A question...
Is there any easy way of combining polygons of two characters already rigged to the same character? As in, getting the arms of one rig and the rest of another one without need to re-rig it entirely again?
Yeah, with the object importer you can. It was in a few releases of Brawlbox already but it was pretty glitchy with weighted objects.
I finally got it to be stable in v0.69.
Right click MDL0 -> Import New Object
The only thing you can't do right now is import an object onto a model it doesn't belong to already.
Here's a test I made. Purple Heart's body object imported onto Black Heart, after deleting the original body object:
There seems to be a bug when I change the position/size of a character. In the game, Ludwig is floats on the kart, and is positioned a couple inches away from the steering wheel. So I try to position him, using the Edit All function on the brres in Brawlbox v68.d.
But when I input all of that, this happens.
This has been affecting the sizes and transitions of my hacks. The only ones that I am okay with are Roy and Lemmy (Maybe?), but it has been affecting Iggy, Morton, Larry, Ludwig, and Wendy. I was wondering if that was a bug or if I did anything wrong.
It looks like it's doing exactly what you're telling it to do.
What's it doing wrong, exactly?
If you don't want it to rotate like that, just check "Do not change" under Rotate.
Just a quick request, can you change the names of certain values in STPM files to this?:
Value28 - PauseCamZoomIn
Value29 - PauseCamZoomDefault
Value30 - PauseCamZoomOut
Value31 - PauseCamRotY-
Value32 - PauseCamRotY+
Value33 - PauseCamRotX-
Value34 - PauseCamRotX+
The values defines the limit of how much you can zoom out the pausecamera, how much you can rotate it etc.
Example: If I were to set the PauseCamRotY+ to 90, I would be able to see straight down at the stage from above when pausing the game.
PauseCamZoomDefault is the zoom value you get when switching between focusing on characters on the pausescreen, and you switch to not focusing on any character.
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