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Author Topic: Brawlbox Resources & History  (Read 3892817 times)
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Beyond
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...but nothing happened...

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    « Reply #360 on: March 12, 2011, 08:51:14 PM »


    2 Words.


    F*CK. YES! Im srs here
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    SmashClash
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    « Reply #361 on: March 12, 2011, 09:09:16 PM »


    Nice progress.
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #362 on: March 12, 2011, 09:26:27 PM »


    Holy sweet merciful [censored]!

    That is KICKACE!

    Too bad it's too big though...
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    BlackJax96
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    « Reply #363 on: March 12, 2011, 09:31:45 PM »


    Too bad it's too big though...

    That can be fixed easily with 3ds max. You'd just have to scale it down and lay it on its back.
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    Naruto200Man
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    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

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    « Reply #364 on: March 12, 2011, 09:34:32 PM »


    Oh sh---
    Progress D:
    PROGRESS! Cheesy


    Keep working your ass off on this, cause when it's done it'll be EPIC

    Even more epic if you could use Chr0 from other games as well. Ya know, stuff like A combos and [censored] XP
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    Pik
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    i like the way you die boi

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    « Reply #365 on: March 12, 2011, 11:53:41 PM »


    This is fuckin' sweet
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    BlackJax96
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    « Reply #366 on: March 12, 2011, 11:57:59 PM »


    Hey can someone pm me any dae model with bones, I don't have any and I need one for testing. And it can't be one made by AiS or Brawlbox either.
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #367 on: March 13, 2011, 12:25:36 AM »


    Bump. Check title ^_^
    Oh god oh god oh god oh god oh god YES!
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    « Reply #368 on: March 13, 2011, 04:46:44 AM »


    Wow, just wow.
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    Eternal Yoshi
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    Boss? Is that you?

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    « Reply #369 on: March 13, 2011, 04:54:11 AM »


    Excellent. We are one step closer.
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    « Reply #370 on: March 13, 2011, 07:38:20 AM »


    AWESOME! To think of all the amazing stages to come..... Awesome Face
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    Central Thread:
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    « Reply #371 on: March 13, 2011, 09:05:18 AM »


    Holly sh*t. Epic.
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    DarkPikachu
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    complexity == fun

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    « Reply #372 on: March 13, 2011, 12:49:51 PM »


    sry bout last night...
    heh...

    I ment to post the dae sooner, but got caught up in my viewer...
    (checking out the RGB5A3 format)

    well...
    I'm on my wii right now (got company on my comp)

    I'll post the link to the test dae here when I get on Wink

    anyways... still nice progress Smiley

    hopefully you'll get the bones imported.

    also warning:
    be carful of VGroups when scaling :|
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #373 on: March 13, 2011, 01:01:15 PM »


    sry bout last night...
    heh...

    I ment to post the dae sooner, but got caught up in my viewer...
    (checking out the RGB5A3 format)

    well...
    I'm on my wii right now (got company on my comp)

    I'll post the link to the test dae here when I get on Wink

    anyways... still nice progress Smiley

    hopefully you'll get the bones imported.

    also warning:
    be carful of VGroups when scaling :|

    lol no problem, I got your dae. I'm having some problems with the bones "not being set to an instance of an object" Im srs here
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    DarkPikachu
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    complexity == fun

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    « Reply #374 on: March 13, 2011, 01:06:56 PM »


    sry bout last night...
    heh...

    I ment to post the dae sooner, but got caught up in my viewer...
    (checking out the RGB5A3 format)

    well...
    I'm on my wii right now (got company on my comp)

    I'll post the link to the test dae here when I get on Wink

    anyways... still nice progress Smiley

    hopefully you'll get the bones imported.

    also warning:
    be carful of VGroups when scaling :|

    lol no problem, I got your dae. I'm having some problems with the bones "not being set to an instance of an object" Im srs here
    yeh...
    I was having the same problem in blender... heh

    but I DL'd that dae just to figure out the difference between 140 and 141 bones...
    (back when I was working on getting Pachirisu into blender)

    it failed epically, but I just now found a random dae of pachi on my 2nd comp...

    it imports like normal AIS imports Shocked
    meaning all I have to do is replace the triangles in it and I should have a perfectly rigged model =D

    get this:
    rig imports with 140
    model imports with 141
    odd right >.>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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