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Author Topic: Brawlbox Resources & History  (Read 3913879 times)
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ForOhFor Error
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    « Reply #375 on: March 13, 2011, 01:40:52 PM »


    So... how close are we to a full converter?
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    Naruto200Man
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    « Reply #376 on: March 13, 2011, 01:53:39 PM »


    So... how close are we to a full converter?

    ^This...
    And also, what about a converter (from "dae to mdl0" I mean) for a model that works/is built for X character?
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    BlackJax96
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    « Reply #377 on: March 13, 2011, 02:22:23 PM »


    So... how close are we to a full converter?


    Can't answer that question.

    But check this out, the bone structure of Tcll's cube is built:

    I haven't gotten it to preview just yet, and I'm still having some problems with other rigged models.
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    Legendary Super Mario
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    « Reply #378 on: March 13, 2011, 02:36:04 PM »


    This is not an mdl0:



    (Sorry, imgur uploaded the pix wierd >.>)

    On to fix moar stuffz in teh codez...


    Wow... that's impressive!
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    DarkPikachu
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    « Reply #379 on: March 13, 2011, 02:55:52 PM »


    Wow... that's impressive!

    meh...
    all I can say is GJ Smiley
    at least it works Cheesy

    thing is, blender's 140 scripts don't export what they import :S
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #380 on: March 13, 2011, 09:56:05 PM »


    Okay, I got the texture references to work properly. For some reason though, on this model, the materials for the body and the ribbon didn't have texture references when they imported. I'll look into it, but for now: MOAR PROGRESS!







    Done:
    -Import mesh
    -Add Texture References
    -Build Bone Structure (still not viewable though)

    To do:
    -Fix all the "object reference not set to a instance of an object" errors Im srs here seriously. That's it.

    Some notes on importing:
    -The model must be triangulated. It looks screwed up if it's in quads.
    -Don't convert your model into one single mesh if it has multiple textures. Each texture/material has to be assigned to its own object.

    I'm so close, I can smell it. The smell is a very SMELLY smell, that smells very...     smelly. Im srs here /Mr. Krabs
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    SmashClash
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    « Reply #381 on: March 13, 2011, 10:16:35 PM »


    Oh my...
    Awesome job, Blacky.
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    Legendary Super Mario
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    « Reply #382 on: March 13, 2011, 11:08:36 PM »


    This is just getting better and better!  Kirby Dance
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    DarkPikachu
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    « Reply #383 on: March 13, 2011, 11:12:11 PM »


    yea, that's really good Smiley

    and as we discussed on the chat,
    the dae's most likely messed up...

    and that's just like people to triangulate everything...
    creating triangles creates more data than leaving it set at polygons...

    that's something I'm working on in my converter...
    WHEN I ACTUALLY GET SOME FEEDBACK!!! Angry

    srsly people, do you want this converter or not >:/
    it'll take alot longer if I have to figure out the info and data myself.
    if you want it, you'll tell me the needed info.
    or at least specifically tell me where I can find it. <_<
    note: this is dir'd toward knowledgable people

    otherwise, you'll have to wait at least 2 to 3 years
    (the converter isn't the only thing I'm dealing with)

    so yea... I need help, and currently alot of it
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #384 on: March 14, 2011, 01:19:18 AM »


    To reiterate my nerdgasm from before, OH MY GOD!
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    VILE
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    « Reply #385 on: March 14, 2011, 03:18:38 AM »


    Nice BlackJax, Kryals code was a total [censored] to read.
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    ForOhFor Error
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    « Reply #386 on: March 14, 2011, 04:20:57 AM »


    I notice that the texture and bone tabs are empty.
    But I'm pretty sure that that's the result of the "object reference not set to a instance of an object" errors, not the cause of them.
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #387 on: March 14, 2011, 04:46:06 AM »


    I notice that the texture and bone tabs are empty.
    But I'm pretty sure that that's the result of the "object reference not set to a instance of an object" errors, not the cause of them.
    Yeah, from what I've seen trying to get TvC models to work (or just having poor luck with vertex hacking) that seems to be the case.
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    Roo
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    Or WAS I?

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    « Reply #388 on: March 14, 2011, 08:00:28 AM »


    WHAWHAWHAWHAAAA?!?!?!?! ARE WE SERIOUSLY THIS CLOSE?!?!
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    ♤♡◇♧
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    « Reply #389 on: March 14, 2011, 08:04:26 AM »


    WHAWHAWHAWHAAAA?!?!?!?! ARE WE SERIOUSLY THIS CLOSE?!?!
    Sure seems like it.
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