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Author Topic: Brawlbox Resources & History  (Read 3862557 times)
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BlackJax96
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    « Reply #1245 on: May 23, 2011, 05:06:50 PM »


    Hey, BlackJax96, mind sending me what you've got of the updated BrawlBox so far, so I can try it out (and also so I can see if I have any idea what still needs to be done to make 'em savable? You don't really have to, though.
    No problem, just be aware that I'm still working on stuff. The only thing that's stopping saving is (I think) material references and polygons (objects). See if you can figure out why sometimes it says that bones are "null" on import if you ever come across that error too.
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    RandomTBush
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    « Reply #1246 on: May 23, 2011, 11:55:27 PM »


    First test I've done with importing a DAE file using the WIP model importer, and it seems to work fine.



    Of course, since saving isn't done, I can't do anything with it yet. I didn't get any "null" bone errors with that model, but I'll try with a bunch more things.\

    (EDIT: Hm. Seems the custom MDL0s I made beforehand won't work in this version. Maybe I am forgetting to fix a few things?)
    « Last Edit: May 24, 2011, 12:03:34 AM by RandomTBush » Logged


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    Kind of want to start making mods for this again

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    « Reply #1247 on: May 24, 2011, 01:36:36 AM »


    Well that's good news!
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    Difegue
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    « Reply #1248 on: May 24, 2011, 02:29:42 AM »


    First test I've done with importing a DAE file using the WIP model importer, and it seems to work fine.

    (yesss)

    Of course, since saving isn't done, I can't do anything with it yet. I didn't get any "null" bone errors with that model, but I'll try with a bunch more things.\

    (EDIT: Hm. Seems the custom MDL0s I made beforehand won't work in this version. Maybe I am forgetting to fix a few things?)
    wow, so someone did read my post on xentax about the mdl format used in Dynamarisa? Or maybe not, I suppose you poked in the game yourself to get the textures anyway. I guess they weren't super hard to figure out and I'm a noob :c
    Seriously, first Kenshiro and now this, you're my hero
    « Last Edit: May 24, 2011, 02:36:48 AM by Difegue » Logged


    RandomTBush
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    « Reply #1249 on: May 24, 2011, 02:42:48 AM »


    wow, so someone did read my post on xentax about the mdl format used in Dynamarisa? Or maybe not, I suppose you poked in the game yourself to get the textures anyway. I guess they weren't super hard to figure out and I'm a noob :c
    Seriously, first Kenshiro and now this, you're my hero
    I ripped its model using GameAssassin, since 3D Ripper DX is bleh and 3DVia Printscreen didn't work. Had to colour its textures manually, though, as the game uses vertex colouring for them, but they were easy to get since they were DDS files.
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    Difegue
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    « Reply #1250 on: May 24, 2011, 02:49:23 AM »


    oh, damn. I thought someone had found a way to convert the models. My computer sucks so I can't play the game well enough to rip stuff from it. Good to know GameAssassin works, through. Cheesy
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    RandomTBush
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    « Reply #1251 on: May 24, 2011, 02:59:51 AM »


    oh, damn. I thought someone had found a way to convert the models. My computer sucks so I can't play the game well enough to rip stuff from it. Good to know GameAssassin works, through. Cheesy
    Least it gets the models in their T-pose, which is better than what 3D Ripper DX does.
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    BlueBrain
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    « Reply #1252 on: May 24, 2011, 03:42:35 AM »


    when will the save option work? *shot*
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    « Reply #1253 on: May 24, 2011, 07:38:48 AM »


    Least it gets the models in their T-pose, which is better than what 3D Ripper DX does.
    Did you get this to work with the Dolphin emulator?
    If so, could you send me the capture configuration?
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    DoctorFlux(Mariodk)
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    « Reply #1254 on: May 24, 2011, 10:47:44 AM »


    as soon this .dae import is done someone should make a Model Ripper Tutorial for rip Model from Dolphin and etc.
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    BlueBrain
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    « Reply #1255 on: May 24, 2011, 10:49:11 AM »


    yeah, but anyway, as long as the game uses mdl0s it isnt even necessary, since u can rip them with wiiscrubber
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    DoctorFlux(Mariodk)
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    « Reply #1256 on: May 24, 2011, 10:50:30 AM »


    yeah, but anyway, as long as the game uses mdl0s it isnt even necessary, since u can rip them with wiiscrubber
    i just needing that  Tutorial for rip models from DBZ BT 3
    i dont think i needing to rip Dr. Mario since Project: M will for sure do it Cheesy
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    « Reply #1257 on: May 24, 2011, 10:50:43 AM »


    Not all the time. The files you get from Wiiscrubber can be compressed in some weird way we can't figure out, and therefore you have to get the mdl0s from memory dumps.
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    DoctorFlux(Mariodk)
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    « Reply #1258 on: May 24, 2011, 10:53:44 AM »


    Difegue 
    is right
    i can´t find any models in my Iso for DBZ BT 3
    (but i can find a Brsar in the Iso Grin that means i can make rip sounds/Voices to Brawl)
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    Naruto200Man
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    « Reply #1259 on: May 24, 2011, 11:01:44 AM »


    I'm going to get Krystals gamecube model from SS and use fox's bones after this comes out Tongue

    for now, his Krystal is 100% awesomesauce Cheesy
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