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« Reply #1995 on: July 11, 2011, 11:09:39 AM » |
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Well, I'm not getting it. I don't know if you do get it when trying to export this particular model.
Do you still have that UV modifier on? Try removing it temporarily and export that (even if the textures look bad or something) edit: 666th post...
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« Last Edit: July 11, 2011, 11:11:44 AM by BlackJax96 »
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« Reply #1996 on: July 11, 2011, 11:13:18 AM » |
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I'm using a whole new model of which I didn't have to manipulate the UV's, so I don't have them on.
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« Reply #1997 on: July 11, 2011, 11:18:30 AM » |
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I'm using a whole new model of which I didn't have to manipulate the UV's, so I don't have them on.
You don't have any modifiers on (except skin and editable mesh)? I don't know how this would help, but try selecting everything in the scene and clicking "export selected."
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« Reply #1998 on: July 11, 2011, 11:29:16 AM » |
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Nope, still didn't help. I'm at worlds end here.
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« Reply #1999 on: July 11, 2011, 11:35:24 AM » |
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Nope, still didn't help. I'm at worlds end here.
Try exporting it as, let's say, .3ds (or any of the best formats to export to), re-import it, and then export it as dae.
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« Reply #2000 on: July 11, 2011, 11:50:28 AM » |
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Still nothing changed.
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« Reply #2001 on: July 11, 2011, 11:56:25 AM » |
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Try exporting it as, let's say, .3ds (or any of the best formats to export to), re-import it, and then export it as dae. hey BJ...
instead of exporting to DAE which seems to be very buggy, why not export to blend and 3DS, and support importing from them as well :/
the blend format is not as complicated as it sounds
it works similar to an inverse of the NTFS file structure... basic blend structure: _______________
BLENDER_v249 DATA DATA DATA DATA DATA DATA SDNA ENDB _______________
there are more structure types than that: NAME TYPE TLEN STRC
for a reference, see here: http://www.atmind.nl/blender/mystery_ot_blend.html
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« Last Edit: July 11, 2011, 11:58:29 AM by Tcll »
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« Reply #2002 on: July 11, 2011, 11:59:42 AM » |
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hey BJ...
instead of exporting to DAE which seems to be very buggy, why not export to blend and 3DS, and support importing from them as well :/
the blend format is not as complicated as it sounds
it works similar to an inverse of the NTFS file structure... basic overview: _______________
BLENDER_v249 DATA DATA DATA DATA DATA DATA SDNA ENDB _______________
there are more structure types than that: NAME TYPE TLEN STRC
for a reference, see here: http://www.atmind.nl/blender/mystery_ot_blend.html
Yeah sure, let me completely ditch the model rebuilder and dae parser and spend another year creating two other parsers that will work better, and then go back to working on the model rebuilder. I don't think so.
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« Reply #2004 on: July 11, 2011, 12:13:50 PM » |
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why must you always get so up-tight when I present a better solution to a problem :/
I never said anything about ditching the DAE parser... I'm just saying you may want to leave it alone and work on something a bit easier >_>
How in the world do you think that creating an entire format parser from scratch is easier than fixing one bug in the dae parser? That's, by far, not a better solution.
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« Reply #2005 on: July 11, 2011, 12:16:42 PM » |
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How in the world do you think that creating an entire format parser from scratch is easier than fixing one bug in the dae parser? That's, by far, not a better solution. *sigh* have you ever had to completely restructure your code because of a single bug??
because I have... twice >:O I'm just trying to save you the pain
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« Reply #2006 on: July 11, 2011, 12:19:54 PM » |
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*sigh* have you ever had to completely restructure your code because of a single bug??
because I have... twice >:O I'm just trying to save you the pain
You'd cause moar pain if I did everything you told me to D: I'd still rather restructure the dae parser than create a completely new parser o_o
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« Reply #2007 on: July 11, 2011, 12:21:31 PM » |
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BJ, wtf is wrong with animation in your BrlBx????? Im working on animations for sora over marth, and everytime i fix a frame, and go to the next frame, the hand moves from where it was in the previous frames...
So i put the hand back where it was, for every frame, then move on to the next one to position. BUT AGAIN the hand randomly moves!!!!!
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #2008 on: July 11, 2011, 12:24:38 PM » |
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You'd cause moar pain if I did everything you told me to D: I'd still rather restructure the dae parser than create a completely new parser o_o you may end up having to restructure more than just the parser... like I had to do...
it's more pain than it's worth...
although... you may have to restructure the same code just to prevent the same problem from happening on a new parser :/
(why I had to restructure my converter) -_-
EDIT:
BJ, wtf is wrong with animation in your BrlBx????? Im working on animations for sora over marth, and everytime i fix a frame, and go to the next frame, the hand moves from where it was in the previous frames... So i put the hand back where it was, for every frame, then move on to the next one to position. BUT AGAIN the hand randomly moves!!!!! you're still animating on every frame D:
dude... that's not how you animate DX
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« Last Edit: July 11, 2011, 12:26:39 PM by Tcll »
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« Reply #2009 on: July 11, 2011, 12:33:28 PM » |
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EDIT: you're still animating on every frame D:
dude... that's not how you animate DX
No, i need to FIX the animations. I offered to fix them for the project. BUT whenever i do fix a frame, and go back to that frame after i fix a few more, it resets to its original position. Ive had to fix [censored] like 4 times now and its really pissing me off!
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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