in the CHR0 editor.

    You can get click Copy while viewing frame 290, create a new animation by right clicking an already existing animation in the list and choosing "Create New CHR0", then click Paste on frame 1 and you'll have made a new animation with all the bones keyframed in the positions they were at in frame 290.

    Seems like adding a feature that cuts out a frame and puts it into a new animation would be pretty unnecessary and wouldn't be used most of the time, since there's a quick process that can do that and more already.
    Daaang. Never even thought of using Transform All! Thanks dude.
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    BlackJax96
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    « Reply #15301 on: October 10, 2013, 06:49:29 PM »


    Daaang. Never even thought of using Transform All! Thanks dude.


    No problem man.

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    libertyernie
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    « Reply #15302 on: October 11, 2013, 04:46:08 PM »


    By the way, is there a method for doing the same thing with a VIS0?
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    BlackJax96
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    « Reply #15303 on: October 11, 2013, 06:16:54 PM »


    I don't think so, but I can add it.
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    Ricky (Br3)
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    « Reply #15304 on: October 12, 2013, 11:58:09 PM »


    A small feedback:

    On the old Brawlboxes (before you started developing), when making stages, one would have to change the model's transition/scale/rotation while selecting the proper animation AND while unselected so you could see the changes in the collision viewer afterwards. However, nowadays, Brawlbox won't let you change those values if no animation is selected. Is it a bug or something?
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    BlackJax96
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    « Reply #15305 on: October 13, 2013, 12:06:19 AM »


    Yeah, that was a bug at once point. I can't remember exactly when, but I fixed it.
    It definitely works in v0.69, which I'm releasing tomorrow. There's been quite a few bugfixes since v0.68d.
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    « Reply #15306 on: October 13, 2013, 12:17:57 AM »


    Yeah, that was a bug at once point. I can't remember exactly when, but I fixed it.
    It definitely works in v0.69, which I'm releasing tomorrow. There's been quite a few bugfixes since v0.68d.

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    « Reply #15307 on: October 13, 2013, 05:27:24 AM »


    Just a quick request, can you change the names of certain values in STPM files to this?:

    Value28 - PauseCamZoomIn
    Value29 - PauseCamZoomDefault
    Value30 - PauseCamZoomOut
    Value31 - PauseCamRotY-
    Value32 - PauseCamRotY+
    Value33 - PauseCamRotX-
    Value34 - PauseCamRotX+

    The values defines the limit of how much you can zoom out the pausecamera, how much you can rotate it etc.
    Example: If I were to set the PauseCamRotY+ to 90, I would be able to see straight down at the stage from above when pausing the game.

    PauseCamZoomDefault is the zoom value you get when switching between focusing on characters on the pausescreen, and you switch to not focusing on any character.
    « Last Edit: October 13, 2013, 05:34:30 AM by Sky Grounder » Logged

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    « Reply #15308 on: October 13, 2013, 08:53:20 AM »


    A question...

    Is there any easy way of combining polygons of two characters already rigged to the same character? As in, getting the arms of one rig and the rest of another one without need to re-rig it entirely again?
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    « Reply #15309 on: October 13, 2013, 10:08:14 AM »


    A question...

    Is there any easy way of combining polygons of two characters already rigged to the same character? As in, getting the arms of one rig and the rest of another one without need to re-rig it entirely again?

    ^This^
    There's the export/replace on them, but it's not possible to replace them...
    « Last Edit: October 13, 2013, 10:10:19 AM by Akeno-sempai DARKBLISS » Logged

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    « Reply #15310 on: October 13, 2013, 10:20:13 AM »


    Just a quick request, can you change the names of certain values in STPM files to this?:

    Value28 - PauseCamZoomIn
    Value29 - PauseCamZoomDefault
    Value30 - PauseCamZoomOut
    Value31 - PauseCamRotY-
    Value32 - PauseCamRotY+
    Value33 - PauseCamRotX-
    Value34 - PauseCamRotX+

    This, plz. Editing STPM files would be much better if I knew what most of the things in there were.
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    « Reply #15311 on: October 13, 2013, 11:51:24 AM »


    *Subscribes*
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    TravixMan Productions
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    « Reply #15312 on: October 13, 2013, 12:10:18 PM »


    There seems to be a bug when I change the position/size of a character.  In the game, Ludwig is floats on the kart, and is positioned a couple inches away from the steering wheel.  So I try to position him, using the Edit All function on the brres in Brawlbox v68.d.



    But when I input all of that, this happens.



    This has been affecting the sizes and transitions of my hacks.  The only ones that I am okay with are Roy and Lemmy (Maybe?), but it has been affecting Iggy, Morton, Larry, Ludwig, and Wendy.  I was wondering if that was a bug or if I did anything wrong.
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    BlackJax96
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    « Reply #15313 on: October 13, 2013, 01:10:28 PM »


    A question...

    Is there any easy way of combining polygons of two characters already rigged to the same character? As in, getting the arms of one rig and the rest of another one without need to re-rig it entirely again?


    Yeah, with the object importer you can. It was in a few releases of Brawlbox already but it was pretty glitchy with weighted objects.
    I finally got it to be stable in v0.69.

    Right click MDL0 -> Import New Object

    The only thing you can't do right now is import an object onto a model it doesn't belong to already.

    Here's a test I made. Purple Heart's body object imported onto Black Heart, after deleting the original body object:
    (Screenshot taken in Ikarus)

    There seems to be a bug when I change the position/size of a character.  In the game, Ludwig is floats on the kart, and is positioned a couple inches away from the steering wheel.  So I try to position him, using the Edit All function on the brres in Brawlbox v68.d.


    But when I input all of that, this happens.


    This has been affecting the sizes and transitions of my hacks.  The only ones that I am okay with are Roy and Lemmy (Maybe?), but it has been affecting Iggy, Morton, Larry, Ludwig, and Wendy.  I was wondering if that was a bug or if I did anything wrong.

    It looks like it's doing exactly what you're telling it to do.
    What's it doing wrong, exactly?

    If you don't want it to rotate like that, just check "Do not change" under Rotate.

    Just a quick request, can you change the names of certain values in STPM files to this?:

    Value28 - PauseCamZoomIn
    Value29 - PauseCamZoomDefault
    Value30 - PauseCamZoomOut
    Value31 - PauseCamRotY-
    Value32 - PauseCamRotY+
    Value33 - PauseCamRotX-
    Value34 - PauseCamRotX+

    The values defines the limit of how much you can zoom out the pausecamera, how much you can rotate it etc.
    Example: If I were to set the PauseCamRotY+ to 90, I would be able to see straight down at the stage from above when pausing the game.

    PauseCamZoomDefault is the zoom value you get when switching between focusing on characters on the pausescreen, and you switch to not focusing on any character.


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    TravixMan Productions
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    « Reply #15314 on: October 13, 2013, 02:17:31 PM »


    It looks like it's doing exactly what you're telling it to do.
    What's it doing wrong, exactly?

    If you don't want it to rotate like that, just check "Do not change" under Rotate.

    It rotates like that even when I check "Do not change". 
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