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« Reply #1950 on: July 10, 2011, 01:39:19 PM » |
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awesome and .dae importing close to be too?
I can't make any promises, but I'm working on it.
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« Reply #1951 on: July 10, 2011, 01:47:24 PM » |
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I just hope it will have full 64bit by then. Otherwise, I will need to have someone else import my model for me.
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« Reply #1952 on: July 10, 2011, 01:48:51 PM » |
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I just hope it will have full 64bit by then. Otherwise, I will need to have someone else import my model for me.
JUST import it? Ill do it if you need someone to do it for you.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #1953 on: July 10, 2011, 01:51:30 PM » |
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I just hope it will have full 64bit by then. Otherwise, I will need to have someone else import my model for me.
I could compile two versions, one for 64bit and one for 32bit. I compiled another program under 64bit before and it didn't work at all on my computer XD so it should work on yours. I don't want to compile it under 64bit right now though. I'll do that when the model rebuilder is done.
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« Reply #1954 on: July 10, 2011, 02:07:16 PM » |
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I could compile two versions, one for 64bit and one for 32bit. I compiled another program under 64bit before and it didn't work at all on my computer XD so it should work on yours. I don't want to compile it under 64bit right now though. I'll do that when the model rebuilder is done. now you see one of the reasons I <3 Python :3
you don't have to program to support for 32 and 64 bit systems, as that's automatic (based on the install)
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« Reply #1955 on: July 10, 2011, 02:10:24 PM » |
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now you see one of the reasons I <3 Python :3
you don't have to program to support for 32 and 64 bit systems, as that's automatic (based on the install)
 64bit computers have automatic 32bit emulators on them. I shouldn't have to compile a special 64bit version. ...But you can live in your own little world 
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« Reply #1956 on: July 10, 2011, 02:17:16 PM » |
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well good luck with that :3
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« Reply #1957 on: July 10, 2011, 02:23:00 PM » |
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well good luck with that :3
Thank you :3
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« Reply #1958 on: July 10, 2011, 02:30:35 PM » |
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I just fixed a saving issue with ported animations. Time to update the Brawlvault download yet again  Edit: Brawlbox is now as stable as flaming hell (that means it's REALLY stable). ............  *downloads update once again*... STOP MAKING UPDATE RELEASES!! DX lol naah not really, keep up the good work!
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« Reply #1959 on: July 10, 2011, 02:41:15 PM » |
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JUST import it? Ill do it if you need someone to do it for you.
Actually, export it from the .max scene to .dae and then import it.
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« Reply #1960 on: July 10, 2011, 02:42:38 PM » |
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Actually, export it from the .max scene to .dae and then import it.
dont have the model.....
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #1961 on: July 10, 2011, 02:47:29 PM » |
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I would give it to you when the time comes. BTW, since exporting with Autodesk Collada renders my models already broken but exporting with OpenCollada they are still normal, would it be possible to include OpenCollada .dae support for the importer (if possible).
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« Reply #1962 on: July 10, 2011, 02:49:06 PM » |
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I would give it to you when the time comes. BTW, since exporting with Autodesk Collada renders my models already broken but exporting with OpenCollada they are still normal, would it be possible to include OpenCollada .dae support for the importer (if possible).
The only difference between daes is the version, 140 or 141. Technically, support for OpenCollada is already supported. I'm still working out that last bug though, and once that's fixed, any dae should import.
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« Reply #1963 on: July 10, 2011, 02:50:12 PM » |
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What about .dae files exported from Google Sketchup?
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« Reply #1964 on: July 10, 2011, 02:52:10 PM » |
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What about .dae files exported from Google Sketchup?
Like I said, any dae. Unless Google Sketchup has its own "special dae format."
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