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Author Topic: Brawlbox Resources & History  (Read 4142139 times)
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BlackJax96
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    « Reply #585 on: April 10, 2011, 02:55:45 PM »


    I dunno if he still has it in his thread but luckily I saved a backup lol:

    http://www.mediafire.com/file/gmfpkn7pnrb1wd1/Bone%20Editor.exe
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    DarkPikachu
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    « Reply #586 on: April 10, 2011, 02:56:42 PM »


    Aww......what's the difference again? XD

    really bad GUI vs really good GUI
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    « Reply #587 on: April 10, 2011, 03:00:47 PM »


    :'(
    Oh well, Im better off waiting for someone else to come along and finish it
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    DarkPikachu
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    « Reply #588 on: April 10, 2011, 07:38:44 PM »


    heh
    redoing my code, compairing it to revel's

    revel kinda messed up a few needed things :/
    but I'll try to incorporate those in the edit...

    I found a few derps I needed to fix as well,
    which boosted the look by alot, but not fully...
    I'm using a bit of revel's code to finish the job...

    he actually helped me shorten my code a little Cheesy
    « Last Edit: April 10, 2011, 07:40:07 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #589 on: April 10, 2011, 07:47:07 PM »



    hmm...
    I think I'm going to log the transforms in my tmp format,
    instead of applying them before logging the verts...
    this is to allow them to be applied via the export GUI of the obj format
    (will currently be unchecked by default)

    btw...
    when exporting MDL0 (not in this release)
    the option to apply transforms will only be experimental
    « Last Edit: April 10, 2011, 07:48:28 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #590 on: April 12, 2011, 12:58:11 PM »


    hmm...
    well...
    crap...

    I was supposed to make my release today...
    but you can thank game&watch for screwing that up...

    so I have a few corrections to make to my code...

    although Will's couldn't even work with GW >_>
    so I guess it's still better :/

    but yea...
    I'm gonna try to fix these first

    btw, his obj is 1,113 KB... (1.1 MB)
    (the largest filesize so far)
    « Last Edit: April 12, 2011, 12:59:41 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #591 on: April 12, 2011, 03:44:07 PM »


    g&w is the biggest troll
    Still, if I understood correctly, the release will export .mdl0 to .obj, but won't import?


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    DarkPikachu
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    « Reply #592 on: April 12, 2011, 03:56:05 PM »


    g&w is the biggest troll
    Still, if I understood correctly, the release will export .mdl0 to .obj, but won't import?
    yea... that's right -_-
    only for now...

    I've got alot of formats to add before the main release...
    but at least once you have the program, all you'll have to do is DL the UD'd plugins Smiley

    I'm getting export to DAE after I get the MTL compleated...
    I think I'll export to 141 since I have more documentation on that...

    speaking of... if anyone would like to help Smiley
    I need more docs on DAE 140...
    the one I have sux -_-
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #593 on: April 12, 2011, 04:20:47 PM »


    yea... that's right -_-
    only for now...

    I've got alot of formats to add before the main release...
    but at least once you have the program, all you'll have to do is DL the UD'd plugins Smiley

    I'm getting export to DAE after I get the MTL compleated...
    I think I'll export to 141 since I have more documentation on that...

    speaking of... if anyone would like to help Smiley
    I need more docs on DAE 140...
    the one I have sux -_-

    UD'd Plugins?
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    DarkPikachu
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    « Reply #594 on: April 12, 2011, 04:30:48 PM »


    UD'd Plugins?
    UpDated...

    anyways...
    so far I've gotten it Evil


    I'm gonna run a few more tests, and try to fix the normals...
    but I should have the Alpha release by late tomorrow...
    ^only for use with my vertexing method... heh

    I'll have to make a new tut on it again... -_-

    but yea...
    that means GW (or any char) can now be vertexed easily...
    ^(hopefully... (havn't tested that much))
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #595 on: April 12, 2011, 04:34:23 PM »


    Sweet.
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    BlackJax96
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    « Reply #596 on: April 13, 2011, 05:00:58 PM »


    Little progress update:



    Nel converted to dae with AiS 1.3; imported, fixed and exported from 3ds max; and re-imported using Brawlbox.

    The obvious problem is apparently the transforms.

    The weights and bones work perfectly though so that's great news Cheesy
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    Naruto200Man
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    « Reply #597 on: April 13, 2011, 05:29:58 PM »


    So wait, this means we're one step closer? ^+^
    sounds good =3
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    BlackJax96
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    « Reply #598 on: April 13, 2011, 06:33:22 PM »


    Anybody want to try to manually fix this brres? (I got the above example to export, with the messed up values)

    http://www.mediafire.com/?h3ki0cl5d8b91x7
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    « Reply #599 on: April 13, 2011, 06:56:08 PM »


    I will try to fix it Grin
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